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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
95d534f2
编写于
1月 26, 2020
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
删除ET Book的Example,维护麻烦,需要的可以看5.0
上级
0ba82a4b
变更
13
隐藏空白更改
内联
并排
Showing
13 changed file
with
0 addition
and
539 deletion
+0
-539
Book/Example/Example2_1/Example2_1.csproj
Book/Example/Example2_1/Example2_1.csproj
+0
-15
Book/Example/Example2_1/Program.cs
Book/Example/Example2_1/Program.cs
+0
-65
Book/Example/Example2_2/Example2_2.csproj
Book/Example/Example2_2/Example2_2.csproj
+0
-14
Book/Example/Example2_2/Program.cs
Book/Example/Example2_2/Program.cs
+0
-63
Book/Example/Example2_2_2/Example2_2_2.csproj
Book/Example/Example2_2_2/Example2_2_2.csproj
+0
-14
Book/Example/Example2_2_2/Program.cs
Book/Example/Example2_2_2/Program.cs
+0
-62
Book/Example/Example2_3/Example2_3.csproj
Book/Example/Example2_3/Example2_3.csproj
+0
-8
Book/Example/Example2_3/Program.cs
Book/Example/Example2_3/Program.cs
+0
-79
Book/Example/Example2_3_2/Example2_3_2.csproj
Book/Example/Example2_3_2/Example2_3_2.csproj
+0
-8
Book/Example/Example2_3_2/Program.cs
Book/Example/Example2_3_2/Program.cs
+0
-68
Book/Example/Example3_5/Example3_5.csproj
Book/Example/Example3_5/Example3_5.csproj
+0
-13
Book/Example/Example3_5/Program.cs
Book/Example/Example3_5/Program.cs
+0
-38
Client-Server.sln
Client-Server.sln
+0
-92
未找到文件。
Book/Example/Example2_1/Example2_1.csproj
已删除
100644 → 0
浏览文件 @
0ba82a4b
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>Example1._1</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\..\Unity\Assets\Model\Base\OneThreadSynchronizationContext.cs">
<Link>OneThreadSynchronizationContext.cs</Link>
</Compile>
</ItemGroup>
</Project>
Book/Example/Example2_1/Program.cs
已删除
100644 → 0
浏览文件 @
0ba82a4b
using
System
;
using
System.Threading
;
using
ETModel
;
namespace
Example2_1
{
internal
class
Program
{
private
static
int
loopCount
=
0
;
private
static
void
Main
()
{
OneThreadSynchronizationContext
_
=
OneThreadSynchronizationContext
.
Instance
;
WaitTimeAsync
(
5000
,
WaitTimeFinishCallback
);
while
(
true
)
{
OneThreadSynchronizationContext
.
Instance
.
Update
();
Thread
.
Sleep
(
1
);
++
loopCount
;
if
(
loopCount
%
10000
==
0
)
{
Console
.
WriteLine
(
$"loop count:
{
loopCount
}
"
);
}
}
}
private
static
void
WaitTimeAsync
(
int
waitTime
,
Action
action
)
{
Thread
thread
=
new
Thread
(()=>
WaitTime
(
waitTime
,
action
));
thread
.
Start
();
}
private
static
void
WaitTimeFinishCallback
()
{
Console
.
WriteLine
(
$"WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
WaitTimeAsync
(
4000
,
WaitTimeFinishCallback3
);
}
private
static
void
WaitTimeFinishCallback3
()
{
Console
.
WriteLine
(
$"WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
WaitTimeAsync
(
3000
,
WaitTimeFinishCallback2
);
}
private
static
void
WaitTimeFinishCallback2
()
{
Console
.
WriteLine
(
$"WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
}
/// <summary>
/// 在另外的线程等待
/// </summary>
private
static
void
WaitTime
(
int
waitTime
,
Action
action
)
{
Thread
.
Sleep
(
waitTime
);
// 将action扔回主线程执行
OneThreadSynchronizationContext
.
Instance
.
