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前往新版Gitcode,体验更适合开发者的 AI 搜索 >>
提交
0fda3a64
编写于
3月 19, 2018
作者:
T
tanghai
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
消息的Disposer改成Component
上级
c4930ded
变更
5
隐藏空白更改
内联
并排
Showing
5 changed file
with
17 addition
and
14 deletion
+17
-14
Proto/InnerMessage.proto
Proto/InnerMessage.proto
+5
-5
Unity/Assets/Scripts/Base/Object/Component.cs
Unity/Assets/Scripts/Base/Object/Component.cs
+2
-1
Unity/Assets/Scripts/Base/Object/Entity.cs
Unity/Assets/Scripts/Base/Object/Entity.cs
+3
-3
Unity/Hotfix/Base/Object/Component.cs
Unity/Hotfix/Base/Object/Component.cs
+4
-2
Unity/Hotfix/Base/Object/Entity.cs
Unity/Hotfix/Base/Object/Entity.cs
+3
-3
未找到文件。
Proto/InnerMessage.proto
浏览文件 @
0fda3a64
...
...
@@ -44,7 +44,7 @@
required
string
CollectionName
=
2
;
required
Component
Disposer
=
3
;
required
Component
Component
=
3
;
}
...
...
@@ -56,7 +56,7 @@
{
required
bool
NeedCache
=
1
;
required
string
CollectionName
=
2
;
repeated
Component
Disposer
s
=
3
;
repeated
Component
Component
s
=
3
;
}
message
DBSaveResponse
// IResponse
...
...
@@ -72,7 +72,7 @@
message
DBQueryResponse
// IResponse
{
required
Component
Disposer
=
1
;
required
Component
Component
=
1
;
}
message
DBQueryBatchRequest
// IRequest
...
...
@@ -84,7 +84,7 @@
message
DBQueryBatchResponse
// IResponse
{
repeated
Component
Disposer
s
=
1
;
repeated
Component
Component
s
=
1
;
}
message
DBQueryJsonRequest
// IRequest
...
...
@@ -96,7 +96,7 @@
message
DBQueryJsonResponse
// IResponse
{
repeated
Component
Disposer
s
=
1
;
repeated
Component
Component
s
=
1
;
}
message
ObjectAddRequest
// IRequest
...
...
Unity/Assets/Scripts/Base/Object/Component.cs
浏览文件 @
0fda3a64
...
...
@@ -7,7 +7,7 @@ namespace ETModel
public
abstract
partial
class
Component
:
Object
,
IDisposable
{
[
BsonIgnore
]
public
long
InstanceId
{
get
;
pr
ivate
set
;
}
public
long
InstanceId
{
get
;
pr
otected
set
;
}
[
BsonIgnore
]
private
bool
isFromPool
;
...
...
@@ -68,6 +68,7 @@ namespace ETModel
{
this
.
InstanceId
=
IdGenerater
.
GenerateId
();
Game
.
EventSystem
.
Add
(
this
);
this
.
Id
=
this
.
InstanceId
;
}
protected
Component
(
long
instanceId
)
...
...
Unity/Assets/Scripts/Base/Object/Entity.cs
浏览文件 @
0fda3a64
...
...
@@ -17,14 +17,12 @@ namespace ETModel
protected
Entity
()
{
this
.
Id
=
this
.
InstanceId
;
this
.
components
=
new
HashSet
<
Component
>();
this
.
componentDict
=
new
Dictionary
<
Type
,
Component
>();
}
protected
Entity
(
long
id
)
protected
Entity
(
long
id
)
:
base
(
id
)
{
this
.
Id
=
id
;
this
.
components
=
new
HashSet
<
Component
>();
this
.
componentDict
=
new
Dictionary
<
Type
,
Component
>();
}
...
...
@@ -202,6 +200,8 @@ namespace ETModel
{
try
{
this
.
InstanceId
=
IdGenerater
.
GenerateId
();
this
.
componentDict
.
Clear
();
if
(
this
.
components
!=
null
)
...
...
Unity/Hotfix/Base/Object/Component.cs
浏览文件 @
0fda3a64
...
...
@@ -8,7 +8,7 @@ namespace ETHotfix
public
abstract
partial
class
Component
:
Object
,
IDisposable2
{
[
BsonIgnore
]
public
long
InstanceId
{
get
;
pr
ivate
set
;
}
public
long
InstanceId
{
get
;
pr
otected
set
;
}
[
BsonIgnore
]
private
bool
isFromPool
;
...
...
@@ -23,6 +23,7 @@ namespace ETHotfix
set
{
this
.
isFromPool
=
value
;
if
(
this
.
InstanceId
==
0
)
{
this
.
InstanceId
=
IdGenerater
.
GenerateId
();
...
...
@@ -68,6 +69,7 @@ namespace ETHotfix
{
this
.
InstanceId
=
IdGenerater
.
GenerateId
();
Game
.
EventSystem
.
Add
(
this
);
this
.
Id
=
this
.
InstanceId
;
}
protected
Component
(
long
instanceId
)
...
...
@@ -82,7 +84,7 @@ namespace ETHotfix
{
return
;
}
Game
.
EventSystem
.
Remove
(
this
.
InstanceId
);
this
.
InstanceId
=
0
;
...
...
Unity/Hotfix/Base/Object/Entity.cs
浏览文件 @
0fda3a64
...
...
@@ -18,14 +18,12 @@ namespace ETHotfix
protected
Entity
()
{
this
.
Id
=
IdGenerater
.
GenerateId
();
this
.
components
=
new
HashSet
<
Component
>();
this
.
componentDict
=
new
Dictionary
<
Type
,
Component
>();
}
protected
Entity
(
long
id
)
protected
Entity
(
long
id
)
:
base
(
id
)
{
this
.
Id
=
id
;
this
.
components
=
new
HashSet
<
Component
>();
this
.
componentDict
=
new
Dictionary
<
Type
,
Component
>();
}
...
...
@@ -203,6 +201,8 @@ namespace ETHotfix
{
try
{
this
.
InstanceId
=
IdGenerater
.
GenerateId
();
this
.
componentDict
.
Clear
();
if
(
this
.
components
!=
null
)
...
...
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