-
由 Daniel Vetter 提交于
Otherwise hangcheck spuriously fires when running blitter/bsd-only workloads. Contrary to a similar patch by Ben Widawsky this does not check INSTDONE of the other rings. Chris Wilson implied that in a failure to detect a hang, most likely because INSTDONE was fluctuating. Thus only check ACTHD, which as far as I know is rather reliable. Also, blitter and bsd rings can't launch complex tasks from a single instruction (like 3D_PRIM on the render with complex or even infinite shaders). This fixes spurious gpu hang detection when running tests/gem_hangcheck_forcewake on snb/ivb. Signed-Off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Reviewed-by: NChris Wilson <chris@chris-wilson.co.uk> Signed-off-by: NKeith Packard <keithp@keithp.com>
097354eb