Post
(
o
=>
action
(),
null
);
}
}
}
\ No newline at end of file
Book/Example/Example2_2/Example2_2.csproj
已删除
100644 → 0
浏览文件 @
0ba82a4b
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\..\Unity\Assets\Model\Base\OneThreadSynchronizationContext.cs">
<Link>OneThreadSynchronizationContext.cs</Link>
</Compile>
</ItemGroup>
</Project>
Book/Example/Example2_2/Program.cs
已删除
100644 → 0
浏览文件 @
0ba82a4b
using
System
;
using
System.Threading
;
using
System.Threading.Tasks
;
using
ETModel
;
namespace
Example2_2
{
class
Program
{
private
static
int
loopCount
=
0
;
static
void
Main
(
string
[]
args
)
{
OneThreadSynchronizationContext
_
=
OneThreadSynchronizationContext
.
Instance
;
Console
.
WriteLine
(
$"主线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
"
);
Crontine
();
while
(
true
)
{
OneThreadSynchronizationContext
.
Instance
.
Update
();
Thread
.
Sleep
(
1
);
++
loopCount
;
if
(
loopCount
%
10000
==
0
)
{
Console
.
WriteLine
(
$"loop count:
{
loopCount
}
"
);
}
}
}
private
static
async
void
Crontine
()
{
await
WaitTimeAsync
(
5000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
await
WaitTimeAsync
(
4000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
await
WaitTimeAsync
(
3000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
}
private
static
Task
WaitTimeAsync
(
int
waitTime
)
{
TaskCompletionSource
<
bool
>
tcs
=
new
TaskCompletionSource
<
bool
>();
Thread
thread
=
new
Thread
(()=>
WaitTime
(
waitTime
,
tcs
));
thread
.
Start
();
return
tcs
.
Task
;
}
/// <summary>
/// 在另外的线程等待
/// </summary>
private
static
void
WaitTime
(
int
waitTime
,
TaskCompletionSource
<
bool
>
tcs
)
{
Thread
.
Sleep
(
waitTime
);
// 将tcs扔回主线程执行
OneThreadSynchronizationContext
.
Instance
.
Post
(
o
=>
tcs
.
SetResult
(
true
),
null
);
}
}
}
\ No newline at end of file
Book/Example/Example2_2_2/Example2_2_2.csproj
已删除
100644 → 0
浏览文件 @
0ba82a4b
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\..\Unity\Assets\Model\Base\OneThreadSynchronizationContext.cs">
<Link>OneThreadSynchronizationContext.cs</Link>
</Compile>
</ItemGroup>
</Project>
Book/Example/Example2_2_2/Program.cs
已删除
100644 → 0
浏览文件 @
0ba82a4b
using
System
;
using
System.Threading
;
using
System.Threading.Tasks
;
using
ETModel
;
namespace
Example2_2_2
{
class
Program
{
private
static
int
loopCount
=
0
;
static
void
Main
(
string
[]
args
)
{
SynchronizationContext
.
SetSynchronizationContext
(
OneThreadSynchronizationContext
.
Instance
);
Console
.
WriteLine
(
$"主线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
"
);
Crontine
();
while
(
true
)
{
OneThreadSynchronizationContext
.
Instance
.
Update
();
Thread
.
Sleep
(
1
);
++
loopCount
;
if
(
loopCount
%
10000
==
0
)
{
Console
.
WriteLine
(
$"loop count:
{
loopCount
}
"
);
}
}
}
private
static
async
void
Crontine
()
{
await
WaitTimeAsync
(
5000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
await
WaitTimeAsync
(
4000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
await
WaitTimeAsync
(
3000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
}
private
static
Task
WaitTimeAsync
(
int
waitTime
)
{
TaskCompletionSource
<
bool
>
tcs
=
new
TaskCompletionSource
<
bool
>();
Thread
thread
=
new
Thread
(()=>
WaitTime
(
waitTime
,
tcs
));
thread
.
Start
();
return
tcs
.
Task
;
}
/// <summary>
/// 在另外的线程等待
/// </summary>
private
static
void
WaitTime
(
int
waitTime
,
TaskCompletionSource
<
bool
>
tcs
)
{
Thread
.
Sleep
(
waitTime
);
Console
.
