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体验新版 GitCode,发现更多精彩内容 >>
提交
f6a64c4b
编写于
11月 30, 2016
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
修复所有Disposer对象不能删除的bug
上级
41d4c399
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
16 addition
and
8 deletion
+16
-8
Server/App/Program.cs
Server/App/Program.cs
+0
-1
Unity/Assets/Scripts/Component/RobotComponent.cs
Unity/Assets/Scripts/Component/RobotComponent.cs
+0
-4
Unity/Assets/Scripts/Entity/Game.cs
Unity/Assets/Scripts/Entity/Game.cs
+12
-3
Unity/Assets/Scripts/Object/Disposer.cs
Unity/Assets/Scripts/Object/Disposer.cs
+4
-0
未找到文件。
Server/App/Program.cs
浏览文件 @
f6a64c4b
using
System
;
using
Base
;
using
Model
;
using
MongoDB.Bson
;
using
NLog
;
namespace
App
...
...
Unity/Assets/Scripts/Component/RobotComponent.cs
浏览文件 @
f6a64c4b
...
...
@@ -3,10 +3,6 @@
[
EntityEvent
(
typeof
(
RobotComponent
))]
public
class
RobotComponent
:
Component
{
private
void
Awake
()
{
}
public
override
void
Dispose
()
{
if
(
this
.
Id
==
0
)
...
...
Unity/Assets/Scripts/Entity/Game.cs
浏览文件 @
f6a64c4b
...
...
@@ -7,7 +7,7 @@ namespace Base
{
public
static
class
Game
{
private
static
readonly
HashSet
<
Disposer
>
disposers
=
new
HashSet
<
Disposer
>()
;
private
static
HashSet
<
Disposer
>
disposers
;
private
static
EntityEventManager
entityEventManager
;
...
...
@@ -21,6 +21,14 @@ namespace Base
}
}
public
static
HashSet
<
Disposer
>
Disposers
{
get
{
return
disposers
??
(
disposers
=
new
HashSet
<
Disposer
>());
}
}
public
static
void
CloseScene
()
{
scene
.
Dispose
();
...
...
@@ -29,11 +37,12 @@ namespace Base
public
static
void
ClearDisposers
()
{
foreach
(
Disposer
disposer
in
d
isposers
)
foreach
(
Disposer
disposer
in
D
isposers
)
{
disposer
.
Dispose
();
}
disposers
.
Clear
();
disposers
=
null
;
}
public
static
EntityEventManager
EntityEventManager
...
...
@@ -47,7 +56,7 @@ namespace Base
public
static
string
DisposerInfo
()
{
var
info
=
new
Dictionary
<
string
,
int
>();
foreach
(
Disposer
disposer
in
d
isposers
)
foreach
(
Disposer
disposer
in
D
isposers
)
{
if
(
info
.
ContainsKey
(
disposer
.
GetType
().
Name
))
{
...
...
Unity/Assets/Scripts/Object/Disposer.cs
浏览文件 @
f6a64c4b
...
...
@@ -7,15 +7,18 @@ namespace Model
{
protected
Disposer
():
base
(
IdGenerater
.
GenerateId
())
{
Game
.
Disposers
.
Add
(
this
);
}
protected
Disposer
(
long
id
):
base
(
id
)
{
Game
.
Disposers
.
Add
(
this
);
}
public
virtual
void
Dispose
()
{
this
.
Id
=
0
;
Game
.
Disposers
.
Remove
(
this
);
}
public
override
void
BeginInit
()
...
...
@@ -24,6 +27,7 @@ namespace Model
public
override
void
EndInit
()
{
Game
.
Disposers
.
Add
(
this
);
}
}
}
\ No newline at end of file
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