提交 52317043 编写于 作者: T tanghai

由于unity2017发布了稳定版本,ET升级默认使用Unity2017.4.3稳定版

上级 9f66a9f0
......@@ -15,7 +15,9 @@
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......
##### 1.visual studio必须使用vs2017(更新到最新版), Unity必须2017以上, VS2017需要勾选安装以下内容:
# 运行步骤
##### 1.visual studio必须使用vs2017(更新到最新版), VS2017需要勾选安装以下内容:
a. .net 桌面开发
b. visual studio tools for unity
c. .netcore2.0
##### 2. unity一定要安装 unity 2017.1.0p5到2017.1.2,其它版本参考初见的爬坑教程(readme中有链接),unity2018请自己摸索
c. .net core 2.0
##### 2. unity2017.4.3版,unity2018请自己摸索
##### 3. 启动unity2017, 菜单 File->open project->open 选中Egametang/Unity文件夹,点击选择文件夹按钮。
##### 3. 启动unity2017, 菜单 File->open project->open 选中ET/Unity文件夹,点击选择文件夹按钮。
##### 4.点击Unity菜单Assets->open C# project启动vs 编译(一定要编译,右键VS解决方案,全部编译)
##### 5.用vs2017打开Egametang/Server/Server.sln 编译(一定要编译,右键VS解决方案,全部编译)
##### 5.用vs2017打开ET/Server/Server.sln 编译(一定要编译,右键VS解决方案,全部编译)
##### 6.打开Unity->tools菜单->命令行配置,选择LocalAllServer.txt 这是启动单一App的方式,如果要启动一组多App服务器,在命令行工具中选择127.0.0.1.txt,点击启动即可,具体配置都可以自己用这个命令行配置工具修改
##### 7.点击工具中的启动,这样就启动了服务端(也可以用VS启动,方便单步调试)
......@@ -16,17 +17,16 @@ c. .netcore2.0
# 注意事项:
VS2017 15.4版本vstools有bug,Hotfix工程请重新引用UnityEngin跟UnityEngineUI两个dll,这两个dll在Unity安装目录/Editor/Data/Managed/下面
一般出错原因都是:
1.出现LateUpate找不到表示没编译hotfix
1.没编译客户端hotfix工程
2.中文目录。
3.vs没有安装vs tools或者不是最新的vs tools。
4.没安装.netcore2.0
5.VS要更新到最新的15.5.4版本以上
4.没安装 .net core 2.0
5.VS要更新到最新版本
## 测试帧同步
# 测试帧同步
##### 1. 打开Unity->tools菜单->命令行配置,重启server
##### 2. Unity->tools菜单->打包工具,点击标记,选择PC,勾选是否打包exe,点击开始打包,打出一个PC包在Release目录下,
##### 3. 运行Unity 登录 进入大厅 进入场景
......@@ -34,3 +34,6 @@ VS2017 15.4版本vstools有bug,Hotfix工程请重新引用UnityEngin跟UnityEn
##### 5. 运行PC包 登录 进入大厅 这时会出现两个小人(重叠在一起)
##### 6. 点击鼠标右键即可移动人物
# 客户端调试模式
目前ET模式使用ILRuntime模式无法单步调试,如果要切换到调试模式,删掉Unity的ILRuntime宏,删掉客户端Hotifx工程的ILRuntime宏,重新编译即可
......@@ -39,7 +39,13 @@
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>C:\Apps\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
<HintPath>C:\Apps\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>C:\Apps\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>C:\Apps\Unity\Editor\Data\Managed\UnityEngine\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>C:\Apps\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll</HintPath>
......
