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体验新版 GitCode,发现更多精彩内容 >>
提交
ef5ab410
编写于
3月 24, 2018
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
增加一个ChangeSystem,其实是组件改变事件,可以使用Game.EventSystem.Change(component)进行触发
上级
c9e5a9b2
变更
12
隐藏空白更改
内联
并排
Showing
12 changed file
with
244 addition
and
111 deletion
+244
-111
Server/Model/Server.Model.csproj
Server/Model/Server.Model.csproj
+1
-0
Unity/Assets/Scripts/Base/Object/EventSystem.cs
Unity/Assets/Scripts/Base/Object/EventSystem.cs
+80
-45
Unity/Assets/Scripts/Base/Object/IChangeSystem.cs
Unity/Assets/Scripts/Base/Object/IChangeSystem.cs
+25
-0
Unity/Assets/Scripts/Base/Object/IChangeSystem.cs.meta
Unity/Assets/Scripts/Base/Object/IChangeSystem.cs.meta
+12
-0
Unity/Hotfix/Base/Object/EventSystem.cs
Unity/Hotfix/Base/Object/EventSystem.cs
+83
-49
Unity/Hotfix/Base/Object/IChangeSystem.cs
Unity/Hotfix/Base/Object/IChangeSystem.cs
+25
-0
Unity/Hotfix/Unity.Hotfix.csproj
Unity/Hotfix/Unity.Hotfix.csproj
+1
-0
Unity/Unity.Editor.Plugins.csproj
Unity/Unity.Editor.Plugins.csproj
+4
-3
Unity/Unity.Editor.csproj
Unity/Unity.Editor.csproj
+4
-3
Unity/Unity.Plugins.csproj
Unity/Unity.Plugins.csproj
+4
-3
Unity/Unity.csproj
Unity/Unity.csproj
+5
-3
Unity/Unity.sln
Unity/Unity.sln
+0
-5
未找到文件。
Server/Model/Server.Model.csproj
浏览文件 @
ef5ab410
...
...
@@ -45,6 +45,7 @@
<Compile Include="..\..\Unity\Assets\Scripts\Base\Object\Entity.cs" Link="Base\Object\Entity.cs" />
<Compile Include="..\..\Unity\Assets\Scripts\Base\Object\EventSystem.cs" Link="Base\Object\EventSystem.cs" />
<Compile Include="..\..\Unity\Assets\Scripts\Base\Object\IAwakeSystem.cs" Link="Base\Object\IAwakeSystem.cs" />
<Compile Include="..\..\Unity\Assets\Scripts\Base\Object\IChangeSystem.cs" Link="Base\Object\IChangeSystem.cs" />
<Compile Include="..\..\Unity\Assets\Scripts\Base\Object\IDestroySystem.cs" Link="Base\Object\IDestroySystem.cs" />
<Compile Include="..\..\Unity\Assets\Scripts\Base\Object\ILateUpdateSystem.cs" Link="Base\Object\ILateUpdateSystem.cs" />
<Compile Include="..\..\Unity\Assets\Scripts\Base\Object\ILoadSystem.cs" Link="Base\Object\ILoadSystem.cs" />
...
...
Unity/Assets/Scripts/Base/Object/EventSystem.cs
浏览文件 @
ef5ab410
...
...
@@ -20,17 +20,19 @@ namespace ETModel
private
readonly
Dictionary
<
string
,
List
<
IEvent
>>
allEvents
=
new
Dictionary
<
string
,
List
<
IEvent
>>();
private
readonly
UnOrderMultiMap
<
Type
,
IAwakeSystem
>
awake
Event
s
=
new
UnOrderMultiMap
<
Type
,
IAwakeSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IAwakeSystem
>
awake
System
s
=
new
UnOrderMultiMap
<
Type
,
IAwakeSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IStartSystem
>
start
Event
s
=
new
UnOrderMultiMap
<
Type
,
IStartSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IStartSystem
>
start
System
s
=
new
UnOrderMultiMap
<
Type
,
IStartSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IDestroySystem
>
destroy
Event
s
=
new
UnOrderMultiMap
<
Type
,
IDestroySystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IDestroySystem
>
destroy
System
s
=
new
UnOrderMultiMap
<
Type
,
IDestroySystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
ILoadSystem
>
load
Event
s
=
new
UnOrderMultiMap
<
Type
,
ILoadSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
ILoadSystem
>
load
System
s
=
new
UnOrderMultiMap
<
Type
,
ILoadSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IUpdateSystem
>
update
Event
s
=
new
UnOrderMultiMap
<
Type
,
IUpdateSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IUpdateSystem
>
update
System
s
=
new
UnOrderMultiMap
<
Type
,
IUpdateSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
ILateUpdateSystem
>
lateUpdateEvents
=
new
UnOrderMultiMap
<
Type
,
ILateUpdateSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
ILateUpdateSystem
>
lateUpdateSystems
=
new
UnOrderMultiMap
<
Type
,
ILateUpdateSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IChangeSystem
>
changeSystems
=
new
UnOrderMultiMap
<
Type
,
IChangeSystem
>();
private
Queue
<
long
>
updates
=
new
Queue
<
long
>();
private
Queue
<
long
>
updates2
=
new
Queue
<
long
>();
...
