- 31 7月, 2015 2 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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- 30 7月, 2015 3 次提交
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由 Alex Torres 提交于
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由 Vladimir Dudnik 提交于
finished with NV12 support for D3D11-interop. Now, if texture is in NV12 format then it will be converted to/from BGR UMat.
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由 Vladimir Dudnik 提交于
fixed issues with ocl nv12 cvt kernel finisged ocl nv12-to-rgba kernel, update dx-interop samples. (ocl rgba-to-nv12 kernel will be added later) an attempt to fix build issue fix for non opencl build issue fix typo fix compilation warnings fix compile issue for Mac (OpenCL) add convertion from rgba to nv12 (still need to debug kernel) remove empty line at the EOF fixed compilation warning
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- 29 7月, 2015 1 次提交
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由 Alex Torres 提交于
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- 28 7月, 2015 6 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Vladimir Dudnik 提交于
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由 sbokov 提交于
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- 25 7月, 2015 1 次提交
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由 berak 提交于
misplaced CV_WRAP statement lead to not exposing EM::getCovs() to python/java/matlab wrappers add a CV_OUT to return the covs properly
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- 24 7月, 2015 3 次提交
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由 Maksim Shabunin 提交于
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由 sbokov 提交于
Now StereoSGBM behaves similarly to StereoBM in terms of ROI handling.
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由 sbokov 提交于
New mode is approximately 2-3 times faster than MODE_SGBM with minimal degradation in quality and uses universal HAL intrinsics. A performance test was added. The accuracy test was updated to support the new mode.
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- 23 7月, 2015 1 次提交
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由 Yan Wang 提交于
Signed-off-by: NYan Wang <yan.wang@linux.intel.com>
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- 22 7月, 2015 3 次提交
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由 Maksim Shabunin 提交于
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由 Maksim Shabunin 提交于
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由 Yan Wang 提交于
It could reduce 7 multiplications every iteration. Signed-off-by: NYan Wang <yan.wang@linux.intel.com>
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- 21 7月, 2015 1 次提交
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由 Alexey Ershov 提交于
rewrite & change convertFromGLBuffer() & convertToGLBuffer() into acquireGLBuffer() & releaseGLBuffer(), respectively opengl sample: added buffer support tested and fixed buffer support on Windows change glFlush() call to glFinish() added UMat::release() call; fixed functions' names adopted & implemented API suggestion(s) from Alexander fixed unreachable code warning added more info to the mapGLBuffer/unmapGLBuffer description
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- 20 7月, 2015 4 次提交
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由 Alexander Alekhin 提交于
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由 Suleyman TURKMEN 提交于
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由 Philipp Hasper 提交于
pos should never exceed strlen, else the overflow check 'if (!len)' will wrongfully pass
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由 Yan Wang 提交于
1. Remove uncessary index calculation. 2. Use mad/mad24 as possible. Signed-off-by: NYan Wang <yan.wang@linux.intel.com>
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- 19 7月, 2015 1 次提交
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由 Suleyman TURKMEN 提交于
by this new function we can set libjpeg "scale_denom" parameter and load jpeg images scaled 1/2 - 1/4 - 1/8 other image formats resized after loading
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- 17 7月, 2015 1 次提交
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由 themightyoarfish 提交于
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- 15 7月, 2015 1 次提交
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由 Josh Klontz 提交于
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- 14 7月, 2015 2 次提交
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由 sbokov 提交于
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由 Vladimir Dudnik 提交于
compute fps changed (now only interop counts). fixed d3d10 and d3d11 print info method (there were issues with texture mapping)
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- 13 7月, 2015 2 次提交
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由 Pavel Rojtberg 提交于
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由 ultrafro 提交于
Fixed polarity of ImageRegistration mode in setDepthGeneratorProperty function of CvCapture_OpenNI2 class
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- 11 7月, 2015 1 次提交
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由 Alexander Alekhin 提交于
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- 10 7月, 2015 1 次提交
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由 themightyoarfish 提交于
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- 08 7月, 2015 5 次提交
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由 Alexander Alekhin 提交于
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由 Alexander Alekhin 提交于
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由 Pavel Rojtberg 提交于
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由 Pavel Rojtberg 提交于
it provides more expectable results to end-users. based on feedback by Alexander Alekhin
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由 Pavel Rojtberg 提交于
a separate function instead of an overload not to change the ABI. rename VideoCapture paramter 'device' to 'index' in CPP to reflect that it allows specifying the API. update comments to explain how to specify the API.
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- 06 7月, 2015 1 次提交
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