提交 9c89bf20 编写于 作者: T tanghai

增加mac下编译工程

上级 18ed87cd
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此差异已折叠。
此差异已折叠。
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Version: 2.0.3.2540
// Version: 2.1.2.1402
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
......@@ -135,21 +135,29 @@ namespace Plugins.Editor.JetBrains
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private const string UNITY_UNSAFE_KEYWORD = "-unsafe";
private const string UNITY_DEFINE_KEYWORD = "-define:";
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private const string EDITOR_PROJECT_MANUAL_CONFIG_RELATIVE_FILE_PATH = "gmcs.rsp";
private static readonly string EDITOR_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH = Path.Combine(UnityEngine.Application.dataPath, EDITOR_PROJECT_MANUAL_CONFIG_RELATIVE_FILE_PATH);
private static readonly string PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH = Path.Combine(UnityEngine.Application.dataPath, "mcs.rsp");
private static readonly string PLAYER_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH = Path.Combine(UnityEngine.Application.dataPath, "smcs.rsp");
private static readonly string EDITOR_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH = Path.Combine(UnityEngine.Application.dataPath, "gmcs.rsp");
private static void SetManuallyDefinedComilingSettings(string projectFile, XElement projectContentElement, XNamespace xmlns)
{
string configPath;
string configPath = null;
if (IsPlayerProjectFile(projectFile))
configPath = PLAYER_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH;
else if (IsEditorProjectFile(projectFile))
configPath = EDITOR_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH;
else
configPath = null;
if (IsPlayerProjectFile(projectFile) || IsEditorProjectFile(projectFile))
{
//Prefer mcs.rsp if it exists
if (File.Exists(PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH))
{
configPath = PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH;
}
else
{
if (IsPlayerProjectFile(projectFile))
configPath = PLAYER_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH;
else if (IsEditorProjectFile(projectFile))
configPath = EDITOR_PROJECT_MANUAL_CONFIG_ABSOLUTE_FILE_PATH;
}
}
if(!string.IsNullOrEmpty(configPath))
ApplyManualCompilingSettings(configPath
......
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{40533600-4E69-4F7D-A924-E1A3B4127255}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Hotfix</RootNamespace>
<AssemblyName>Hotfix</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Temp\UnityVS_bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Threading, Version=1.0.2856.102, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Assets\CSharp vNext Support\AsyncTools\Plugins\System.Threading.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\..\..\..\..\Applications\Unity\Unity.app\Contents\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Base\Event\IEvent.cs" />
<Compile Include="Base\Helper\ArrayHelper.cs" />
<Compile Include="Base\Helper\AssetBundleHelper.cs" />
<Compile Include="Base\Helper\ExceptionHelper.cs" />
<Compile Include="Base\Message\AMHandler.cs" />
<Compile Include="Base\Message\IMHandler.cs" />
<Compile Include="Base\Object\Component.cs" />
<Compile Include="Base\Object\ComponentDB.cs" />
<Compile Include="Base\Object\ComponentFactory.cs" />
<Compile Include="Base\Object\Disposer.cs" />
<Compile Include="Base\Object\Entity.cs" />
<Compile Include="Base\Object\EntityFactory.cs" />
<Compile Include="Base\Object\EntityType.cs" />
<Compile Include="Base\Object\IAwake.cs" />
<Compile Include="Base\Object\ILateUpdate.cs" />
<Compile Include="Base\Object\ILoad.cs" />
<Compile Include="Base\Object\IUpdate.cs" />
<Compile Include="Base\Object\Object.cs" />
<Compile Include="Base\Object\ObjectEvents.cs" />
<Compile Include="Base\Object\ObjectPool.cs" />
<Compile Include="Base\Other\IUIFactory.cs" />
<Compile Include="Component\GameObjectComponent.cs" />
<Compile Include="Component\KVComponent.cs" />
<Compile Include="Component\TimeComponent.cs" />
<Compile Include="Component\TimerComponent.cs" />
<Compile Include="Component\UIComponent.cs" />
<Compile Include="Entity\Hotfix.cs" />
<Compile Include="Entity\Scene.cs" />
<Compile Include="Entity\UI.cs" />
<Compile Include="Init.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UI\UILobby\Component\UILobbyComponent.cs" />
<Compile Include="UI\UILobby\Factory\UILobbyFactory.cs" />
<Compile Include="UI\UILogin\Component\UILoginComponent.cs" />
<Compile Include="UI\UILogin\Event\InitSceneStart_CreateLoginUI.cs" />
<Compile Include="UI\UILogin\Factory\UILoginFactory.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Assembly-CSharp-firstpass.csproj">
<Project>{2662b409-6332-1e56-d797-c9025c53bdd6}</Project>
<Name>Assembly-CSharp-firstpass</Name>
</ProjectReference>
<ProjectReference Include="..\Assembly-CSharp.csproj">
<Project>{cd8c9303-404b-fb8d-6b9b-21988d5cac0a}</Project>
<Name>Assembly-CSharp</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
</PropertyGroup>
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
<Copy SourceFiles="$(OutDir)$(TargetName).dll" DestinationFiles="$(ProjectDir)/../Assets/Res/Code/$(TargetName).dll.bytes" />
<Copy SourceFiles="$(OutDir)$(TargetName).dll.mdb" DestinationFiles="$(ProjectDir)/../Assets/Res/Code/$(TargetName).mdb.bytes" />
</Target>
</Project>
\ No newline at end of file

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-firstpass", "Assembly-CSharp-firstpass.csproj", "{2662B409-6332-1E56-D797-C9025C53BDD6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{6311E6C6-0A20-383B-320B-694068DE37A5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor-firstpass", "Assembly-CSharp-Editor-firstpass.csproj", "{F534D6C4-3368-032B-289C-A943CC171719}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Hotfix", "Hotfix\Assembly-CSharp-Hotfix.csproj", "{40533600-4E69-4F7D-A924-E1A3B4127255}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2662B409-6332-1E56-D797-C9025C53BDD6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2662B409-6332-1E56-D797-C9025C53BDD6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{2662B409-6332-1E56-D797-C9025C53BDD6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{2662B409-6332-1E56-D797-C9025C53BDD6}.Release|Any CPU.Build.0 = Release|Any CPU
{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CD8C9303-404B-FB8D-6B9B-21988D5CAC0A}.Release|Any CPU.Build.0 = Release|Any CPU
{6311E6C6-0A20-383B-320B-694068DE37A5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6311E6C6-0A20-383B-320B-694068DE37A5}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6311E6C6-0A20-383B-320B-694068DE37A5}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6311E6C6-0A20-383B-320B-694068DE37A5}.Release|Any CPU.Build.0 = Release|Any CPU
{F534D6C4-3368-032B-289C-A943CC171719}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F534D6C4-3368-032B-289C-A943CC171719}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F534D6C4-3368-032B-289C-A943CC171719}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F534D6C4-3368-032B-289C-A943CC171719}.Release|Any CPU.Build.0 = Release|Any CPU
{40533600-4E69-4F7D-A924-E1A3B4127255}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{40533600-4E69-4F7D-A924-E1A3B4127255}.Debug|Any CPU.Build.0 = Debug|Any CPU
{40533600-4E69-4F7D-A924-E1A3B4127255}.Release|Any CPU.ActiveCfg = Release|Any CPU
{40533600-4E69-4F7D-A924-E1A3B4127255}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal
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