...
@@ -47,11 +49,12 @@ namespace ETModel
{
this
.
assemblies
[
dllType
]
=
assembly
;
this
.
awakeEvents
.
Clear
();
this
.
lateUpdateEvents
.
Clear
();
this
.
updateEvents
.
Clear
();
this
.
startEvents
.
Clear
();
this
.
loadEvents
.
Clear
();
this
.
awakeSystems
.
Clear
();
this
.
lateUpdateSystems
.
Clear
();
this
.
updateSystems
.
Clear
();
this
.
startSystems
.
Clear
();
this
.
loadSystems
.
Clear
();
this
.
changeSystems
.
Clear
();
Type
[]
types
=
DllHelper
.
GetMonoTypes
();
foreach
(
Type
type
in
types
)
...
...
@@ -68,37 +71,43 @@ namespace ETModel
IAwakeSystem
objectSystem
=
obj
as
IAwakeSystem
;
if
(
objectSystem
!=
null
)
{
this
.
awake
Event
s
.
Add
(
objectSystem
.
Type
(),
objectSystem
);
this
.
awake
System
s
.
Add
(
objectSystem
.
Type
(),
objectSystem
);
}
IUpdateSystem
updateSystem
=
obj
as
IUpdateSystem
;
if
(
updateSystem
!=
null
)
{
this
.
update
Event
s
.
Add
(
updateSystem
.
Type
(),
updateSystem
);
this
.
update
System
s
.
Add
(
updateSystem
.
Type
(),
updateSystem
);
}
ILateUpdateSystem
lateUpdateSystem
=
obj
as
ILateUpdateSystem
;
if
(
lateUpdateSystem
!=
null
)
{
this
.
lateUpdate
Event
s
.
Add
(
lateUpdateSystem
.
Type
(),
lateUpdateSystem
);
this
.
lateUpdate
System
s
.
Add
(
lateUpdateSystem
.
Type
(),
lateUpdateSystem
);
}
IStartSystem
startSystem
=
obj
as
IStartSystem
;
if
(
startSystem
!=
null
)
{
this
.
start
Event
s
.
Add
(
startSystem
.
Type
(),
startSystem
);
this
.
start
System
s
.
Add
(
startSystem
.
Type
(),
startSystem
);
}
IDestroySystem
destroySystem
=
obj
as
IDestroySystem
;
if
(
destroySystem
!=
null
)
{
this
.
destroy
Event
s
.
Add
(
destroySystem
.
Type
(),
destroySystem
);
this
.
destroy
System
s
.
Add
(
destroySystem
.
Type
(),
destroySystem
);
}
ILoadSystem
loadSystem
=
obj
as
ILoadSystem
;
if
(
loadSystem
!=
null
)
{
this
.
loadEvents
.
Add
(
loadSystem
.
Type
(),
loadSystem
);
this
.
loadSystems
.
Add
(
loadSystem
.
Type
(),
loadSystem
);
}
IChangeSystem
changeSystem
=
obj
as
IChangeSystem
;
if
(
changeSystem
!=
null
)
{
this
.
changeSystems
.
Add
(
loadSystem
.
Type
(),
changeSystem
);
}
}
...
...
@@ -148,22 +157,22 @@ namespace ETModel
Type
type
=
component
.
GetType
();
if
(
this
.
load
Event
s
.
ContainsKey
(
type
))
if
(
this
.
load
System
s
.
ContainsKey
(
type
))
{
this
.
loaders
.
Enqueue
(
component
.
