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体验新版 GitCode,发现更多精彩内容 >>
提交
ed04e8e5
编写于
4月 04, 2018
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
1.Unity Hotfix工程语言限制为C#6.0
2.修复mac版相关工程文件
上级
b12c3f8e
变更
18
展开全部
隐藏空白更改
内联
并排
Showing
18 changed file
with
1385 addition
and
243 deletion
+1385
-243
Client-Server-Mac.sln
Client-Server-Mac.sln
+200
-0
Client-Server-Mac.sln.DotSettings
Client-Server-Mac.sln.DotSettings
+887
-0
Client-Server-Mac.sln.DotSettings.user
Client-Server-Mac.sln.DotSettings.user
+18
-0
Unity/Assembly-CSharp-Editor-firstpass.csproj
Unity/Assembly-CSharp-Editor-firstpass.csproj
+6
-3
Unity/Assembly-CSharp-Editor.csproj
Unity/Assembly-CSharp-Editor.csproj
+6
-3
Unity/Assembly-CSharp-firstpass.csproj
Unity/Assembly-CSharp-firstpass.csproj
+4
-6
Unity/Assembly-CSharp.csproj
Unity/Assembly-CSharp.csproj
+92
-95
Unity/Hotfix/Assembly-CSharp-Hotfix.csproj
Unity/Hotfix/Assembly-CSharp-Hotfix.csproj
+60
-25
Unity/Hotfix/Base/Helper/JsonHelper.cs
Unity/Hotfix/Base/Helper/JsonHelper.cs
+2
-2
Unity/Hotfix/Base/Object/Component.cs
Unity/Hotfix/Base/Object/Component.cs
+1
-1
Unity/Hotfix/Base/Object/Object.cs
Unity/Hotfix/Base/Object/Object.cs
+3
-3
Unity/Hotfix/Module/Message/MessageDispatherComponent.cs
Unity/Hotfix/Module/Message/MessageDispatherComponent.cs
+2
-1
Unity/Hotfix/Unity.Hotfix.csproj
Unity/Hotfix/Unity.Hotfix.csproj
+1
-0
Unity/Unity.Editor.Plugins.csproj
Unity/Unity.Editor.Plugins.csproj
+31
-34
Unity/Unity.Editor.csproj
Unity/Unity.Editor.csproj
+31
-34
Unity/Unity.Plugins.csproj
Unity/Unity.Plugins.csproj
+18
-18
Unity/Unity.csproj
Unity/Unity.csproj
+18
-18
Unity/Unity.sln
Unity/Unity.sln
+5
-0
未找到文件。
Client-Server-Mac.sln
0 → 100644
浏览文件 @
ed04e8e5
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ed04e8e5
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</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
</NoWarn>
...
...
@@ -389,9 +390,6 @@
<Reference
Include=
"UnityEngine.TestRunner"
>
<HintPath>
C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll
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Include=
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C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll
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Include=
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>
<HintPath>
C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll
</HintPath>
</Reference>
...
...
Unity/Assembly-CSharp.csproj
浏览文件 @
ed04e8e5
此差异已折叠。
点击以展开。
Unity/Hotfix/Assembly-CSharp-Hotfix.csproj
浏览文件 @
ed04e8e5
...
...
