提交 f4cb8c0d 编写于 作者: A Alexander Alekhin

Merge pull request #4127 from avershov:opengl-opencl-sample

//
// AUTOGENERATED, DO NOT EDIT
//
#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_HPP__
#error "Invalid usage"
#endif
// generated by parser_cl.py
#define clCreateFromGLBuffer clCreateFromGLBuffer_
#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_
#define clCreateFromGLTexture clCreateFromGLTexture_
#define clCreateFromGLTexture2D clCreateFromGLTexture2D_
#define clCreateFromGLTexture3D clCreateFromGLTexture3D_
#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_
#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_
#define clGetGLContextInfoKHR clGetGLContextInfoKHR_
#define clGetGLObjectInfo clGetGLObjectInfo_
#define clGetGLTextureInfo clGetGLTextureInfo_
#if defined __APPLE__
#include <OpenCL/cl_gl.h>
#else
#include <CL/cl_gl.h>
#endif
// generated by parser_cl.py
#undef clCreateFromGLBuffer
#define clCreateFromGLBuffer clCreateFromGLBuffer_pfn
#undef clCreateFromGLRenderbuffer
#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_pfn
#undef clCreateFromGLTexture
#define clCreateFromGLTexture clCreateFromGLTexture_pfn
#undef clCreateFromGLTexture2D
#define clCreateFromGLTexture2D clCreateFromGLTexture2D_pfn
#undef clCreateFromGLTexture3D
#define clCreateFromGLTexture3D clCreateFromGLTexture3D_pfn
#undef clEnqueueAcquireGLObjects
#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_pfn
#undef clEnqueueReleaseGLObjects
#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_pfn
#undef clGetGLContextInfoKHR
#define clGetGLContextInfoKHR clGetGLContextInfoKHR_pfn
#undef clGetGLObjectInfo
#define clGetGLObjectInfo clGetGLObjectInfo_pfn
#undef clGetGLTextureInfo
#define clGetGLTextureInfo clGetGLTextureInfo_pfn
// generated by parser_cl.py
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLBuffer)(cl_context, cl_mem_flags, cl_GLuint, int*);
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLRenderbuffer)(cl_context, cl_mem_flags, cl_GLuint, cl_int*);
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture2D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
extern CL_RUNTIME_EXPORT cl_mem (CL_API_CALL*clCreateFromGLTexture3D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clEnqueueAcquireGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clEnqueueReleaseGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLContextInfoKHR)(const cl_context_properties*, cl_gl_context_info, size_t, void*, size_t*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLObjectInfo)(cl_mem, cl_gl_object_type*, cl_GLuint*);
extern CL_RUNTIME_EXPORT cl_int (CL_API_CALL*clGetGLTextureInfo)(cl_mem, cl_gl_texture_info, size_t, void*, size_t*);
//
// AUTOGENERATED, DO NOT EDIT
//
#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP__
#error "Invalid usage"
#endif
// generated by parser_cl.py
#undef clCreateFromGLBuffer
#define clCreateFromGLBuffer clCreateFromGLBuffer_fn
inline cl_mem clCreateFromGLBuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, int* p3) { return clCreateFromGLBuffer_pfn(p0, p1, p2, p3); }
#undef clCreateFromGLRenderbuffer
#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_fn
inline cl_mem clCreateFromGLRenderbuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, cl_int* p3) { return clCreateFromGLRenderbuffer_pfn(p0, p1, p2, p3); }
#undef clCreateFromGLTexture
#define clCreateFromGLTexture clCreateFromGLTexture_fn
inline cl_mem clCreateFromGLTexture(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture_pfn(p0, p1, p2, p3, p4, p5); }
#undef clCreateFromGLTexture2D
#define clCreateFromGLTexture2D clCreateFromGLTexture2D_fn
inline cl_mem clCreateFromGLTexture2D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture2D_pfn(p0, p1, p2, p3, p4, p5); }
#undef clCreateFromGLTexture3D
#define clCreateFromGLTexture3D clCreateFromGLTexture3D_fn
inline cl_mem clCreateFromGLTexture3D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture3D_pfn(p0, p1, p2, p3, p4, p5); }
#undef clEnqueueAcquireGLObjects
#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_fn
inline cl_int clEnqueueAcquireGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueAcquireGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
#undef clEnqueueReleaseGLObjects
#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_fn
inline cl_int clEnqueueReleaseGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueReleaseGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
#undef clGetGLContextInfoKHR
#define clGetGLContextInfoKHR clGetGLContextInfoKHR_fn
inline cl_int clGetGLContextInfoKHR(const cl_context_properties* p0, cl_gl_context_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLContextInfoKHR_pfn(p0, p1, p2, p3, p4); }
#undef clGetGLObjectInfo
#define clGetGLObjectInfo clGetGLObjectInfo_fn
inline cl_int clGetGLObjectInfo(cl_mem p0, cl_gl_object_type* p1, cl_GLuint* p2) { return clGetGLObjectInfo_pfn(p0, p1, p2); }
#undef clGetGLTextureInfo
#define clGetGLTextureInfo clGetGLTextureInfo_fn
inline cl_int clGetGLTextureInfo(cl_mem p0, cl_gl_texture_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLTextureInfo_pfn(p0, p1, p2, p3, p4); }
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the OpenCV Foundation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_HPP__
#define __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_HPP__
#if defined HAVE_OPENCL && defined HAVE_OPENGL
#include "opencl_core.hpp"
#if defined(HAVE_OPENCL_STATIC)
#if defined __APPLE__
#include <OpenCL/cl_gl.h>
#else
#include <CL/cl_gl.h>
#endif
#else // HAVE_OPENCL_STATIC
#include "autogenerated/opencl_gl.hpp"
#endif // HAVE_OPENCL_STATIC
#endif // defined HAVE_OPENCL && defined HAVE_OPENGL
#endif // __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_HPP__
/*M///////////////////////////////////////////////////////////////////////////////////////
//
// IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING.
