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using ETModel; using UnityEngine; namespace ETHotfix { [MessageHandler] public class M2C_PathfindingResultHandler : AMHandler<M2C_PathfindingResult> { protected override void Run(ETModel.Session session, M2C_PathfindingResult message) { Unit unit = ETModel.Game.Scene.GetComponent<UnitComponent>().Get(message.Id);
unit.GetComponent<AnimatorComponent>().SetFloatValue("Speed", 5f);
UnitPathComponent unitPathComponent = unit.GetComponent<UnitPathComponent>();
unitPathComponent.StartMove(message).Coroutine();
GizmosDebug.Instance.Path.Clear(); GizmosDebug.Instance.Path.Add(new Vector3(message.X, message.Y, message.Z)); for (int i = 0; i < message.Xs.Count; ++i) { GizmosDebug.Instance.Path.Add(new Vector3(message.Xs[i], message.Ys[i], message.Zs[i])); } } } }