提交 c9224a60 编写于 作者: T tanghai

修复打包中的一个bug

上级 c28977c2
using UnityEditor; #if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine; using UnityEngine;
namespace Model namespace Model
......
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
--- !u!30 &1 --- !u!30 &1
GraphicsSettings: GraphicsSettings:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 9 serializedVersion: 12
m_Deferred: m_Deferred:
m_Mode: 1 m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
...@@ -35,29 +35,28 @@ GraphicsSettings: ...@@ -35,29 +35,28 @@ GraphicsSettings:
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: [] m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0} type: 0}
m_TierSettings_Tier1: m_CustomRenderPipeline: {fileID: 0}
renderingPath: 1 m_TransparencySortMode: 0
useCascadedShadowMaps: 1 m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_TierSettings_Tier2:
renderingPath: 1
useCascadedShadowMaps: 1
m_TierSettings_Tier3:
renderingPath: 1
useCascadedShadowMaps: 1
m_DefaultRenderingPath: 1 m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1 m_DefaultMobileRenderingPath: 1
m_TierSettings: [] m_TierSettings: []
m_LightmapStripping: 0 m_LightmapStripping: 0
m_FogStripping: 0 m_FogStripping: 0
m_InstancingStripping: 0
m_LightmapKeepPlain: 1 m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1 m_LightmapKeepDirCombined: 1
m_LightmapKeepDirSeparate: 1
m_LightmapKeepDynamicPlain: 1 m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1 m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepDynamicDirSeparate: 1 m_LightmapKeepShadowMask: 1
m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1 m_FogKeepLinear: 1
m_FogKeepExp: 1 m_FogKeepExp: 1
m_FogKeepExp2: 1 m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
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