//
// By downloading, copying, installing or using the software you agree to this license.
// If you do not agree to this license, do not download, install,
// copy or use the software.
//
//
// License Agreement
// For Open Source Computer Vision Library
//
// Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved.
// Third party copyrights are property of their respective owners.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistribution's of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistribution's in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * The name of the copyright holders may not be used to endorse or promote products
// derived from this software without specific prior written permission.
//
// This software is provided by the copyright holders and contributors "as is" and
// any express or implied warranties, including, but not limited to, the implied
// warranties of merchantability and fitness for a particular purpose are disclaimed.
// In no event shall the OpenCV Foundation or contributors be liable for any direct,
// indirect, incidental, special, exemplary, or consequential damages
// (including, but not limited to, procurement of substitute goods or services;
// loss of use, data, or profits; or business interruption) however caused
// and on any theory of liability, whether in contract, strict liability,
// or tort (including negligence or otherwise) arising in any way out of
// the use of this software, even if advised of the possibility of such damage.
//
//M*/
#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP__
#define __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP__
#include "autogenerated/opencl_gl_wrappers.hpp"
#endif // __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP__
......@@ -48,6 +48,7 @@
#endif
#include "opencv2/core.hpp"
#include "ocl.hpp"
namespace cv { namespace ogl {
......@@ -511,7 +512,30 @@ CV_EXPORTS void render(const Arrays& arr, int mode = POINTS, Scalar color = Scal
*/
CV_EXPORTS void render(const Arrays& arr, InputArray indices, int mode = POINTS, Scalar color = Scalar::all(255));
//! @} core_opengl
/////////////////// CL-GL Interoperability Functions ///////////////////
namespace ocl {
using namespace cv::ocl;
// TODO static functions in the Context class
/** @brief Creates OpenCL context from GL.
@return Returns reference to OpenCL Context
*/
CV_EXPORTS Context& initializeContextFromGL();
} // namespace cv::ogl::ocl
/** @brief Converts InputArray to Texture2D object.
@param src - source InputArray.
@param texture - destination Texture2D object.
*/
CV_EXPORTS void convertToGLTexture2D(InputArray src, Texture2D& texture);
/** @brief Converts Texture2D object to OutputArray.
@param texture - source Texture2D object.
@param dst - destination OutputArray.
*/
CV_EXPORTS void convertFromGLTexture2D(const Texture2D& texture, OutputArray dst);
}} // namespace cv::ogl
......
//
// AUTOGENERATED, DO NOT EDIT
//
// generated by parser_cl.py
enum OPENCL_GL_FN_ID {
OPENCL_GL_FN_clCreateFromGLBuffer = 0,
OPENCL_GL_FN_clCreateFromGLRenderbuffer = 1,
OPENCL_GL_FN_clCreateFromGLTexture = 2,
OPENCL_GL_FN_clCreateFromGLTexture2D = 3,
OPENCL_GL_FN_clCreateFromGLTexture3D = 4,
OPENCL_GL_FN_clEnqueueAcquireGLObjects = 5,
OPENCL_GL_FN_clEnqueueReleaseGLObjects = 6,
OPENCL_GL_FN_clGetGLContextInfoKHR = 7,
OPENCL_GL_FN_clGetGLObjectInfo = 8,
OPENCL_GL_FN_clGetGLTextureInfo = 9,
};
namespace {
// generated by parser_cl.py
template <int ID, typename _R>
struct opencl_gl_fn0
{
typedef _R (CL_API_CALL*FN)();
static _R CL_API_CALL switch_fn()
{ return ((FN)opencl_gl_check_fn(ID))(); }
};
template <int ID, typename _R, typename _T1>
struct opencl_gl_fn1
{
typedef _R (CL_API_CALL*FN)(_T1);
static _R CL_API_CALL switch_fn(_T1 p1)
{ return ((FN)opencl_gl_check_fn(ID))(p1); }
};
template <int ID, typename _R, typename _T1, typename _T2>
struct opencl_gl_fn2
{
typedef _R (CL_API_CALL*FN)(_T1, _T2);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3>
struct opencl_gl_fn3
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4>
struct opencl_gl_fn4
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5>
struct opencl_gl_fn5
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6>
struct opencl_gl_fn6
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7>
struct opencl_gl_fn7
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8>
struct opencl_gl_fn8
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9>
struct opencl_gl_fn9
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10>
struct opencl_gl_fn10
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10, typename _T11>
struct opencl_gl_fn11
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10, _T11);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10, _T11 p11)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10, typename _T11, typename _T12>
struct opencl_gl_fn12
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10, _T11, _T12);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10, _T11 p11, _T12 p12)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10, typename _T11, typename _T12, typename _T13>
