提交 f78627b7 编写于 作者: Kerven_HKW's avatar Kerven_HKW ⛹🏿
上级 eedc94cd
...@@ -10,7 +10,10 @@ ...@@ -10,7 +10,10 @@
<e p="Assets" t="Include"> <e p="Assets" t="Include">
<e p="Scripts" t="Include"> <e p="Scripts" t="Include">
<e p="ComponentTest.cs" t="Include" /> <e p="ComponentTest.cs" t="Include" />
<e p="DrawGizmosInScene.cs" t="Include" />
<e p="Editor" t="Include"> <e p="Editor" t="Include">
<e p="CameraEditor.cs" t="Include" />
<e p="EditorExtension2.cs" t="Include" />
<e p="IngredientDrawer.cs" t="Include" /> <e p="IngredientDrawer.cs" t="Include" />
<e p="MyPlayerEditor.cs" t="Include" /> <e p="MyPlayerEditor.cs" t="Include" />
</e> </e>
......
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using UnityEngine;
using Vector3 = UnityEngine.Vector3;
public class DrawGizmosInScene : MonoBehaviour
{
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
// 画线
Gizmos.DrawLine(transform.position, Vector3.zero);
// 立方体
Gizmos.DrawCube(Vector3.zero, Vector3.one);
}
private void OnDrawGizmos()
{
Gizmos.DrawSphere(transform.position, 1);
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(Camera))]
public class CameraEditor : Editor
{
private void OnSceneGUI()
{
Camera camera = target as Camera;
if (camera != null)
{
Handles.color = Color.red;
var pos = camera.transform.position;
Handles.Label(pos, pos.ToString());
Handles.BeginGUI();
GUI.backgroundColor = Color.red;
if (GUILayout.Button("click", GUILayout.Width(200f)))
{
Debug.LogFormat("click = {0}", camera.name);
}
GUILayout.Label("Label");
Handles.EndGUI();
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class EditorExtension2
{
[MenuItem("Assets/My Tools/Tools 1", false, 1)]
static void MyTools1()
{
Debug.Log(Selection.activeObject.name);
}
[InitializeOnLoadMethod]
static void InitializeOnLoadMethod()
{
EditorApplication.projectWindowItemOnGUI = ProjectWindowItemOnGUI;
}
private static void ProjectWindowItemOnGUI(string guid, Rect selectionRect)
{
// 在Project视图中选择一个资源
if (Selection.activeObject &&
guid == AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(Selection.activeObject)))
{
// 设置拓展按钮区域
float width = 50f;
selectionRect.x += (selectionRect.width - width);
selectionRect.width = width;
GUI.color = Color.yellow;
// 点击事件
if (GUI.Button(selectionRect, "click"))
{
Debug.LogFormat("click : {0}", Selection.activeObject.name);
}
selectionRect.x += (selectionRect.width - width * 2);
if (GUI.Button(selectionRect, "click2"))
{
Debug.LogFormat("click2 : {0}", Selection.activeObject.name);
}
GUI.color = Color.white;
}
}
[MenuItem("GameObject/My Create/Cube", false, 0)]
static void CreateCube()
{
GameObject.CreatePrimitive(PrimitiveType.Cube);
}
[InitializeOnLoadMethod]
static void InitializeOnLoadMethod2()
{
EditorApplication.hierarchyWindowItemOnGUI = delegate(int instanceID, Rect selectionRect)
{
//在Hierarchy视图中选择一个资源
if (Selection.activeObject &&
instanceID == Selection.activeObject.GetInstanceID())
{
//设置拓展按钮区域
float width = 50f;
float height = 18f;
selectionRect.x += (selectionRect.width - width);
selectionRect.width = width;
selectionRect.height = height;
GUI.color = Color.yellow;
//点击事件
if (GUI.Button(selectionRect, "click"))
{
Debug.LogFormat("click : {0}", Selection.activeObject.name);
}
GUI.color = Color.white;
}
};
}
[InitializeOnLoadMethod]
static void InitializeOnLoadDuringSceneGui()
{
SceneView.duringSceneGui += delegate(SceneView sceneView)
{
Handles.BeginGUI();
GUI.Label(new Rect(0f, 0f, 50f, 15f), "标题");
GUI.Button(new Rect(0f, 20f, 50f, 20f), "click");
Handles.EndGUI();
};
}
[MenuItem("MenuTest/Test", false, 3)]
static void Test3()
{
//勾选中框的菜单
var menuPath = "MenuTest/Test";
bool mchecked = Menu.GetChecked(menuPath);
Menu.SetChecked(menuPath, !mchecked);
}
}
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...@@ -6,4 +6,6 @@ Unity编辑器拓展:自定义Unity面板 ...@@ -6,4 +6,6 @@ Unity编辑器拓展:自定义Unity面板
[Unity 扩展编辑器](https://blog.csdn.net/hankangwen/article/details/122589080?spm=1001.2014.3001.5501) [Unity 扩展编辑器](https://blog.csdn.net/hankangwen/article/details/122589080?spm=1001.2014.3001.5501)
[Unity Editor拓展编辑器](https://mp.weixin.qq.com/s/ka5mfGBUTR6zqneqYyW8Hg) [Unity Editor拓展编辑器](https://blog.csdn.net/hankangwen/article/details/122589080)
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