InstanceId
);
}
if
(
this
.
update
Event
s
.
ContainsKey
(
type
))
if
(
this
.
update
System
s
.
ContainsKey
(
type
))
{
this
.
updates
.
Enqueue
(
component
.
InstanceId
);
}
if
(
this
.
start
Event
s
.
ContainsKey
(
type
))
if
(
this
.
start
System
s
.
ContainsKey
(
type
))
{
this
.
starts
.
Enqueue
(
component
.
InstanceId
);
}
if
(
this
.
lateUpdate
Event
s
.
ContainsKey
(
type
))
if
(
this
.
lateUpdate
System
s
.
ContainsKey
(
type
))
{
this
.
lateUpdates
.
Enqueue
(
component
.
InstanceId
);
}
...
...
@@ -183,7 +192,7 @@ namespace ETModel
public
void
Awake
(
Component
component
)
{
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
Event
s
[
component
.
GetType
()];
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
System
s
[
component
.
GetType
()];
if
(
iAwakeSystems
==
null
)
{
return
;
...
...
@@ -215,7 +224,7 @@ namespace ETModel
public
void
Awake
<
P1
>(
Component
component
,
P1
p1
)
{
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
Event
s
[
component
.
GetType
()];
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
System
s
[
component
.
GetType
()];
if
(
iAwakeSystems
==
null
)
{
return
;
...
...
@@ -247,7 +256,7 @@ namespace ETModel
public
void
Awake
<
P1
,
P2
>(
Component
component
,
P1
p1
,
P2
p2
)
{
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
Event
s
[
component
.
GetType
()];
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
System
s
[
component
.
GetType
()];
if
(
iAwakeSystems
==
null
)
{
return
;
...
...
@@ -279,7 +288,7 @@ namespace ETModel
public
void
Awake
<
P1
,
P2
,
P3
>(
Component
component
,
P1
p1
,
P2
p2
,
P3
p3
)
{
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
Event
s
[
component
.
GetType
()];
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
System
s
[
component
.
GetType
()];
if
(
iAwakeSystems
==
null
)
{
return
;
...
...
@@ -309,6 +318,32 @@ namespace ETModel
}
}
public
void
Change
(
Component
component
)
{
List
<
IChangeSystem
>
iChangeSystems
=
this
.
changeSystems
[
component
.
GetType
()];
if
(
iChangeSystems
==
null
)
{
return
;
}
foreach
(
IChangeSystem
iChangeSystem
in
iChangeSystems
)
{
if
(
iChangeSystem
==
null
)
{
continue
;
}
try
{
iChangeSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
Log
.
Error
(
e
);
}
}
}
public
void
Load
()
{
while
(
this
.
loaders
.
Count
>
0
)
...
...
@@ -324,19 +359,19 @@ namespace ETModel
continue
;
}
List
<
ILoadSystem
>
aLoadSystems
=
this
.
loadEvent
s
[
component
.
GetType
()];
if
(
a
LoadSystems
==
null
)
List
<
ILoadSystem
>
iLoadSystems
=
this
.
loadSystem
s
[
component
.
GetType
()];
if
(
i
LoadSystems
==
null
)
{
continue
;
}
this
.
loaders2
.
Enqueue
(
instanceId
);
foreach
(
ILoadSystem
aLoadSystem
in
a
LoadSystems
)
foreach
(
ILoadSystem
iLoadSystem
in
i
LoadSystems
)
{
try
{
a
LoadSystem
.
Run
(
component
);
i
LoadSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
@@ -359,17 +394,17 @@ namespace ETModel
continue
;
}
List
<
IStartSystem
>
aStartSystems
=
this
.
startEvent
s
[
component
.
GetType
()];
if
(
a
StartSystems
==
null
)
List
<
IStartSystem
>
iStartSystems
=
this
.
startSystem
s
[
component
.
GetType
()];
if
(
i
StartSystems
==
null
)
{
continue
;
}
foreach
(
IStartSystem
aStartSystem
in
a
StartSystems
)
foreach
(
IStartSystem
iStartSystem
in
i
StartSystems
)
{
try
{
a
StartSystem
.
Run
(
component
);
i
StartSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
@@ -381,22 +416,22 @@ namespace ETModel
public
void
Destroy
(
Component
component
)
{
List
<
IDestroySystem
>
iDestroySystems
=
this
.
destroy
Event
s
[
component
.