struct opencl_gl_fn13
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10, _T11, _T12, _T13);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10, _T11 p11, _T12 p12, _T13 p13)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); }
};
template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10, typename _T11, typename _T12, typename _T13, typename _T14>
struct opencl_gl_fn14
{
typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10, _T11, _T12, _T13, _T14);
static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10, _T11 p11, _T12 p12, _T13 p13, _T14 p14)
{ return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14); }
};
} // anonymous namespace
// generated by parser_cl.py
cl_mem (CL_API_CALL*clCreateFromGLBuffer)(cl_context, cl_mem_flags, cl_GLuint, int*) =
opencl_gl_fn4<OPENCL_GL_FN_clCreateFromGLBuffer, cl_mem, cl_context, cl_mem_flags, cl_GLuint, int*>::switch_fn;
static const struct DynamicFnEntry clCreateFromGLBuffer_definition = { "clCreateFromGLBuffer", (void**)&clCreateFromGLBuffer};
cl_mem (CL_API_CALL*clCreateFromGLRenderbuffer)(cl_context, cl_mem_flags, cl_GLuint, cl_int*) =
opencl_gl_fn4<OPENCL_GL_FN_clCreateFromGLRenderbuffer, cl_mem, cl_context, cl_mem_flags, cl_GLuint, cl_int*>::switch_fn;
static const struct DynamicFnEntry clCreateFromGLRenderbuffer_definition = { "clCreateFromGLRenderbuffer", (void**)&clCreateFromGLRenderbuffer};
cl_mem (CL_API_CALL*clCreateFromGLTexture)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*) =
opencl_gl_fn6<OPENCL_GL_FN_clCreateFromGLTexture, cl_mem, cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*>::switch_fn;
static const struct DynamicFnEntry clCreateFromGLTexture_definition = { "clCreateFromGLTexture", (void**)&clCreateFromGLTexture};
cl_mem (CL_API_CALL*clCreateFromGLTexture2D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*) =
opencl_gl_fn6<OPENCL_GL_FN_clCreateFromGLTexture2D, cl_mem, cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*>::switch_fn;
static const struct DynamicFnEntry clCreateFromGLTexture2D_definition = { "clCreateFromGLTexture2D", (void**)&clCreateFromGLTexture2D};
cl_mem (CL_API_CALL*clCreateFromGLTexture3D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*) =
opencl_gl_fn6<OPENCL_GL_FN_clCreateFromGLTexture3D, cl_mem, cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*>::switch_fn;
static const struct DynamicFnEntry clCreateFromGLTexture3D_definition = { "clCreateFromGLTexture3D", (void**)&clCreateFromGLTexture3D};
cl_int (CL_API_CALL*clEnqueueAcquireGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*) =
opencl_gl_fn6<OPENCL_GL_FN_clEnqueueAcquireGLObjects, cl_int, cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*>::switch_fn;
static const struct DynamicFnEntry clEnqueueAcquireGLObjects_definition = { "clEnqueueAcquireGLObjects", (void**)&clEnqueueAcquireGLObjects};
cl_int (CL_API_CALL*clEnqueueReleaseGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*) =
opencl_gl_fn6<OPENCL_GL_FN_clEnqueueReleaseGLObjects, cl_int, cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*>::switch_fn;
static const struct DynamicFnEntry clEnqueueReleaseGLObjects_definition = { "clEnqueueReleaseGLObjects", (void**)&clEnqueueReleaseGLObjects};
cl_int (CL_API_CALL*clGetGLContextInfoKHR)(const cl_context_properties*, cl_gl_context_info, size_t, void*, size_t*) =
opencl_gl_fn5<OPENCL_GL_FN_clGetGLContextInfoKHR, cl_int, const cl_context_properties*, cl_gl_context_info, size_t, void*, size_t*>::switch_fn;
static const struct DynamicFnEntry clGetGLContextInfoKHR_definition = { "clGetGLContextInfoKHR", (void**)&clGetGLContextInfoKHR};
cl_int (CL_API_CALL*clGetGLObjectInfo)(cl_mem, cl_gl_object_type*, cl_GLuint*) =
opencl_gl_fn3<OPENCL_GL_FN_clGetGLObjectInfo, cl_int, cl_mem, cl_gl_object_type*, cl_GLuint*>::switch_fn;
static const struct DynamicFnEntry clGetGLObjectInfo_definition = { "clGetGLObjectInfo", (void**)&clGetGLObjectInfo};
cl_int (CL_API_CALL*clGetGLTextureInfo)(cl_mem, cl_gl_texture_info, size_t, void*, size_t*) =
opencl_gl_fn5<OPENCL_GL_FN_clGetGLTextureInfo, cl_int, cl_mem, cl_gl_texture_info, size_t, void*, size_t*>::switch_fn;
static const struct DynamicFnEntry clGetGLTextureInfo_definition = { "clGetGLTextureInfo", (void**)&clGetGLTextureInfo};
// generated by parser_cl.py
static const struct DynamicFnEntry* opencl_gl_fn_list[] = {
&clCreateFromGLBuffer_definition,
&clCreateFromGLRenderbuffer_definition,
&clCreateFromGLTexture_definition,
&clCreateFromGLTexture2D_definition,
&clCreateFromGLTexture3D_definition,
&clEnqueueAcquireGLObjects_definition,
&clEnqueueReleaseGLObjects_definition,
&clGetGLContextInfoKHR_definition,
&clGetGLObjectInfo_definition,
&clGetGLTextureInfo_definition,
};
// number of enabled functions: 10
clCreateFromGLBuffer
clCreateFromGLRenderbuffer
clCreateFromGLTexture
clCreateFromGLTexture2D
clCreateFromGLTexture3D
clEnqueueAcquireGLObjects
clEnqueueReleaseGLObjects
clGetGLContextInfoKHR
clGetGLObjectInfo
clGetGLTextureInfo
#total 10
......@@ -3,4 +3,6 @@ echo "Generate files for CL runtime..."
