- 31 7月, 2015 2 次提交
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由 John Stowers 提交于
otherwise model is only ever trained with default parameters, and digits_adjust does nothing (for example)
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由 Maksim Shabunin 提交于
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- 30 7月, 2015 5 次提交
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由 Maksim Shabunin 提交于
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由 Alexander Alekhin 提交于
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由 Suleyman TURKMEN 提交于
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由 Vladimir Dudnik 提交于
finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
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由 Vladimir Dudnik 提交于
fixed issues with ocl nv12 cvt kernel finisged ocl nv12-to-rgba kernel, update dx-interop samples. (ocl rgba-to-nv12 kernel will be added later) an attempt to fix build issue fix for non opencl build issue fix typo fix compilation warnings fix compile issue for Mac (OpenCL) add convertion from rgba to nv12 (still need to debug kernel) remove empty line at the EOF fixed compilation warning
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- 28 7月, 2015 1 次提交
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由 sbokov 提交于
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- 27 7月, 2015 4 次提交
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由 sbokov 提交于
Update
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Maksim Shabunin 提交于
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- 25 7月, 2015 2 次提交
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由 berak 提交于
misplaced CV_WRAP statement lead to not exposing EM::getCovs() to python/java/matlab wrappers add a CV_OUT to return the covs properly
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由 Maksim Shabunin 提交于
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- 24 7月, 2015 4 次提交
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由 Maksim Shabunin 提交于
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由 Maksim Shabunin 提交于
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由 sbokov 提交于
Now StereoSGBM behaves similarly to StereoBM in terms of ROI handling.
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由 sbokov 提交于
New mode is approximately 2-3 times faster than MODE_SGBM with minimal degradation in quality and uses universal HAL intrinsics. A performance test was added. The accuracy test was updated to support the new mode.
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- 23 7月, 2015 2 次提交
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由 Alexander Alekhin 提交于
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由 Yan Wang 提交于
Signed-off-by: NYan Wang <yan.wang@linux.intel.com>
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- 22 7月, 2015 7 次提交
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由 Maksim Shabunin 提交于
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由 Maksim Shabunin 提交于
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由 Vadim Pisarevsky 提交于
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由 Vadim Pisarevsky 提交于
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由 Vadim Pisarevsky 提交于
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由 Yan Wang 提交于
It could reduce 7 multiplications every iteration. Signed-off-by: NYan Wang <yan.wang@linux.intel.com>
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由 Renato Florentino Garcia 提交于
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- 21 7月, 2015 12 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Vadim Pisarevsky 提交于
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由 Vadim Pisarevsky 提交于
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由 Vadim Pisarevsky 提交于
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由 Vadim Pisarevsky 提交于
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由 Vadim Pisarevsky 提交于
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由 Alexey Ershov 提交于
rewrite & change convertFromGLBuffer() & convertToGLBuffer() into acquireGLBuffer() & releaseGLBuffer(), respectively opengl sample: added buffer support tested and fixed buffer support on Windows change glFlush() call to glFinish() added UMat::release() call; fixed functions' names adopted & implemented API suggestion(s) from Alexander fixed unreachable code warning added more info to the mapGLBuffer/unmapGLBuffer description
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由 Alexander Alekhin 提交于
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由 Vladimir Dudnik 提交于
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由 Vladimir Dudnik 提交于
changed output from fps to time (in msec). Notes for dx10 and dx11: the first measure is wrong (zero), the followiing are correct; measured time includes output text to surface.
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- 20 7月, 2015 1 次提交
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由 Alexander Alekhin 提交于
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