- 31 1月, 2016 1 次提交
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由 atinfinity 提交于
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- 30 1月, 2016 2 次提交
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由 Alexander Alekhin 提交于
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由 Oded Green 提交于
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- 29 1月, 2016 1 次提交
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由 Alexander Alekhin 提交于
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- 25 1月, 2016 2 次提交
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由 Marian Zajko 提交于
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由 Marian Zajko 提交于
Fixed ximea cmake settings for 32bit win build and linux.
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- 21 1月, 2016 5 次提交
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由 Maksim Shabunin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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- 20 1月, 2016 2 次提交
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由 emiswelt 提交于
Note: Force push to force a re-run of build tests. The previous tests failed in an unrelated module. I assume it's a bug that occured randomly.
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由 Alexander Alekhin 提交于
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- 19 1月, 2016 2 次提交
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由 emiswelt 提交于
warper.
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由 Vadim Pisarevsky 提交于
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- 18 1月, 2016 4 次提交
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由 Alexander Fedorov 提交于
Without fixes after 68 line (img1_filename = parser.get<std::string>(0);) OpenCV Error: ./stereo_matching im0.png im1.png --max-disparity=16 --blocksize=17 OpenCV Error: Bad argument (undeclared position 0 requested) in getByIndex, file /home/entodi/opencv/modules/core/src/command_line_parser.cpp, line 169 terminate called after throwing an instance of 'cv::Exception' what(): /home/entodi/opencv/modules/core/src/command_line_parser.cpp:169: error: (-5) undeclared position 0 requested in function getByIndex
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Prayag Verma 提交于
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- 17 1月, 2016 2 次提交
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由 Maksim Shabunin 提交于
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由 Ishank gulati 提交于
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- 16 1月, 2016 3 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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- 15 1月, 2016 6 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
Useful for debug purposes: cmake -DDEBUG_POST="ocv_cmake_dump_vars(CUDA)" . cmake -DCMAKE_PRE="ocv_cmake_dump_vars(\"OPENCL|opencl\")" .
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由 Alexander Alekhin 提交于
related: #5845
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 AlexeyAB 提交于
When I reconstructed the 3D scene I want to show it as viz::WMesh with an initial value of lighting. For this I disable lighting and shadows: cv::viz::Viz3d viz_3d_window("3D"); viz_3d_window.setRenderingProperty("mesh", cv::viz::LIGHTING, 0); Most of the examples show the 3D reconstruction using the point cloud, but using the mesh one part of it creates a shadow on other parts of it if lighting ON. Using a 3D mesh with disabled lighting gives the most realistic picture of the reconstructed 3D scene.
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- 14 1月, 2016 10 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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