python parser_cl.py opencl_core < sources/cl.h
python parser_clamdblas.py < sources/clAmdBlas.h
python parser_clamdfft.py < sources/clAmdFft.h
python parser_cl.py opencl_gl < sources/cl_gl.h
echo "Generate files for CL runtime... Done"
......@@ -8,9 +8,10 @@ from common import remove_comments, getTokens, getParameters, postProcessParamet
try:
if len(sys.argv) > 1:
outfile = open('../../../../include/opencv2/core/opencl/runtime/autogenerated/' + sys.argv[1] + '.hpp', 'wb')
outfile_impl = open('../autogenerated/' + sys.argv[1] + '_impl.hpp', 'wb')
outfile_wrappers = open('../../../../include/opencv2/core/opencl/runtime/autogenerated/' + sys.argv[1] + '_wrappers.hpp', 'wb')
module_name = sys.argv[1]
outfile = open('../../../../include/opencv2/core/opencl/runtime/autogenerated/%s.hpp' % module_name, 'wb')
outfile_impl = open('../autogenerated/%s_impl.hpp' % module_name, 'wb')
outfile_wrappers = open('../../../../include/opencv2/core/opencl/runtime/autogenerated/%s_wrappers.hpp' % module_name, 'wb')
if len(sys.argv) > 2:
f = open(sys.argv[2], "r")
else:
......@@ -95,7 +96,7 @@ pprint(fns)
from common import *
filterFileName='./filter/opencl_core_functions.list'
filterFileName = './filter/%s_functions.list' % module_name
numEnabled = readFunctionFilter(fns, filterFileName)
functionsFilter = generateFilterNames(fns)
......@@ -108,18 +109,27 @@ ctx['CL_REMAP_DYNAMIC'] = generateRemapDynamic(fns)
ctx['CL_FN_DECLARATIONS'] = generateFnDeclaration(fns)
sys.stdout = outfile
ProcessTemplate('template/opencl_core.hpp.in', ctx)
ProcessTemplate('template/%s.hpp.in' % module_name, ctx)
ctx['CL_FN_INLINE_WRAPPERS'] = generateInlineWrappers(fns)
sys.stdout = outfile_wrappers
ProcessTemplate('template/opencl_core_wrappers.hpp.in', ctx)
ctx['CL_FN_ENTRY_DEFINITIONS'] = generateStructDefinitions(fns)
ctx['CL_FN_ENTRY_LIST'] = generateListOfDefinitions(fns)
ctx['CL_FN_ENUMS'] = generateEnums(fns)
ctx['CL_FN_SWITCH'] = generateTemplates(15, 'opencl_fn', 'opencl_check_fn', 'CL_API_CALL')
ProcessTemplate('template/%s_wrappers.hpp.in' % module_name, ctx)
if module_name == 'opencl_core':
ctx['CL_FN_ENTRY_DEFINITIONS'] = generateStructDefinitions(fns)
ctx['CL_FN_ENTRY_LIST'] = generateListOfDefinitions(fns)
ctx['CL_FN_ENUMS'] = generateEnums(fns)
ctx['CL_FN_SWITCH'] = generateTemplates(15, 'opencl_fn', 'opencl_check_fn', 'CL_API_CALL')
else:
lprefix = module_name + '_fn'
enumprefix = module_name.upper() + '_FN'
fn_list_name = module_name + '_fn_list'
ctx['CL_FN_ENTRY_DEFINITIONS'] = generateStructDefinitions(fns, lprefix=lprefix, enumprefix=enumprefix)
ctx['CL_FN_ENTRY_LIST'] = generateListOfDefinitions(fns, fn_list_name)
ctx['CL_FN_ENUMS'] = generateEnums(fns, prefix=enumprefix)
ctx['CL_FN_SWITCH'] = generateTemplates(15, lprefix, '%s_check_fn' % module_name, 'CL_API_CALL')
ctx['CL_NUMBER_OF_ENABLED_FUNCTIONS'] = '// number of enabled functions: %d' % (numEnabled)
sys.stdout = outfile_impl
ProcessTemplate('template/opencl_core_impl.hpp.in', ctx)
ProcessTemplate('template/%s_impl.hpp.in' % module_name, ctx)
#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_HPP__
#error "Invalid usage"
#endif
@CL_REMAP_ORIGIN@
#if defined __APPLE__
#include <OpenCL/cl_gl.h>
#else
#include <CL/cl_gl.h>
#endif
@CL_REMAP_DYNAMIC@
@CL_FN_DECLARATIONS@
@CL_FN_ENUMS@
namespace {
@CL_FN_SWITCH@
} // anonymous namespace
@CL_FN_ENTRY_DEFINITIONS@
@CL_FN_ENTRY_LIST@
@CL_NUMBER_OF_ENABLED_FUNCTIONS@
#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP__
#error "Invalid usage"
#endif
@CL_FN_INLINE_WRAPPERS@
......@@ -279,4 +279,30 @@ static void* opencl_check_fn(int ID)
return func;
}
#ifdef HAVE_OPENGL
#include "opencv2/core/opencl/runtime/opencl_gl.hpp"
static void* opencl_gl_check_fn(int ID);
#include "autogenerated/opencl_gl_impl.hpp"
static void* opencl_gl_check_fn(int ID)
{
const struct DynamicFnEntry* e = NULL;
assert(ID >= 0 && ID < (int)(sizeof(opencl_gl_fn_list)/sizeof(opencl_gl_fn_list[0])));
e = opencl_gl_fn_list[ID];