GetType
()];
List
<
IDestroySystem
>
iDestroySystems
=
this
.
destroy
System
s
[
component
.
GetType
()];
if
(
iDestroySystems
==
null
)
{
return
;
}
foreach
(
IDestroySystem
a
DestroySystem
in
iDestroySystems
)
foreach
(
IDestroySystem
i
DestroySystem
in
iDestroySystems
)
{
if
(
a
DestroySystem
==
null
)
if
(
i
DestroySystem
==
null
)
{
continue
;
}
try
{
a
DestroySystem
.
Run
(
component
);
i
DestroySystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
@@ -422,19 +457,19 @@ namespace ETModel
continue
;
}
List
<
IUpdateSystem
>
aUpdateSystems
=
this
.
updateEvent
s
[
component
.
GetType
()];
if
(
a
UpdateSystems
==
null
)
List
<
IUpdateSystem
>
iUpdateSystems
=
this
.
updateSystem
s
[
component
.
GetType
()];
if
(
i
UpdateSystems
==
null
)
{
continue
;
}
this
.
updates2
.
Enqueue
(
instanceId
);
foreach
(
IUpdateSystem
aUpdateSystem
in
a
UpdateSystems
)
foreach
(
IUpdateSystem
iUpdateSystem
in
i
UpdateSystems
)
{
try
{
a
UpdateSystem
.
Run
(
component
);
i
UpdateSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
@@ -461,19 +496,19 @@ namespace ETModel
continue
;
}
List
<
ILateUpdateSystem
>
aLateUpdateSystems
=
this
.
lateUpdateEvent
s
[
component
.
GetType
()];
if
(
a
LateUpdateSystems
==
null
)
List
<
ILateUpdateSystem
>
iLateUpdateSystems
=
this
.
lateUpdateSystem
s
[
component
.
GetType
()];
if
(
i
LateUpdateSystems
==
null
)
{
continue
;
}
this
.
lateUpdates2
.
Enqueue
(
instanceId
);
foreach
(
ILateUpdateSystem
aLateUpdateSystem
in
a
LateUpdateSystems
)
foreach
(
ILateUpdateSystem
iLateUpdateSystem
in
i
LateUpdateSystems
)
{
try
{
a
LateUpdateSystem
.
Run
(
component
);
i
LateUpdateSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
Unity/Assets/Scripts/Base/Object/IChangeSystem.cs
0 → 100644
浏览文件 @
ef5ab410
using
System
;
namespace
ETModel
{
public
interface
IChangeSystem
{
Type
Type
();
void
Run
(
object
o
);
}
public
abstract
class
ChangeSystem
<
T
>
:
IChangeSystem
{
public
void
Run
(
object
o
)
{
this
.
Change
((
T
)
o
);
}
public
Type
Type
()
{
return
typeof
(
T
);
}
public
abstract
void
Change
(
T
self
);
}
}
Unity/Assets/Scripts/Base/Object/IChangeSystem.cs.meta
0 → 100644
浏览文件 @
ef5ab410
fileFormatVersion: 2
guid: 29b97ef6d89943d4da2b831a036b25ed
timeCreated: 1521886662
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Unity/Hotfix/Base/Object/EventSystem.cs
浏览文件 @
ef5ab410
...
...
@@ -10,17 +10,19 @@ namespace ETHotfix
private
readonly
Dictionary
<
string
,
List
<
IEvent
>>
allEvents
=
new
Dictionary
<
string
,
List
<
IEvent
>>();
private
readonly
UnOrderMultiMap
<
Type
,
IAwakeSystem
>
awake
Event
s
=
new
UnOrderMultiMap
<
Type
,
IAwakeSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IAwakeSystem
>
awake
System
s
=
new
UnOrderMultiMap
<
Type
,
IAwakeSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IStartSystem
>
start
Event
s
=
new
UnOrderMultiMap
<
Type
,
IStartSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IStartSystem
>
start
System
s
=
new
UnOrderMultiMap
<
Type
,
IStartSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IDestroySystem
>
destroy
Event
s
=
new
UnOrderMultiMap
<
Type
,
IDestroySystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IDestroySystem
>
destroy
System
s
=
new
UnOrderMultiMap
<
Type
,
IDestroySystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
ILoadSystem
>
load
Event
s
=
new
UnOrderMultiMap
<
Type
,
ILoadSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
ILoadSystem
>
load
System
s
=
new
UnOrderMultiMap
<
Type
,
ILoadSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IUpdateSystem
>
update
Event
s
=
new
UnOrderMultiMap
<
Type
,
IUpdateSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IUpdateSystem
>
update
System
s
=
new
UnOrderMultiMap
<
Type
,
IUpdateSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
ILateUpdateSystem
>
lateUpdateEvents
=
new
UnOrderMultiMap
<
Type
,
ILateUpdateSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
ILateUpdateSystem
>
lateUpdateSystems
=
new
UnOrderMultiMap
<
Type
,
ILateUpdateSystem
>();
private
readonly
UnOrderMultiMap
<
Type
,
IChangeSystem
>
changeSystems
=
new
UnOrderMultiMap
<
Type
,
IChangeSystem
>();
private
Queue
<
long
>
updates
=
new
Queue
<
long
>();
private
Queue
<
long
>
updates2
=
new
Queue
<
long
>();
...