@@ -18,61 +18,96 @@
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
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<Optimize>
fals
e
</Optimize>
<Optimize>
tru
e
</Optimize>
<OutputPath>
..\Temp\UnityVS_bin\Debug\
</OutputPath>
<DefineConstants>
TRACE;DEBUG
</DefineConstants>
<DefineConstants>
TRACE;DEBUG
;ILRuntime
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<Prefer32Bit>
false
</Prefer32Bit>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<DebugType>
full
</DebugType>
<Optimize>
fals
e
</Optimize>
<DebugType>
pdbonly
</DebugType>
<Optimize>
tru
e
</Optimize>
<OutputPath>
..\Temp\UnityVS_bin\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<DefineConstants>
TRACE
;ILRuntime
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<Prefer32Bit>
false
</Prefer32Bit>
<AllowUnsafeBlocks>
true
</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL"
>
<SpecificVersion>
False
</SpecificVersion>
<HintPath>
..\Assets\CSharp vNext Support\AsyncTools\Plugins\System.Threading.dll
</HintPath>
</Reference>
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Include=
"UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
>
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<HintPath>
C:\Apps\Unity\Editor\Data\Managed\UnityEngine.dll
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</Reference>
<Reference
Include=
"UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
>
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C:\Apps\Unity\Editor\Data\Managed\UnityEngine.dll
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<Compile
Include=
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<Compile
Include=
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<Compile
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<Compile
Include=
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<Compile
Include=
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/>
<Compile
Include=
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/>
<Compile
Include=
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/>
<Compile
Include=
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/>
<Compile
Include=
"Base\Object\ComponentFactory.cs"
/>
<Compile
Include=
"Base\Object\Disposer.cs"
/>
<Compile
Include=
"Base\Object\Entity.cs"
/>
<Compile
Include=
"Base\Object\EntityFactory.cs"
/>
<Compile
Include=
"Base\Object\EntityType.cs"
/>
<Compile
Include=
"Base\Object\IAwake.cs"
/>
<Compile
Include=
"Base\Object\ILateUpdate.cs"
/>
<Compile
Include=
"Base\Object\ILoad.cs"
/>
<Compile
Include=
"Base\Object\IAwake
System
.cs"
/>
<Compile
Include=
"Base\Object\ILateUpdate
System
.cs"
/>
<Compile
Include=
"Base\Object\ILoad
System
.cs"
/>
<Compile
Include=
"Base\Object\ISerializeToEntity.cs"
/>
<Compile
Include=
"Base\Object\IUpdate.cs"
/>
<Compile
Include=
"Base\Object\IUpdate
System
.cs"
/>
<Compile
Include=
"Base\Object\Object.cs"
/>
<Compile
Include=
"Base\Object\
ObjectEvents
.cs"
/>
<Compile
Include=
"Base\Object\
EventSystem
.cs"
/>
<Compile
Include=
"Base\Object\ObjectPool.cs"
/>
<Compile
Include=
"Base\Other\IUIFactory.cs"
/>
<Compile
Include=
"Component\UIComponent.cs"
/>
<Compile
Include=
"Entity\Hotfix.cs"
/>
<Compile
Include=
"Module\Message\SessionWrapComponent.cs"
/>
<Compile
Include=
"Module\Message\SessionWrap.cs"
/>
<Compile
Include=
"Module\UI\IUIFactory.cs"
/>
<Compile
Include=
"Module\Message\MessageDispatherComponent.cs"
/>
<Compile
Include=
"Module\Message\OpcodeTypeComponent.cs"
/>
<Compile
Include=
"Module\UI\UIComponent.cs"
/>
<Compile
Include=
"Entity\Game.cs"
/>
<Compile
Include=
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/>
<Compile
Include=
"Entity\UI.cs"
/>
<Compile
Include=
"Module\Message\HotfixMessage.cs"
/>
<Compile
Include=
"Module\UI\UI.cs"
/>
<Compile
Include=
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/>
<Compile
Include=
"Module\Message\HotfixOpcode.cs"
/>
<Compile
Include=
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/>
<Compile
Include=
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/>
<Compile
Include=
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/>
<Compile
Include=
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/>
...
...
@@ -80,10 +115,6 @@
<Compile
Include=
"UI\UILogin\Event\InitSceneStart_CreateLoginUI.cs"
/>
<Compile
Include=
"UI\UILogin\Factory\UILoginFactory.cs"
/>
</ItemGroup>
<ItemGroup>
<Folder
Include=
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/>
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Include=
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/>
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<ItemGroup>
<ProjectReference
Include=
"..\Assembly-CSharp-firstpass.csproj"
>
<Project>
{2662b409-6332-1e56-d797-c9025c53bdd6}
</Project>
...
...
@@ -95,10 +126,14 @@
</ProjectReference>
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<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<PropertyGroup>
<PostBuildEvent>
"$(ProjectDir)\..\Tools\pdb2mdb.exe" $(TargetFileName)
</PostBuildEvent>
</PropertyGroup>
<Target
Name=
"BeforeBuild"
>
</Target>
<Target
Name=
"AfterBuild"
>
<Copy
SourceFiles=
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DestinationFiles=
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DestinationFiles=
"$(ProjectDir)/../Assets/Res/Code/$(TargetName).pdb.bytes"
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DestinationFiles=
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/>
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\ No newline at end of file
Unity/Hotfix/Base/Helper/JsonHelper.cs
浏览文件 @
ed04e8e5
...