void* func = CV_CL_GET_PROC_ADDRESS(e->fnName);
if (!func)
{
throw cv::Exception(cv::Error::OpenCLApiCallError,
cv::format("OpenCL function is not available: [%s]", e->fnName),
CV_Func, __FILE__, __LINE__);
}
*(e->ppFn) = func;
return func;
}
#endif // HAVE_OPENGL
#endif
......@@ -47,7 +47,9 @@
# ifdef HAVE_CUDA
# include <cuda_gl_interop.h>
# endif
#endif
#else // HAVE_OPENGL
# define NO_OPENGL_SUPPORT_ERROR CV_ErrorNoReturn(cv::Error::StsBadFunc, "OpenCV was build without OpenGL support")
#endif // HAVE_OPENGL
using namespace cv;
using namespace cv::cuda;
......@@ -1572,3 +1574,234 @@ void cv::ogl::render(const ogl::Arrays& arr, InputArray indices, int mode, Scala
}
#endif
}
////////////////////////////////////////////////////////////////////////
// CL-GL Interoperability
#ifdef HAVE_OPENCL
# include "opencv2/core/opencl/runtime/opencl_gl.hpp"
#else // HAVE_OPENCL
# define NO_OPENCL_SUPPORT_ERROR CV_ErrorNoReturn(cv::Error::StsBadFunc, "OpenCV was build without OpenCL support")
#endif // HAVE_OPENCL
#if defined(HAVE_OPENGL)
# if defined(ANDROID)
# include <EGL/egl.h>
# elif defined(__linux__)
# include <GL/glx.h>
# endif
#endif // HAVE_OPENGL
namespace cv { namespace ogl {
namespace ocl {
Context& initializeContextFromGL()
{
#if !defined(HAVE_OPENGL)
NO_OPENGL_SUPPORT_ERROR;
#elif !defined(HAVE_OPENCL)
NO_OPENCL_SUPPORT_ERROR;
#else
cl_uint numPlatforms;
cl_int status = clGetPlatformIDs(0, NULL, &numPlatforms);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLInitError, "OpenCL: Can't get number of platforms");
if (numPlatforms == 0)
CV_Error(cv::Error::OpenCLInitError, "OpenCL: No available platforms");
std::vector<cl_platform_id> platforms(numPlatforms);
status = clGetPlatformIDs(numPlatforms, &platforms[0], NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLInitError, "OpenCL: Can't get number of platforms");
// TODO Filter platforms by name from OPENCV_OPENCL_DEVICE
int found = -1;
cl_device_id device = NULL;
cl_context context = NULL;
for (int i = 0; i < (int)numPlatforms; i++)
{
// query platform extension: presence of "cl_khr_gl_sharing" extension is requred
{
AutoBuffer<char> extensionStr;
size_t extensionSize;
status = clGetPlatformInfo(platforms[i], CL_PLATFORM_EXTENSIONS, 0, NULL, &extensionSize);
if (status == CL_SUCCESS)
{
extensionStr.allocate(extensionSize+1);
status = clGetPlatformInfo(platforms[i], CL_PLATFORM_EXTENSIONS, extensionSize, (char*)extensionStr, NULL);
}
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLInitError, "OpenCL: Can't get platform extension string");
if (!strstr((const char*)extensionStr, "cl_khr_gl_sharing"))
continue;
}
clGetGLContextInfoKHR_fn clGetGLContextInfoKHR = (clGetGLContextInfoKHR_fn)
clGetExtensionFunctionAddressForPlatform(platforms[i], "clGetGLContextInfoKHR");
if (!clGetGLContextInfoKHR)
continue;
cl_context_properties properties[] =
{
#if defined(WIN32) || defined(_WIN32)
CL_CONTEXT_PLATFORM, (cl_context_properties)platforms[i],
CL_GL_CONTEXT_KHR, (cl_context_properties)wglGetCurrentContext(),
CL_WGL_HDC_KHR, (cl_context_properties)wglGetCurrentDC(),
#elif defined(ANDROID)
CL_CONTEXT_PLATFORM, (cl_context_properties)platforms[i],
CL_GL_CONTEXT_KHR, (cl_context_properties)eglGetCurrentContext(),
CL_EGL_DISPLAY_KHR, (cl_context_properties)eglGetCurrentDisplay(),
#elif defined(__linux__)
CL_CONTEXT_PLATFORM, (cl_context_properties)platforms[i],
CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(),
CL_GLX_DISPLAY_KHR, (cl_context_properties)glXGetCurrentDisplay(),
#endif
0
};
// query device
device = NULL;
status = clGetGLContextInfoKHR(properties, CL_CURRENT_DEVICE_FOR_GL_CONTEXT_KHR, sizeof(cl_device_id), (void*)&device, NULL);
if (status != CL_SUCCESS)
continue;
// create context
context = clCreateContext(properties, 1, &device, NULL, NULL, &status);
if (status != CL_SUCCESS)
{
clReleaseDevice(device);
}
else
{
found = i;
break;
}
}
if (found < 0)