WriteLine
(
$"SetResult线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
"
);
tcs
.
SetResult
(
true
);
}
}
}
\ No newline at end of file
Book/Example/Example2_3/Example2_3.csproj
已删除
100644 → 0
浏览文件 @
0ba82a4b
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
</Project>
Book/Example/Example2_3/Program.cs
已删除
100644 → 0
浏览文件 @
0ba82a4b
using
System
;
using
System.Threading
;
using
System.Threading.Tasks
;
namespace
Example2_3
{
class
Program
{
private
static
int
loopCount
=
0
;
private
static
long
time
;
private
static
Action
action
;
static
void
Main
(
string
[]
args
)
{
Console
.
WriteLine
(
$"主线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
"
);
Crontine
();
while
(
true
)
{
Thread
.
Sleep
(
1
);
CheckTimerOut
();
++
loopCount
;
if
(
loopCount
%
10000
==
0
)
{
Console
.
WriteLine
(
$"loop count:
{
loopCount
}
"
);
}
}
}
private
static
void
Crontine
()
{
WaitTimeAsync
(
5000
,
WaitTimeAsyncCallback1
);
}
private
static
void
WaitTimeAsyncCallback1
()
{
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
WaitTimeAsync
(
4000
,
WaitTimeAsyncCallback2
);
}
private
static
void
WaitTimeAsyncCallback2
()
{
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
WaitTimeAsync
(
3000
,
WaitTimeAsyncCallback3
);
}
private
static
void
WaitTimeAsyncCallback3
()
{
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
}
private
static
void
CheckTimerOut
()
{
if
(
time
==
0
)
{
return
;
}
long
nowTicks
=
DateTime
.
Now
.
Ticks
/
10000
;
if
(
time
>
nowTicks
)
{
return
;
}
time
=
0
;
action
.
Invoke
();
}
private
static
void
WaitTimeAsync
(
int
waitTime
,
Action
a
)
{
time
=
DateTime
.
Now
.
Ticks
/
10000
+
waitTime
;
action
=
a
;
}
}
}
\ No newline at end of file
Book/Example/Example2_3_2/Example2_3_2.csproj
已删除
100644 → 0
浏览文件 @
0ba82a4b
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
</Project>
Book/Example/Example2_3_2/Program.cs
已删除
100644 → 0
浏览文件 @
0ba82a4b
using
System
;
using
System.Threading
;
using
System.Threading.Tasks
;
namespace
Example2_3_2
{
class
Program
{
private
static
int
loopCount
=
0
;
private
static
long
time
;
private
static
TaskCompletionSource
<
bool
>
tcs
;
static
void
Main
(
string
[]
args
)
{
Console
.
WriteLine
(
$"主线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
"
);
Crontine
();
while
(
true
)
{
Thread
.
Sleep
(
1
);
CheckTimerOut
();
++
loopCount
;
if
(
loopCount
%
10000
==
0
)
{
Console
.
WriteLine
(
$"loop count:
{
loopCount
}
"
);
}
}
}
private
static
async
void
Crontine
()
{
await
WaitTimeAsync
(
5000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
await
WaitTimeAsync
(
4000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
await
WaitTimeAsync
(
3000
);
Console
.
WriteLine
(
$"当前线程:
{
Thread
.
CurrentThread
.
ManagedThreadId
}
, WaitTimeAsync finsih loopCount的值是:
{
loopCount
}
"
);
}
private
static
void
CheckTimerOut
()
{
if
(
time
==
0
)
{
return
;
}
long
nowTicks
=
DateTime
.
Now
.
Ticks
/
10000
;
if
(
time
>
nowTicks
)
{
return
;
}
time
=
0
;
tcs
.
SetResult
(
true
);
}
private
static
Task
WaitTimeAsync
(
int
waitTime
)
{
TaskCompletionSource
<
bool
>
t
=
new
TaskCompletionSource
<
bool
>();
time
=
DateTime
.
Now
.
Ticks
/
10000
+
waitTime
;
tcs
=
t
;
return
t
.