......@@ -3,9 +3,10 @@
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
serializedVersion: 14
productGUID: 1eb5b450436966b49a962ffe89a9d776
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
defaultScreenOrientation: 4
targetDevice: 2
useOnDemandResources: 0
......@@ -38,8 +39,6 @@ PlayerSettings:
width: 1
height: 1
m_SplashScreenLogos: []
m_SplashScreenBackgroundLandscape: {fileID: 0}
m_SplashScreenBackgroundPortrait: {fileID: 0}
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1024
......@@ -49,7 +48,6 @@ PlayerSettings:
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
m_MTRendering: 1
m_MobileMTRendering: 0
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
......@@ -63,9 +61,12 @@ PlayerSettings:
allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidBlitType: 0
defaultIsFullScreen: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
......@@ -91,22 +92,22 @@ PlayerSettings:
allowFullscreenSwitch: 1
graphicsJobMode: 0
macFullscreenMode: 2
d3d9FullscreenMode: 1
d3d11FullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
xboxEnablePIXSampling: 0
metalFramebufferOnly: 0
n3dsDisableStereoscopicView: 0
n3dsEnableSharedListOpt: 1
n3dsEnableVSync: 0
ignoreAlphaClear: 0
xboxOneResolution: 0
xboxOneSResolution: 0
xboxOneXResolution: 3
xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
xboxOnePresentImmediateThreshold: 0
videoMemoryForVertexBuffers: 0
psp2PowerMode: 0
psp2AcquireBGM: 1
......@@ -128,6 +129,7 @@ PlayerSettings:
bundleVersion: 1.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
xboxOneDisableKinectGpuReservation: 0
xboxOneEnable7thCore: 0
......@@ -138,12 +140,23 @@ PlayerSettings:
daydream:
depthFormat: 0
useSustainedPerformanceMode: 0
enableVideoLayer: 0
useProtectedVideoMemory: 0
minimumSupportedHeadTracking: 0
maximumSupportedHeadTracking: 1
hololens:
depthFormat: 1
depthBufferSharingEnabled: 0
oculus:
sharedDepthBuffer: 0
dashSupport: 0
protectGraphicsMemory: 0
useHDRDisplay: 0
targetPixelDensity: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.test.Unity
Standalone: unity.DefaultCompany.Unity
......@@ -170,7 +183,7 @@ PlayerSettings:
serializedVersion: 2
m_Bits: 238
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 6.0
iOSTargetOSVersionString: 7.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 9.0
......@@ -218,6 +231,8 @@ PlayerSettings:
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSUseLaunchScreenStoryboard: 0
iOSLaunchScreenCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
iOSBackgroundModes: 0
......@@ -229,6 +244,7 @@ PlayerSettings:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
appleEnableAutomaticSigning: 0
clonedFromGUID: 00000000000000000000000000000000
AndroidTargetDevice: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
......@@ -236,7 +252,9 @@ PlayerSettings:
AndroidKeyaliasName:
AndroidTVCompatibility: 1
AndroidIsGame: 1
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
m_AndroidBanners:
- width: 320
height: 180
......@@ -311,10 +329,21 @@ PlayerSettings:
- m_BuildTarget: tvOS
m_Enabled: 0
m_Devices: []
m_BuildTargetEnableVuforiaSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
webPlayerTemplate: APPLICATION:Default
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality:
- m_BuildTarget: Standalone
m_EncodingQuality: 1
- m_BuildTarget: XboxOne
m_EncodingQuality: 1
- m_BuildTarget: PS4
m_EncodingQuality: 1
wiiUTitleID: 0005000011000000
wiiUGroupID: 00010000
wiiUCommonSaveSize: 4096
......@@ -451,6 +480,7 @@ PlayerSettings:
switchParentalControl: 0
switchAllowsScreenshot: 1
switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchSupportedNpadStyles: 3
switchSocketConfigEnabled: 0
......@@ -482,6 +512,8 @@ PlayerSettings:
ps4PronunciationSIGPath:
ps4BackgroundImagePath:
ps4StartupImagePath:
ps4StartupImagesFolder:
ps4IconImagesFolder:
ps4SaveDataImagePath:
ps4SdkOverride:
ps4BGMPath:
......@@ -593,7 +625,7 @@ PlayerSettings:
webGLUseWasm: 0
webGLCompressionFormat: 1
scriptingDefineSymbols:
1: NET45;ILRuntime
1: NET45;ILRuntime1
4: NET45
7: NET45;ILRuntime
13: NET45;ILRuntime
......@@ -653,12 +685,6 @@ PlayerSettings:
n3dsTitle: GameName
n3dsProductCode:
n3dsApplicationId: 0xFF3FF
stvDeviceAddress:
stvProductDescription:
stvProductAuthor:
stvProductAuthorEmail:
stvProductLink:
stvProductCategory: 0
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
......@@ -681,6 +707,7 @@ PlayerSettings:
XboxOneSplashScreen: {fileID: 0}
XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
xboxOneScriptCompiler: 0
vrEditorSettings:
daydream:
......
m_EditorVersion: 2017.1.3p2
m_EditorVersion: 2017.4.3f1
此差异已折叠。
此差异已折叠。
此差异已折叠。
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