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体验新版 GitCode,发现更多精彩内容 >>
提交
d1b7deba
编写于
12月 24, 2018
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
修复打包后ui花屏的bug,原因是3d摄像机被我挪到map场景了,ui没有背景,加上了一个backgroud摄像机专门用来显示默认背景颜色
上级
4f9e0b04
变更
23
展开全部
隐藏空白更改
内联
并排
Showing
23 changed file
with
2097 addition
and
1134 deletion
+2097
-1134
Unity/Assets/Editor/BuildEditor/BuildHotfixEditor.cs
Unity/Assets/Editor/BuildEditor/BuildHotfixEditor.cs
+14
-12
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/Lightmap-0_comp_light.exr
...3_Recast_Navmesh1/RecastExample/Lightmap-0_comp_light.exr
+0
-0
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/LightmapSnapshot.asset
...ple3_Recast_Navmesh1/RecastExample/LightmapSnapshot.asset
+0
-0
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/ReflectionProbe-0.exr
...mple3_Recast_Navmesh1/RecastExample/ReflectionProbe-0.exr
+0
-0
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Materials/Ground.mat
...starPathfindingProject/ExampleScenes/Materials/Ground.mat
+67
-17
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Materials/SomeBox.mat
...tarPathfindingProject/ExampleScenes/Materials/SomeBox.mat
+28
-42
Unity/Assets/Resources/UI/UILoading.prefab
Unity/Assets/Resources/UI/UILoading.prefab
+192
-118
Unity/Assets/Scenes/Init.unity
Unity/Assets/Scenes/Init.unity
+103
-2
Unity/Assets/Scenes/Map.meta
Unity/Assets/Scenes/Map.meta
+8
-0
Unity/Assets/Scenes/Map.unity
Unity/Assets/Scenes/Map.unity
+1473
-915
Unity/Assets/Scenes/Map/LightingData.asset
Unity/Assets/Scenes/Map/LightingData.asset
+0
-0
Unity/Assets/Scenes/Map/LightingData.asset.meta
Unity/Assets/Scenes/Map/LightingData.asset.meta
+3
-3
Unity/Assets/Scenes/Map/Lightmap-0_comp_light.exr
Unity/Assets/Scenes/Map/Lightmap-0_comp_light.exr
+0
-0
Unity/Assets/Scenes/Map/Lightmap-0_comp_light.exr.meta
Unity/Assets/Scenes/Map/Lightmap-0_comp_light.exr.meta
+88
-0
Unity/Assets/Scenes/Map/ReflectionProbe-0.exr
Unity/Assets/Scenes/Map/ReflectionProbe-0.exr
+0
-0
Unity/Assets/Scenes/Map/ReflectionProbe-0.exr.meta
Unity/Assets/Scenes/Map/ReflectionProbe-0.exr.meta
+89
-0
Unity/ProjectSettings/GraphicsSettings.asset
Unity/ProjectSettings/GraphicsSettings.asset
+11
-11
Unity/ProjectSettings/ProjectSettings.asset
Unity/ProjectSettings/ProjectSettings.asset
+1
-1
Unity/ProjectSettings/QualitySettings.asset
Unity/ProjectSettings/QualitySettings.asset
+4
-2
Unity/Unity.Editor.csproj
Unity/Unity.Editor.csproj
+1
-2
Unity/Unity.Hotfix.csproj
Unity/Unity.Hotfix.csproj
+1
-1
Unity/Unity.Model.csproj
Unity/Unity.Model.csproj
+7
-4
Unity/Unity.ThirdParty.csproj
Unity/Unity.ThirdParty.csproj
+7
-4
未找到文件。
Unity/Assets/Editor/BuildEditor/BuildHotfixEditor.cs
浏览文件 @
d1b7deba
...
...
@@ -15,11 +15,10 @@ namespace ETEditor
static
Startup
()
{
File
.
Copy
(
Path
.
Combine
(
ScriptAssembliesDir
,
HotfixDll
),
Path
.
Combine
(
CodeDir
,
"Hotfix.dll.bytes"
),
true
);
#if ILRuntime
// Copy最新的pdb文件
string
[]
pdbD
irs
=
string
[]
d
irs
=
{
"./Temp/UnityVS_bin/Debug"
,
"./Temp/UnityVS_bin/Release"
,
...