CV_Error(cv::Error::OpenCLInitError, "OpenCL: Can't create context for OpenGL interop");
Context& ctx = Context::getDefault(false);
initializeContextFromHandle(ctx, platforms[found], context, device);
return ctx;
#endif
}
} // namespace cv::ogl::ocl
void convertToGLTexture2D(InputArray src, Texture2D& texture)
{
(void)src; (void)texture;
#if !defined(HAVE_OPENGL)
NO_OPENGL_SUPPORT_ERROR;
#elif !defined(HAVE_OPENCL)
NO_OPENCL_SUPPORT_ERROR;
#else
Size srcSize = src.size();
CV_Assert(srcSize.width == (int)texture.cols() && srcSize.height == (int)texture.rows());
using namespace cv::ocl;
Context& ctx = Context::getDefault();
cl_context context = (cl_context)ctx.ptr();
UMat u = src.getUMat();
// TODO Add support for roi
CV_Assert(u.offset == 0);
CV_Assert(u.isContinuous());
cl_int status = 0;
cl_mem clImage = clCreateFromGLTexture(context, CL_MEM_WRITE_ONLY, gl::TEXTURE_2D, 0, texture.texId(), &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromGLTexture failed");
cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ);
cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
status = clEnqueueAcquireGLObjects(q, 1, &clImage, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireGLObjects failed");
size_t offset = 0; // TODO
size_t dst_origin[3] = {0, 0, 0};
size_t region[3] = {u.cols, u.rows, 1};
status = clEnqueueCopyBufferToImage(q, clBuffer, clImage, offset, dst_origin, region, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueCopyBufferToImage failed");
status = clEnqueueReleaseGLObjects(q, 1, &clImage, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseGLObjects failed");
status = clFinish(q); // TODO Use events
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clFinish failed");
status = clReleaseMemObject(clImage); // TODO RAII
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMemObject failed");
#endif
}
void convertFromGLTexture2D(const Texture2D& texture, OutputArray dst)
{
(void)texture; (void)dst;
#if !defined(HAVE_OPENGL)
NO_OPENGL_SUPPORT_ERROR;
#elif !defined(HAVE_OPENCL)
NO_OPENCL_SUPPORT_ERROR;
#else
// check texture format
const int dtype = CV_8UC4;
CV_Assert(texture.format() == Texture2D::RGBA);
int textureType = dtype;
CV_Assert(textureType >= 0);
using namespace cv::ocl;
Context& ctx = Context::getDefault();
cl_context context = (cl_context)ctx.ptr();
// TODO Need to specify ACCESS_WRITE here somehow to prevent useless data copying!
dst.create(texture.size(), textureType);
UMat u = dst.getUMat();
// TODO Add support for roi
CV_Assert(u.offset == 0);
CV_Assert(u.isContinuous());
cl_int status = 0;
cl_mem clImage = clCreateFromGLTexture(context, CL_MEM_READ_ONLY, gl::TEXTURE_2D, 0, texture.texId(), &status);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clCreateFromGLTexture failed");
cl_mem clBuffer = (cl_mem)u.handle(ACCESS_READ);
cl_command_queue q = (cl_command_queue)Queue::getDefault().ptr();
status = clEnqueueAcquireGLObjects(q, 1, &clImage, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueAcquireGLObjects failed");
size_t offset = 0; // TODO
size_t src_origin[3] = {0, 0, 0};
size_t region[3] = {u.cols, u.rows, 1};
status = clEnqueueCopyImageToBuffer(q, clImage, clBuffer, src_origin, region, offset, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueCopyImageToBuffer failed");
status = clEnqueueReleaseGLObjects(q, 1, &clImage, 0, NULL, NULL);
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clEnqueueReleaseGLObjects failed");
status = clFinish(q); // TODO Use events
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clFinish failed");
status = clReleaseMemObject(clImage); // TODO RAII
if (status != CL_SUCCESS)
CV_Error(cv::Error::OpenCLApiCallError, "OpenCL: clReleaseMemObject failed");
#endif
}
}} // namespace cv::ogl
......@@ -18,6 +18,10 @@ if(WIN32 AND HAVE_DIRECTX)
add_subdirectory(directx)
endif()
if((NOT ANDROID) AND HAVE_OPENGL)
add_subdirectory(opengl)
endif()
if(ANDROID AND BUILD_ANDROID_EXAMPLES)
add_subdirectory(android)
endif()
......