Task
;
}
}
}
\ No newline at end of file
Book/Example/Example3_5/Example3_5.csproj
已删除
100644 → 0
浏览文件 @
0ba82a4b
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\Server\Model\Server.Model.csproj" />
<ProjectReference Include="..\..\..\Server\ThirdParty\MongoDBDriver\MongoDB.Bson\MongoDB.Bson.csproj" />
</ItemGroup>
</Project>
Book/Example/Example3_5/Program.cs
已删除
100644 → 0
浏览文件 @
0ba82a4b
using
System
;
using
System.IO
;
using
ETModel
;
using
MongoDB.Bson
;
using
MongoDB.Bson.IO
;
using
MongoDB.Bson.Serialization
;
namespace
Example3_5
{
class
Program
{
static
void
Main
(
string
[]
args
)
{
Player
player1
=
new
Player
()
{
Id
=
1
};
string
json
=
player1
.
ToJson
();
Console
.
WriteLine
(
$"player1 to json:
{
json
}
"
);
byte
[]
bson
=
player1
.
ToBson
();
Console
.
WriteLine
(
$"player1 to bson:
{
bson
.
ToHex
()}
"
);
// // player1 to json: { "_id" : NumberLong(1), "C" : [], "Account" : null, "UnitId" : NumberLong(0) }
// 反序列化json
Player
player11
=
BsonSerializer
.
Deserialize
<
Player
>(
json
);
Console
.
WriteLine
(
$"player11 to json:
{
player11
.
ToJson
()}
"
);
// 反序列化bson
using
(
MemoryStream
memoryStream
=
new
MemoryStream
(
bson
))
{
Player
player12
=
(
Player
)
BsonSerializer
.
Deserialize
(
memoryStream
,
typeof
(
Player
));
Console
.
WriteLine
(
$"player12 to json:
{
player12
.
ToJson
()}
"
);
}
// 使用标准json
Console
.
WriteLine
(
$"player to Strict json:
{
player1
.
ToJson
(
new
JsonWriterSettings
()
{
OutputMode
=
JsonOutputMode
.
Strict
})}
"
);
// player1 to Strict json: { "_id" : 1, "C" : [], "Account" : null, "UnitId" : 0 }
}
}
}
\ No newline at end of file
Client-Server.sln
浏览文件 @
95d534f2
...
...
@@ -39,20 +39,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MongoDB.Driver.Core", "Serv
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MongoDB.Driver.GridFS", "Server\ThirdParty\MongoDBDriver\MongoDB.Driver.GridFS\MongoDB.Driver.GridFS.csproj", "{2ACC29FB-55CD-4307-B1D1-CC3922BC2CE7}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Book", "Book", "{BB93F5A1-C87D-4C69-8C9D-45338C186E01}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example2_1", "Book\Example\Example2_1\Example2_1.csproj", "{ED41FEC0-492D-4708-AE43-131B8E2463BD}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example2_2", "Book\Example\Example2_2\Example2_2.csproj", "{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example2_2_2", "Book\Example\Example2_2_2\Example2_2_2.csproj", "{472BEADB-963F-4D55-BC64-C20643A6D4DC}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example2_3", "Book\Example\Example2_3\Example2_3.csproj", "{893271BA-8471-4E60-B1A8-11F5D0C67191}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example2_3_2", "Book\Example\Example2_3_2\Example2_3_2.csproj", "{A4D185F9-C446-47D5-9250-A741B996E349}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Example3_5", "Book\Example\Example3_5\Example3_5.csproj", "{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
...
...