...
@@ -50,37 +52,43 @@ namespace ETHotfix
IAwakeSystem
objectSystem
=
obj
as
IAwakeSystem
;
if
(
objectSystem
!=
null
)
{
this
.
awake
Event
s
.
Add
(
objectSystem
.
Type
(),
objectSystem
);
this
.
awake
System
s
.
Add
(
objectSystem
.
Type
(),
objectSystem
);
}
IUpdateSystem
updateSystem
=
obj
as
IUpdateSystem
;
if
(
updateSystem
!=
null
)
{
this
.
update
Event
s
.
Add
(
updateSystem
.
Type
(),
updateSystem
);
this
.
update
System
s
.
Add
(
updateSystem
.
Type
(),
updateSystem
);
}
ILateUpdateSystem
lateUpdateSystem
=
obj
as
ILateUpdateSystem
;
if
(
lateUpdateSystem
!=
null
)
{
this
.
lateUpdate
Event
s
.
Add
(
lateUpdateSystem
.
Type
(),
lateUpdateSystem
);
this
.
lateUpdate
System
s
.
Add
(
lateUpdateSystem
.
Type
(),
lateUpdateSystem
);
}
IStartSystem
startSystem
=
obj
as
IStartSystem
;
if
(
startSystem
!=
null
)
{
this
.
start
Event
s
.
Add
(
startSystem
.
Type
(),
startSystem
);
this
.
start
System
s
.
Add
(
startSystem
.
Type
(),
startSystem
);
}
IDestroySystem
destroySystem
=
obj
as
IDestroySystem
;
if
(
destroySystem
!=
null
)
{
this
.
destroy
Event
s
.
Add
(
destroySystem
.
Type
(),
destroySystem
);
this
.
destroy
System
s
.
Add
(
destroySystem
.
Type
(),
destroySystem
);
}
ILoadSystem
loadSystem
=
obj
as
ILoadSystem
;
if
(
loadSystem
!=
null
)
{
this
.
loadEvents
.
Add
(
loadSystem
.
Type
(),
loadSystem
);
this
.
loadSystems
.
Add
(
loadSystem
.
Type
(),
loadSystem
);
}
IChangeSystem
changeSystem
=
obj
as
IChangeSystem
;
if
(
changeSystem
!=
null
)
{
this
.
changeSystems
.
Add
(
loadSystem
.
Type
(),
changeSystem
);
}
}
...
...
@@ -143,22 +151,22 @@ namespace ETHotfix
Type
type
=
component
.
GetType
();
if
(
this
.
load
Event
s
.
ContainsKey
(
type
))
if
(
this
.
load
System
s
.
ContainsKey
(
type
))
{
this
.
loaders
.
Enqueue
(
component
.
InstanceId
);
}
if
(
this
.
update
Event
s
.
ContainsKey
(
type
))
if
(
this
.
update
System
s
.
ContainsKey
(
type
))
{
this
.
updates
.
Enqueue
(
component
.
InstanceId
);
}
if
(
this
.
start
Event
s
.
ContainsKey
(
type
))
if
(
this
.
start
System
s
.
ContainsKey
(
type
))
{
this
.
starts
.
Enqueue
(
component
.
InstanceId
);
}
if
(
this
.
lateUpdate
Event
s
.
ContainsKey
(
type
))
if
(
this
.
lateUpdate
System
s
.
ContainsKey
(
type
))
{
this
.
lateUpdates
.