SET(OPENCV_OPENGL_SAMPLES_REQUIRED_DEPS opencv_core opencv_imgproc opencv_imgcodecs opencv_videoio opencv_highgui)
ocv_check_dependencies(${OPENCV_OPENGL_SAMPLES_REQUIRED_DEPS})
if(BUILD_EXAMPLES AND OCV_DEPENDENCIES_FOUND)
set(project "opengl")
string(TOUPPER "${project}" project_upper)
project("${project}_samples")
ocv_include_modules_recurse(${OPENCV_OPENGL_SAMPLES_REQUIRED_DEPS})
# ---------------------------------------------
# Define executable targets
# ---------------------------------------------
MACRO(OPENCV_DEFINE_OPENGL_EXAMPLE name srcs)
set(the_target "example_${project}_${name}")
add_executable(${the_target} ${srcs})
ocv_target_link_libraries(${the_target} ${OPENCV_LINKER_LIBS} ${OPENCV_OPENGL_SAMPLES_REQUIRED_DEPS})
set_target_properties(${the_target} PROPERTIES
OUTPUT_NAME "${project}-example-${name}"
PROJECT_LABEL "(EXAMPLE_${project_upper}) ${name}")
if(ENABLE_SOLUTION_FOLDERS)
set_target_properties(${the_target} PROPERTIES FOLDER "samples//${project}")
endif()
if(WIN32)
if(MSVC AND NOT BUILD_SHARED_LIBS)
set_target_properties(${the_target} PROPERTIES LINK_FLAGS "/NODEFAULTLIB:atlthunk.lib /NODEFAULTLIB:atlsd.lib /DEBUG")
endif()
install(TARGETS ${the_target} RUNTIME DESTINATION "${OPENCV_SAMPLES_BIN_INSTALL_PATH}/${project}" COMPONENT samples)
endif()
ENDMACRO()
file(GLOB all_samples RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.cpp)
foreach(sample_filename ${all_samples})
get_filename_component(sample ${sample_filename} NAME_WE)
file(GLOB sample_srcs RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} ${sample}.*)
OPENCV_DEFINE_OPENGL_EXAMPLE(${sample} ${sample_srcs})
endforeach()
endif()
#if defined(WIN32) || defined(_WIN32)
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#elif defined(__linux__)
# include <X11/X.h>
# include <X11/Xlib.h>
#endif
#include <iostream>
#include <queue>
#include <string>
#include <stdio.h>
#include "opencv2/core.hpp"
#include "opencv2/core/opengl.hpp"
#include "opencv2/core/ocl.hpp"
#include "opencv2/imgproc.hpp"
#include "opencv2/videoio.hpp"
#include "winapp.hpp"
#if defined(WIN32) || defined(_WIN32)
# pragma comment(lib, "opengl32.lib")
# pragma comment(lib, "glu32.lib")
#endif
class GLWinApp : public WinApp
{
public:
GLWinApp(int width, int height, std::string& window_name, cv::VideoCapture& cap) :
WinApp(width, height, window_name)
{
m_shutdown = false;
m_mode = 0;
m_modeStr[0] = cv::String("No processing");
m_modeStr[1] = cv::String("Processing on CPU");
m_modeStr[2] = cv::String("Processing on GPU");
m_disableProcessing = false;
m_cap = cap;
}
~GLWinApp() {}
virtual void cleanup()
{
m_shutdown = true;
#if defined(__linux__)
glXMakeCurrent(m_display, None, NULL);
glXDestroyContext(m_display, m_glctx);
#endif
WinApp::cleanup();
}
#if defined(WIN32) || defined(_WIN32)
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CHAR:
if (wParam >= '0' && wParam <= '2')
{
m_mode = (char)wParam - '0';
return 0;
}
else if (wParam == VK_SPACE)
{
m_disableProcessing = !m_disableProcessing;
return 0;
}
else if (wParam == VK_ESCAPE)
{
cleanup();
return 0;
}
break;
case WM_CLOSE:
cleanup();
return 0;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
#endif
static float getFps()
{
static std::queue<int64> time_queue;
int64 now = cv::getTickCount();
int64 then = 0;
time_queue.push(now);
if (time_queue.size() >= 2)
then = time_queue.front();
if (time_queue.size() >= 25)
time_queue.pop();
return time_queue.size() * (float)cv::getTickFrequency() / (now - then);
}
#if defined(__linux__)
int handle_event(XEvent& e)
{
switch(e.type)
{
case ClientMessage:
if ((Atom)e.xclient.data.l[0] == m_WM_DELETE_WINDOW)
{
m_end_loop = true;
cleanup();
}
else
{
return 0;
}
break;
case Expose:
render();
break;
case KeyPress:
switch(keycode_to_keysym(e.xkey.keycode))
{
case XK_space:
m_disableProcessing = !m_disableProcessing;
break;
case XK_0:
m_mode = 0;
break;
case XK_1:
m_mode = 1;
break;
case XK_2:
m_mode = 2;
break;
case XK_Escape:
m_end_loop = true;
cleanup();
break;
}
break;
default:
return 0;
}
return 1;
}
#endif
int init()
{
#if defined(WIN32) || defined(_WIN32)
m_hDC = GetDC(m_hWnd);
if (setup_pixel_format() != 0)
{
std::cerr << "Can't setup pixel format" << std::endl;
return -1;
}
m_hRC = wglCreateContext(m_hDC);
wglMakeCurrent(m_hDC, m_hRC);
#elif defined(__linux__)
m_glctx = glXCreateContext(m_display, m_visual_info, NULL, GL_TRUE);
glXMakeCurrent(m_display, m_window, m_glctx);
#endif
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glViewport(0, 0, m_width, m_height);
if (cv::ocl::haveOpenCL())
{
(void) cv::ogl::ocl::initializeContextFromGL();
}
m_oclDevName = cv::ocl::useOpenCL() ?
