提交 f7f1fb2b 编写于 作者: V Vladislav Vinogradov

added tests for VIBE_GPU and GMG_GPU

上级 da38a95d
......@@ -624,6 +624,9 @@ TEST_P(MOG2, Update)
TEST_P(MOG2, getBackgroundImage)
{
if (useGray)
return;
cv::VideoCapture cap(inputFile);
ASSERT_TRUE(cap.isOpened());
......@@ -640,13 +643,6 @@ TEST_P(MOG2, getBackgroundImage)
cap >> frame;
ASSERT_FALSE(frame.empty());
// if (useGray)
// {
// cv::Mat temp;
// cv::cvtColor(frame, temp, cv::COLOR_BGR2GRAY);
// cv::swap(temp, frame);
// }
mog2(loadMat(frame, useRoi), foreground);
mog2_gold(frame, foreground_gold);
......@@ -667,6 +663,101 @@ INSTANTIATE_TEST_CASE_P(GPU_Video, MOG2, testing::Combine(
testing::Values(UseGray(true), UseGray(false)),
WHOLE_SUBMAT));
//////////////////////////////////////////////////////
// VIBE
PARAM_TEST_CASE(VIBE, cv::gpu::DeviceInfo, cv::Size, MatType, UseRoi)
{
};
TEST_P(VIBE, Accuracy)
{
const cv::gpu::DeviceInfo devInfo = GET_PARAM(0);
cv::gpu::setDevice(devInfo.deviceID());
const cv::Size size = GET_PARAM(1);
const int type = GET_PARAM(2);
const bool useRoi = GET_PARAM(3);
const cv::Mat fullfg(size, CV_8UC1, cv::Scalar::all(255));
cv::Mat frame = randomMat(size, type, 0.0, 100);
cv::gpu::GpuMat d_frame = loadMat(frame, useRoi);
cv::gpu::VIBE_GPU vibe;
cv::gpu::GpuMat d_fgmask = createMat(size, CV_8UC1, useRoi);
vibe.initialize(d_frame);
for (int i = 0; i < 20; ++i)
vibe(d_frame, d_fgmask);
frame = randomMat(size, type, 160, 255);
d_frame = loadMat(frame, useRoi);
vibe(d_frame, d_fgmask);
// now fgmask should be entirely foreground
ASSERT_MAT_NEAR(fullfg, d_fgmask, 0);
}
INSTANTIATE_TEST_CASE_P(GPU_Video, VIBE, testing::Combine(
ALL_DEVICES,
DIFFERENT_SIZES,
testing::Values(MatType(CV_8UC1), MatType(CV_8UC3), MatType(CV_8UC4)),
WHOLE_SUBMAT));
//////////////////////////////////////////////////////
// GMG
PARAM_TEST_CASE(GMG, cv::gpu::DeviceInfo, cv::Size, MatDepth, Channels, UseRoi)
{
};
TEST_P(GMG, Accuracy)
{
const cv::gpu::DeviceInfo devInfo = GET_PARAM(0);
cv::gpu::setDevice(devInfo.deviceID());
const cv::Size size = GET_PARAM(1);
const int depth = GET_PARAM(2);
const int channels = GET_PARAM(3);
const bool useRoi = GET_PARAM(4);
const int type = CV_MAKE_TYPE(depth, channels);
const cv::Mat zeros(size, CV_8UC1, cv::Scalar::all(0));
const cv::Mat fullfg(size, CV_8UC1, cv::Scalar::all(255));
cv::Mat frame = randomMat(size, type, 0, 100);
cv::gpu::GpuMat d_frame = loadMat(frame, useRoi);
cv::gpu::GMG_GPU gmg;
gmg.numInitializationFrames = 5;
gmg.smoothingRadius = 0;
gmg.initialize(d_frame.size(), 0, 255);
cv::gpu::GpuMat d_fgmask = createMat(size, CV_8UC1, useRoi);
for (int i = 0; i < gmg.numInitializationFrames; ++i)
{
gmg(d_frame, d_fgmask);
// fgmask should be entirely background during training
ASSERT_MAT_NEAR(zeros, d_fgmask, 0);
}
frame = randomMat(size, type, 160, 255);
d_frame = loadMat(frame, useRoi);
gmg(d_frame, d_fgmask);
// now fgmask should be entirely foreground
ASSERT_MAT_NEAR(fullfg, d_fgmask, 0);
}
INSTANTIATE_TEST_CASE_P(GPU_Video, GMG, testing::Combine(
ALL_DEVICES,
DIFFERENT_SIZES,
testing::Values(MatType(CV_8U), MatType(CV_16U), MatType(CV_32F)),
testing::Values(Channels(1), Channels(3), Channels(4)),
WHOLE_SUBMAT));
//////////////////////////////////////////////////////
// VideoWriter
......
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