提交 9087ece9 编写于 作者: T tanghai

第9点翻译修正

上级 bd1f3d37
......@@ -33,7 +33,7 @@ hotfix is an indispensable component of game server function, design using the E
Because of the IOS restrictions, the previous unity hot update generally use Lua, leading to unity3d developers to write two kinds of code, trouble to death. Fortunately, the ILRuntime library comes out, using the ILRuntime library, unity3d can use the C# language to load the hot update DLL for thermal update. One drawback of ILRuntime is that it doesn't support VS debug at development time, which is a little uncomfortable. The ET framework uses a pre compiled instruction ILRuntime to seamlessly switch. ILRuntime is not used when developing, but using Assembly.Load to load the hot update dynamic library, so that it can be easily used VS single step debugging. At the time of release, defining the precompiled instruction ILRuntime can seamlessly switch to using ILRuntime to load the hot update dynamic library. So it's easy to develop and convenient
### 8.The client server uses the same language and shares the code
Download the ET framework, open the server project, you can see that the server referenced a lot of client code, through the client code approach to achieve a double end shared code. For example, the network message between the client and server can share a file on both sides, adding a message only needs to be modified.
### 9.Seamless handover of UDP TCP protocol
### 9.The UDP TCP protocol seamlessly switches
The ET framework not only supports TCP, but also support the reliable UDP protocol, UDP support is a package of ENet library, using the ENet and hero alliance network library, its characteristic is rapid, and the performance of the network packet loss situation is also very good, that we tested TCP in packet loss 5%, MoBa game card no, but the use of ENet, 20% packet loss still don't feel a card. Very powerful.
### 10.there are many, I will not detail
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