...
@@ -28,33 +27,36 @@ namespace ETEditor
};
DateTime
dateTime
=
DateTime
.
MinValue
;
string
newest
Pdb
=
""
;
foreach
(
string
pdbDir
in
pdbD
irs
)
string
newest
Dir
=
""
;
foreach
(
string
dir
in
d
irs
)
{
string
pdbPath
=
Path
.
Combine
(
pdbDir
,
HotfixPdb
);
if
(!
File
.
Exists
(
pdb
Path
))
string
dllPath
=
Path
.
Combine
(
dir
,
HotfixDll
);
if
(!
File
.
Exists
(
dll
Path
))
{
continue
;
}
FileInfo
fi
=
new
FileInfo
(
pdb
Path
);
FileInfo
fi
=
new
FileInfo
(
dll
Path
);
DateTime
lastWriteTimeUtc
=
fi
.
LastWriteTimeUtc
;
if
(
lastWriteTimeUtc
>
dateTime
)
{
newest
Pdb
=
pdbPath
;
newest
Dir
=
dir
;
dateTime
=
lastWriteTimeUtc
;
}
}
if
(
newest
Pdb
!=
""
)
if
(
newest
Dir
!=
""
)
{
File
.
Copy
(
Path
.
Combine
(
newestPdb
),
Path
.
Combine
(
CodeDir
,
"Hotfix.pdb.bytes"
),
true
);
Log
.
Info
(
$"复制Hotfix.pdb到Res/Code完成"
);
File
.
Copy
(
Path
.
Combine
(
newestDir
,
HotfixDll
),
Path
.
Combine
(
CodeDir
,
"Hotfix.dll.bytes"
),
true
);
File
.
Copy
(
Path
.
Combine
(
newestDir
,
HotfixPdb
),
Path
.
Combine
(
CodeDir
,
"Hotfix.pdb.bytes"
),
true
);
Log
.
Info
(
$"ilrt 复制Hotfix.dll, Hotfix.pdb到Res/Code完成"
);
}
#else
File
.
Copy
(
Path
.
Combine
(
ScriptAssembliesDir
,
HotfixDll
),
Path
.
Combine
(
CodeDir
,
"Hotfix.dll.bytes"
),
true
);
File
.
Copy
(
Path
.
Combine
(
ScriptAssembliesDir
,
HotfixPdb
),
Path
.
Combine
(
CodeDir
,
"Hotfix.pdb.bytes"
),
true
);
Log
.
Info
(
$"mono 复制Hotfix.dll, Hotfix.pdb到Res/Code完成"
);
#endif
Log
.
Info
(
$"复制Hotfix.dll, Hotfix.pdb到Res/Code完成"
);
AssetDatabase
.
Refresh
();
}
}
...
...
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/Lightmap-0_comp_light.exr
已删除
100644 → 0
浏览文件 @
4f9e0b04
文件已删除
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/LightmapSnapshot.asset
已删除
100644 → 0
浏览文件 @
4f9e0b04
文件已删除
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample/ReflectionProbe-0.exr
已删除
100644 → 0
浏览文件 @
4f9e0b04
文件已删除
Unity/Assets/Model/Module/Pathfinding/AstarPathfindingProject/ExampleScenes/Materials/Ground.mat
浏览文件 @
d1b7deba
...
...
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d1b7deba
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浏览文件 @
d1b7deba
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文件已添加
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文件已添加
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<NoWarn>
0169
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...
...
Unity/Unity.Model.csproj
浏览文件 @
d1b7deba
...
...
@@ -23,7 +23,7 @@
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<NoWarn>
0169
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...
...
@@ -536,6 +536,12 @@
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...
...
@@ -593,9 +599,6 @@
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...
...
Unity/Unity.ThirdParty.csproj
浏览文件 @
d1b7deba
...
...
@@ -23,7 +23,7 @@
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<WarningLevel>
4
</WarningLevel>
<NoWarn>
0169
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...
...
@@ -663,6 +663,12 @@
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Include=
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...
...
@@ -720,9 +726,6 @@
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Include=
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C:/Apps/Unity2018/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll
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...
...
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