Enqueue
(
component
.
InstanceId
);
}
...
...
@@ -171,7 +179,7 @@ namespace ETHotfix
public
void
Awake
(
Component
component
)
{
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
Event
s
[
component
.
GetType
()];
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
System
s
[
component
.
GetType
()];
if
(
iAwakeSystems
==
null
)
{
return
;
...
...
@@ -203,20 +211,20 @@ namespace ETHotfix
public
void
Awake
<
P1
>(
Component
component
,
P1
p1
)
{
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
Event
s
[
component
.
GetType
()];
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
System
s
[
component
.
GetType
()];
if
(
iAwakeSystems
==
null
)
{
return
;
}
foreach
(
IAwakeSystem
a
AwakeSystem
in
iAwakeSystems
)
foreach
(
IAwakeSystem
i
AwakeSystem
in
iAwakeSystems
)
{
if
(
a
AwakeSystem
==
null
)
if
(
i
AwakeSystem
==
null
)
{
continue
;
}
IAwake
<
P1
>
iAwake
=
a
AwakeSystem
as
IAwake
<
P1
>;
IAwake
<
P1
>
iAwake
=
i
AwakeSystem
as
IAwake
<
P1
>;
if
(
iAwake
==
null
)
{
continue
;
...
...
@@ -235,20 +243,20 @@ namespace ETHotfix
public
void
Awake
<
P1
,
P2
>(
Component
component
,
P1
p1
,
P2
p2
)
{
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
Event
s
[
component
.
GetType
()];
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
System
s
[
component
.
GetType
()];
if
(
iAwakeSystems
==
null
)
{
return
;
}
foreach
(
IAwakeSystem
a
AwakeSystem
in
iAwakeSystems
)
foreach
(
IAwakeSystem
i
AwakeSystem
in
iAwakeSystems
)
{
if
(
a
AwakeSystem
==
null
)
if
(
i
AwakeSystem
==
null
)
{
continue
;
}
IAwake
<
P1
,
P2
>
iAwake
=
a
AwakeSystem
as
IAwake
<
P1
,
P2
>;
IAwake
<
P1
,
P2
>
iAwake
=
i
AwakeSystem
as
IAwake
<
P1
,
P2
>;
if
(
iAwake
==
null
)
{
continue
;
...
...
@@ -267,20 +275,20 @@ namespace ETHotfix
public
void
Awake
<
P1
,
P2
,
P3
>(
Component
component
,
P1
p1
,
P2
p2
,
P3
p3
)
{
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
Event
s
[
component
.
GetType
()];
List
<
IAwakeSystem
>
iAwakeSystems
=
this
.
awake
System
s
[
component
.
GetType
()];
if
(
iAwakeSystems
==
null
)
{
return
;
}
foreach
(
IAwakeSystem
a
AwakeSystem
in
iAwakeSystems
)
foreach
(
IAwakeSystem
i
AwakeSystem
in
iAwakeSystems
)
{
if
(
a
AwakeSystem
==
null
)
if
(
i
AwakeSystem
==
null
)
{
continue
;
}
IAwake
<
P1
,
P2
,
P3
>
iAwake
=
a
AwakeSystem
as
IAwake
<
P1
,
P2
,
P3
>;
IAwake
<
P1
,
P2
,
P3
>
iAwake
=
i
AwakeSystem
as
IAwake
<
P1
,
P2
,
P3
>;
if
(
iAwake
==
null
)
{
continue
;
...
...
@@ -297,6 +305,32 @@ namespace ETHotfix
}
}
public
void
Change
(
Component
component
)
{
List
<
IChangeSystem
>
iChangeSystems
=
this
.
changeSystems
[
component
.
GetType
()];
if
(
iChangeSystems
==
null
)
{
return
;
}
foreach
(
IChangeSystem
iChangeSystem
in
iChangeSystems
)
{
if
(
iChangeSystem
==
null
)
{
continue
;
}
try
{
iChangeSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
Log
.
Error
(
e
);
}
}
}
public
void
Load
()
{
while
(
this
.
loaders
.
Count
>
0
)
...
...
@@ -312,19 +346,19 @@ namespace ETHotfix
continue
;
}
List
<
ILoadSystem
>
aLoadSystems
=
this
.
loadEvent
s
[
component
.