@@ -219,78 +205,6 @@ Global
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{2ACC29FB-55CD-4307-B1D1-CC3922BC2CE7}.Release|x86.ActiveCfg = Release|Any CPU
{2ACC29FB-55CD-4307-B1D1-CC3922BC2CE7}.Release|x86.Build.0 = Release|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Debug|x64.ActiveCfg = Debug|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Debug|x64.Build.0 = Debug|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Debug|x86.ActiveCfg = Debug|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Debug|x86.Build.0 = Debug|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Release|Any CPU.Build.0 = Release|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Release|x64.ActiveCfg = Release|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Release|x64.Build.0 = Release|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Release|x86.ActiveCfg = Release|Any CPU
{ED41FEC0-492D-4708-AE43-131B8E2463BD}.Release|x86.Build.0 = Release|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Debug|x64.ActiveCfg = Debug|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Debug|x64.Build.0 = Debug|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Debug|x86.ActiveCfg = Debug|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Debug|x86.Build.0 = Debug|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Release|Any CPU.Build.0 = Release|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Release|x64.ActiveCfg = Release|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Release|x64.Build.0 = Release|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Release|x86.ActiveCfg = Release|Any CPU
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2}.Release|x86.Build.0 = Release|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Debug|x64.ActiveCfg = Debug|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Debug|x64.Build.0 = Debug|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Debug|x86.ActiveCfg = Debug|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Debug|x86.Build.0 = Debug|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Release|Any CPU.Build.0 = Release|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Release|x64.ActiveCfg = Release|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Release|x64.Build.0 = Release|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Release|x86.ActiveCfg = Release|Any CPU
{472BEADB-963F-4D55-BC64-C20643A6D4DC}.Release|x86.Build.0 = Release|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Debug|Any CPU.Build.0 = Debug|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Debug|x64.ActiveCfg = Debug|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Debug|x64.Build.0 = Debug|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Debug|x86.ActiveCfg = Debug|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Debug|x86.Build.0 = Debug|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Release|Any CPU.ActiveCfg = Release|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Release|Any CPU.Build.0 = Release|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Release|x64.ActiveCfg = Release|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Release|x64.Build.0 = Release|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Release|x86.ActiveCfg = Release|Any CPU
{893271BA-8471-4E60-B1A8-11F5D0C67191}.Release|x86.Build.0 = Release|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Debug|x64.ActiveCfg = Debug|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Debug|x64.Build.0 = Debug|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Debug|x86.ActiveCfg = Debug|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Debug|x86.Build.0 = Debug|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Release|Any CPU.Build.0 = Release|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Release|x64.ActiveCfg = Release|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Release|x64.Build.0 = Release|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Release|x86.ActiveCfg = Release|Any CPU
{A4D185F9-C446-47D5-9250-A741B996E349}.Release|x86.Build.0 = Release|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Debug|Any CPU.Build.0 = Debug|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Debug|x64.ActiveCfg = Debug|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Debug|x64.Build.0 = Debug|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Debug|x86.ActiveCfg = Debug|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Debug|x86.Build.0 = Debug|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Release|Any CPU.ActiveCfg = Release|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Release|Any CPU.Build.0 = Release|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Release|x64.ActiveCfg = Release|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Release|x64.Build.0 = Release|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Release|x86.ActiveCfg = Release|Any CPU
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
...
...
@@ -311,12 +225,6 @@ Global
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{AAF14EDB-BB72-42A9-80AA-3E0E113AC4CA} = {14963D84-2A63-48CF-AE13-DCF71F1E13A0}
{2ACC29FB-55CD-4307-B1D1-CC3922BC2CE7} = {14963D84-2A63-48CF-AE13-DCF71F1E13A0}
{ED41FEC0-492D-4708-AE43-131B8E2463BD} = {BB93F5A1-C87D-4C69-8C9D-45338C186E01}
{5BB1E6A2-A2AD-4F58-88A2-11C366464BF2} = {BB93F5A1-C87D-4C69-8C9D-45338C186E01}
{472BEADB-963F-4D55-BC64-C20643A6D4DC} = {BB93F5A1-C87D-4C69-8C9D-45338C186E01}
{893271BA-8471-4E60-B1A8-11F5D0C67191} = {BB93F5A1-C87D-4C69-8C9D-45338C186E01}
{A4D185F9-C446-47D5-9250-A741B996E349} = {BB93F5A1-C87D-4C69-8C9D-45338C186E01}
{65474CD4-F380-4F14-AC5A-F274E9D1BD8B} = {BB93F5A1-C87D-4C69-8C9D-45338C186E01}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {EABC01E3-3EB5-47EF-B46E-AAD8BB3585F1}
...
...
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