drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: NThierry Reding <thierry.reding@avionic-design.de> Signed-off-by: NThierry Reding <treding@nvidia.com>
Showing
想要评论请 注册 或 登录