GetType
()];
if
(
a
LoadSystems
==
null
)
List
<
ILoadSystem
>
iLoadSystems
=
this
.
loadSystem
s
[
component
.
GetType
()];
if
(
i
LoadSystems
==
null
)
{
continue
;
}
this
.
loaders2
.
Enqueue
(
instanceId
);
foreach
(
ILoadSystem
aLoadSystem
in
a
LoadSystems
)
foreach
(
ILoadSystem
iLoadSystem
in
i
LoadSystems
)
{
try
{
a
LoadSystem
.
Run
(
component
);
i
LoadSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
@@ -347,17 +381,17 @@ namespace ETHotfix
continue
;
}
List
<
IStartSystem
>
aStartSystems
=
this
.
startEvent
s
[
component
.
GetType
()];
if
(
a
StartSystems
==
null
)
List
<
IStartSystem
>
iStartSystems
=
this
.
startSystem
s
[
component
.
GetType
()];
if
(
i
StartSystems
==
null
)
{
continue
;
}
foreach
(
IStartSystem
aStartSystem
in
a
StartSystems
)
foreach
(
IStartSystem
iStartSystem
in
i
StartSystems
)
{
try
{
a
StartSystem
.
Run
(
component
);
i
StartSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
@@ -369,22 +403,22 @@ namespace ETHotfix
public
void
Destroy
(
Component
component
)
{
List
<
IDestroySystem
>
iDestroySystems
=
this
.
destroy
Event
s
[
component
.
GetType
()];
List
<
IDestroySystem
>
iDestroySystems
=
this
.
destroy
System
s
[
component
.
GetType
()];
if
(
iDestroySystems
==
null
)
{
return
;
}
foreach
(
IDestroySystem
a
DestroySystem
in
iDestroySystems
)
foreach
(
IDestroySystem
i
DestroySystem
in
iDestroySystems
)
{
if
(
a
DestroySystem
==
null
)
if
(
i
DestroySystem
==
null
)
{
continue
;
}
try
{
a
DestroySystem
.
Run
(
component
);
i
DestroySystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
@@ -410,19 +444,19 @@ namespace ETHotfix
continue
;
}
List
<
IUpdateSystem
>
aUpdateSystems
=
this
.
updateEvent
s
[
component
.
GetType
()];
if
(
a
UpdateSystems
==
null
)
List
<
IUpdateSystem
>
iUpdateSystems
=
this
.
updateSystem
s
[
component
.
GetType
()];
if
(
i
UpdateSystems
==
null
)
{
continue
;
}
this
.
updates2
.
Enqueue
(
instanceId
);
foreach
(
IUpdateSystem
aUpdateSystem
in
a
UpdateSystems
)
foreach
(
IUpdateSystem
iUpdateSystem
in
i
UpdateSystems
)
{
try
{
a
UpdateSystem
.
Run
(
component
);
i
UpdateSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
@@ -449,19 +483,19 @@ namespace ETHotfix
continue
;
}
List
<
ILateUpdateSystem
>
aLateUpdateSystems
=
this
.
lateUpdateEvent
s
[
component
.
GetType
()];
if
(
a
LateUpdateSystems
==
null
)
List
<
ILateUpdateSystem
>
iLateUpdateSystems
=
this
.
lateUpdateSystem
s
[
component
.
GetType
()];
if
(
i
LateUpdateSystems
==
null
)
{
continue
;
}
this
.
lateUpdates2
.
Enqueue
(
instanceId
);
foreach
(
ILateUpdateSystem
aLateUpdateSystem
in
a
LateUpdateSystems
)
foreach
(
ILateUpdateSystem
iLateUpdateSystem
in
i
LateUpdateSystems
)
{
try
{
a
LateUpdateSystem
.
Run
(
component
);
i
LateUpdateSystem
.
Run
(
component
);
}
catch
(
Exception
e
)
{
...
...
Unity/Hotfix/Base/Object/IChangeSystem.cs
0 → 100644
浏览文件 @
ef5ab410
using
System
;
namespace
ETHotfix
{
public
interface
IChangeSystem
{
Type
Type
();
void
Run
(
object
o
);
}
public
abstract
class
ChangeSystem
<
T
>
:
IChangeSystem
{
public
void
Run
(
object
o
)
{
this
.
Change
((
T
)
o
);
}
public
Type
Type
()
{
return
typeof
(
T
);
}
public
abstract
void
Change
(
T
self
);
}
}
Unity/Hotfix/Unity.Hotfix.csproj
浏览文件 @
ef5ab410
...