...
@@ -13,7 +13,7 @@ namespace ETHotfix
public
static
T
FromJson
<
T
>(
string
str
)
{
T
t
=
JsonMapper
.
ToObject
<
T
>(
str
);
ISupportInitialize
2
iSupportInitialize
=
t
as
ISupportInitialize2
;
ISupportInitialize
iSupportInitialize
=
t
as
ISupportInitialize
;
if
(
iSupportInitialize
==
null
)
{
return
t
;
...
...
@@ -25,7 +25,7 @@ namespace ETHotfix
public
static
object
FromJson
(
Type
type
,
string
str
)
{
object
t
=
JsonMapper
.
ToObject
(
type
,
str
);
ISupportInitialize
2
iSupportInitialize
=
t
as
ISupportInitialize2
;
ISupportInitialize
iSupportInitialize
=
t
as
ISupportInitialize
;
if
(
iSupportInitialize
==
null
)
{
return
t
;
...
...
Unity/Hotfix/Base/Object/Component.cs
浏览文件 @
ed04e8e5
...
...
@@ -4,7 +4,7 @@ using MongoDB.Bson.Serialization.Attributes;
namespace
ETHotfix
{
[
BsonIgnoreExtraElements
]
public
abstract
partial
class
Component
:
Object
,
IDisposable
2
public
abstract
partial
class
Component
:
Object
,
IDisposable
{
[
BsonIgnore
]
public
long
InstanceId
{
get
;
protected
set
;
}
...
...
Unity/Hotfix/Base/Object/Object.cs
浏览文件 @
ed04e8e5
namespace
ETHotfix
{
public
interface
IDisposable
2
public
interface
IDisposable
{
void
Dispose
();
}
public
interface
ISupportInitialize
2
public
interface
ISupportInitialize
{
void
BeginInit
();
void
EndInit
();
}
public
abstract
class
Object
:
ISupportInitialize
2
public
abstract
class
Object
:
ISupportInitialize
{
public
virtual
void
BeginInit
()
{
...
...
Unity/Hotfix/Module/Message/MessageDispatherComponent.cs
浏览文件 @
ed04e8e5
...
...
@@ -91,7 +91,8 @@ namespace ETHotfix
public
void
Handle
(
Session
session
,
MessageInfo
messageInfo
)
{
if
(!
this
.
handlers
.
TryGetValue
(
messageInfo
.
Opcode
,
out
List
<
IMHandler
>
actions
))
List
<
IMHandler
>
actions
;
if
(!
this
.
handlers
.
TryGetValue
(
messageInfo
.
Opcode
,
out
actions
))
{
Log
.
Error
(
$"消息
{
messageInfo
.
Message
.
GetType
().
FullName
}
没有处理"
);
return
;
...
...
Unity/Hotfix/Unity.Hotfix.csproj
浏览文件 @
ed04e8e5
...
...
@@ -24,6 +24,7 @@
<WarningLevel>
4
</WarningLevel>
<Prefer32Bit>
false
</Prefer32Bit>
<AllowUnsafeBlocks>
true
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<LangVersion>
6
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</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<DebugType>
pdbonly
</DebugType>
...
...
Unity/Unity.Editor.Plugins.csproj
浏览文件 @
ed04e8e5
...
...
@@ -33,7 +33,7 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Debug\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
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4
</WarningLevel>
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</DefineConstants>
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<AllowUnsafeBlocks>
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</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
...
...
@@ -43,99 +43,96 @@
<IntermediateOutputPath>
Temp\UnityVS_obj\Release\
</IntermediateOutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
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Unity/Unity.csproj
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Unity/Unity.sln
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ed04e8e5
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2015
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Plugins", "Unity.Plugins.csproj", "{D1FDB199-0FB7-099D-3771-C6A942E4E326}"
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...
...
@@ -41,4 +43,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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SolutionGuid = {300FBDB7-5336-420B-B6BE-7E5F863E4F8B}
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