- 24 10月, 2018 1 次提交
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由 Antonio Borondo 提交于
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- 20 10月, 2018 1 次提交
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由 Apoorv Goel 提交于
* Document distance functors in dist.h * Add spec for Distance * Generate appropriate links for symbols
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- 19 10月, 2018 2 次提交
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由 Alexander Alekhin 提交于
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由 Dmitry Kurtaev 提交于
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- 18 10月, 2018 6 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Apoorv 提交于
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由 Mansoo Kim 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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- 17 10月, 2018 8 次提交
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由 Alexander Alekhin 提交于
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由 Dmitry Kurtaev 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Michał Janiszewski 提交于
Relevant guards can be found in https://github.com/opencv/opencv/blob/ef5579dc8667e5eb5e149acc4af898421eed99da/modules/features2d/src/kaze/AKAZEConfig.h#L8 and https://github.com/opencv/opencv/blob/ef5579dc8667e5eb5e149acc4af898421eed99da/modules/ml/include/opencv2/ml.hpp#L44
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由 Michał Janiszewski 提交于
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由 Michał Janiszewski 提交于
Exceptions caught by value incur needless cost in C++, most of them can be caught by const-reference, especially as nearly none are actually used. This could allow compiler generate a slightly more efficient code.
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- 16 10月, 2018 8 次提交
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由 Paul Shin 提交于
- This is to accommodate the variabiilty in floating-point operations in new platforms/compilers - Specifically due to the error margin found in NVIDIA Jetson TX2
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 jasjuang 提交于
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由 Alexander Alekhin 提交于
- drop unnecessary matrix initialization
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- 15 10月, 2018 10 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
* js: update build script - support emscipten 1.38.12 (wasm is ON by default) - verbose build messages * js: use builtin Math functions * js: disable tracing code completelly
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由 Alexander Alekhin 提交于
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由 Tomoaki Teshima 提交于
* remove race condition * upload _prevPts to OpenCL device explicitly before calling "sparse"
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由 Alexander Alekhin 提交于
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由 Dmitry Kurtaev 提交于
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由 Alexander Alekhin 提交于
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由 Adam Radomski 提交于
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由 Vitaly Tuzov 提交于
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由 tellowkrinkle 提交于
* Make cocoa windows draw faster * Use a CALayer for rendering when possible Uses GPU to scale images, which is important because retina macs will want window sizes much larger (in pixels) than the image * Fix mouse logic for cocoa windows * Only halve resolution on retina if image is larger than display
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- 14 10月, 2018 4 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
- always pass DEPTH_dst value to core/arithm kernel
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由 tompollok 提交于
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