...
@@ -57,6 +57,7 @@
<Compile
Include=
"Base\Helper\JsonHelper.cs"
/>
<Compile
Include=
"Base\Helper\Log.cs"
/>
<Compile
Include=
"Base\Object\ComponentWithId.cs"
/>
<Compile
Include=
"Base\Object\IChangeSystem.cs"
/>
<Compile
Include=
"Base\Object\IDestroySystem.cs"
/>
<Compile
Include=
"Base\Object\IStartSystem.cs"
/>
<Compile
Include=
"Module\FrameSync\OperaComponent.cs"
/>
...
...
Unity/Unity.Editor.Plugins.csproj
浏览文件 @
ef5ab410
...
...
@@ -14,8 +14,9 @@
<TargetFrameworkVersion>
v4.6
</TargetFrameworkVersion>
<TargetFrameworkProfile></TargetFrameworkProfile>
<CompilerResponseFile></CompilerResponseFile>
<UnityProjectGenerator>
VSTU
</UnityProjectGenerator>
<UnityProjectType>
EditorPlugins:7
</UnityProjectType>
<UnityBuildTarget>
Android:13
</UnityBuildTarget>
<UnityBuildTarget>
StandaloneWindows64:19
</UnityBuildTarget>
<UnityVersion>
2017.1.3p2
</UnityVersion>
<RootNamespace></RootNamespace>
<LangVersion>
6
</LangVersion>
...
...
@@ -32,7 +33,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Debug\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_3;UNITY_2017_1;UNITY_2017;
ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ILRuntime;UNITY_HAS_GOOGLEVR
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_3;UNITY_2017_1;UNITY_2017;
PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ILRuntime
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
...
...
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PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ILRuntime
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
...
...
Unity/Unity.csproj
浏览文件 @
ef5ab410
...
...
@@ -16,8 +16,9 @@
</TargetFrameworkProfile>
<CompilerResponseFile>
</CompilerResponseFile>
<UnityProjectGenerator>
VSTU
</UnityProjectGenerator>
<UnityProjectType>
Game:1
</UnityProjectType>
<UnityBuildTarget>
Android:13
</UnityBuildTarget>
<UnityBuildTarget>
StandaloneWindows64:19
</UnityBuildTarget>
<UnityVersion>
2017.1.3p2
</UnityVersion>
<RootNamespace>
</RootNamespace>
...
...
@@ -35,7 +36,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Debug\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_3;UNITY_2017_1;UNITY_2017;
ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ILRuntime;UNITY_HAS_GOOGLEVR
</DefineConstants>
<DefineConstants>
DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_3;UNITY_2017_1;UNITY_2017;
PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ILRuntime
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
...
...
@@ -45,7 +46,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Release\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_3;UNITY_2017_1;UNITY_2017;
ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;PLATFORM_ANDROID;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ILRuntime;UNITY_HAS_GOOGLEVR
</DefineConstants>
<DefineConstants>
TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_3;UNITY_2017_1;UNITY_2017;
PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ILRuntime
</DefineConstants>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
...
...
@@ -158,6 +159,7 @@
<Compile
Include=
"Assets\Scripts\Base\Object\EventSystem.cs"
/>
<Compile
Include=
"Assets\Scripts\Base\Object\IAwakeSystem.cs"
/>
<Compile
Include=
"Assets\Scripts\Base\Object\IDestroySystem.cs"
/>
<Compile
Include=
"Assets\Scripts\Base\Object\IChangeSystem.cs"
/>
<Compile
Include=
"Assets\Scripts\Base\Object\ILateUpdateSystem.cs"
/>
<Compile
Include=
"Assets\Scripts\Base\Object\ILoadSystem.cs"
/>
<Compile
Include=
"Assets\Scripts\Base\Object\ISerializeToEntity.cs"
/>
...
...
Unity/Unity.sln
浏览文件 @
ef5ab410
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2027
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Plugins", "Unity.Plugins.csproj", "{D1FDB199-0FB7-099D-3771-C6A942E4E326}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity", "Unity.csproj", "{CF118143-7E37-744F-BE45-3F55345FEC40}"
...
...
@@ -43,7 +41,4 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2963385C-B7CA-41C2-B762-D90576E78B72}
EndGlobalSection
EndGlobal
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