cv::ocl::Context::getDefault().device(0).name() :
(char*) "No OpenCL device";
return 0;
} // init()
int get_texture(cv::ogl::Texture2D& texture)
{
if (!m_cap.read(m_frame_bgr))
return -1;
cv::cvtColor(m_frame_bgr, m_frame_rgba, CV_RGB2RGBA);
texture.copyFrom(m_frame_rgba);
return 0;
}
void print_info(int mode, float fps, cv::String oclDevName)
{
#if defined(WIN32) || defined(_WIN32)
HDC hDC = m_hDC;
HFONT hFont = (HFONT)::GetStockObject(SYSTEM_FONT);
HFONT hOldFont = (HFONT)::SelectObject(hDC, hFont);
if (hOldFont)
{
TEXTMETRIC tm;
::GetTextMetrics(hDC, &tm);
char buf[256+1];
int y = 0;
buf[0] = 0;
sprintf_s(buf, sizeof(buf)-1, "Mode: %s", m_modeStr[mode].c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf_s(buf, sizeof(buf)-1, "FPS: %2.1f", fps);
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
y += tm.tmHeight;
buf[0] = 0;
sprintf_s(buf, sizeof(buf)-1, "OpenCL device: %s", oclDevName.c_str());
::TextOut(hDC, 0, y, buf, (int)strlen(buf));
::SelectObject(hDC, hOldFont);
}
#elif defined(__linux__)
char buf[256+1];
snprintf(buf, sizeof(buf)-1, "FPS: %2.1f Mode: %s Device: %s", fps, m_modeStr[mode].c_str(), oclDevName.c_str());
XStoreName(m_display, m_window, buf);
#endif
}
void idle()
{
render();
}
int render()
{
try
{
if (m_shutdown)
return 0;
int r;
cv::ogl::Texture2D texture;
r = get_texture(texture);
if (r != 0)
{
return -1;
}
switch (m_mode)
{
case 0:
// no processing
break;
case 1:
{
// process video frame on CPU
cv::Mat m(m_height, m_width, CV_8UC4);
texture.copyTo(m);
if (!m_disableProcessing)
{
// blur texture image with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
}
texture.copyFrom(m);
break;
}
case 2:
{
// process video frame on GPU
cv::UMat u;
cv::ogl::convertFromGLTexture2D(texture, u);
if (!m_disableProcessing)
{
// blur texture image with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
}
cv::ogl::convertToGLTexture2D(u, texture);
break;
}
} // switch
#if defined(__linux__)
XWindowAttributes window_attributes;
XGetWindowAttributes(m_display, m_window, &window_attributes);
glViewport(0, 0, window_attributes.width, window_attributes.height);
#endif
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glEnable(GL_TEXTURE_2D);
texture.bind();
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, 1.0f, 0.1f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, -1.0f, 0.1f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(1.0f, -1.0f, 0.1f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(1.0f, 1.0f, 0.1f);
glEnd();
#if defined(WIN32) || defined(_WIN32)
SwapBuffers(m_hDC);
#elif defined(__linux__)
glXSwapBuffers(m_display, m_window);
#endif
print_info(m_mode, getFps(), m_oclDevName);
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
return 0;
}
protected:
#if defined(WIN32) || defined(_WIN32)
int setup_pixel_format()
{
PIXELFORMATDESCRIPTOR pfd;
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cRedBits = 8;
pfd.cRedShift = 0;
pfd.cGreenBits = 8;
pfd.cGreenShift = 0;
pfd.cBlueBits = 8;
pfd.cBlueShift = 0;
pfd.cAlphaBits = 8;
pfd.cAlphaShift = 0;
pfd.cAccumBits = 0;
pfd.cAccumRedBits = 0;
pfd.cAccumGreenBits = 0;
pfd.cAccumBlueBits = 0;
pfd.cAccumAlphaBits = 0;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.cAuxBuffers = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.bReserved = 0;
pfd.dwLayerMask = 0;
pfd.dwVisibleMask = 0;
pfd.dwDamageMask = 0;
int pfmt = ChoosePixelFormat(m_hDC, &pfd);
if (pfmt == 0)
return -1;
if (SetPixelFormat(m_hDC, pfmt, &pfd) == 0)
return -2;
return 0;
}
#endif
#if defined(__linux__)
KeySym keycode_to_keysym(unsigned keycode)
{ // note that XKeycodeToKeysym() is considered deprecated
int keysyms_per_keycode_return = 0;
KeySym *keysyms = XGetKeyboardMapping(m_display, keycode, 1, &keysyms_per_keycode_return);
KeySym keysym = keysyms[0];
XFree(keysyms);
return keysym;
}
#endif
private:
bool m_shutdown;
int m_mode;
cv::String m_modeStr[3];
int m_disableProcessing;
#if defined(WIN32) || defined(_WIN32)
HDC m_hDC;
HGLRC m_hRC;
#elif defined(__linux__)
GLXContext m_glctx;
#endif
cv::VideoCapture m_cap;
cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba;
cv::String m_oclDevName;
};
using namespace cv;
int main(int argc, char** argv)
{
cv::VideoCapture cap;
if (argc > 1)
cap.open(argv[1]);
else
cap.open(0);
int width = (int)cap.get(CAP_PROP_FRAME_WIDTH);
int height = (int)cap.get(CAP_PROP_FRAME_HEIGHT);
std::string wndname = "WGL Window";
GLWinApp app(width, height, wndname, cap);
try
{
app.create();
return app.run();
}
catch (cv::Exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
return 10;
}
catch (...)
{
std::cerr << "FATAL ERROR: Unknown exception" << std::endl;
return 11;
}
}
#if defined(WIN32) || defined(_WIN32)
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
#elif defined(__linux__)
# include <X11/X.h>
# include <X11/Xlib.h>
# include <X11/Xutil.h>
#endif
#include <string>
#include <GL/gl.h>
#if defined(WIN32) || defined(_WIN32)
# include <GL/glu.h>
#elif defined(__linux__)
# include <GL/glx.h>
#endif
#if defined(WIN32) || defined(_WIN32)
# define WINCLASS "WinAppWnd"
#endif
#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
class WinApp
{
public:
WinApp(int width, int height, std::string& window_name)
{
m_width = width;
m_height = height;
m_window_name = window_name;
#if defined(WIN32) || defined(_WIN32)
m_hInstance = ::GetModuleHandle(NULL);
#endif
}
virtual ~WinApp()
{
#if defined(WIN32) || defined(_WIN32)
::UnregisterClass(WINCLASS, m_hInstance);
#endif
}
int create()
{
#if defined(WIN32) || defined(_WIN32)
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = &WinApp::StaticWndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = m_hInstance;
wcex.hIcon = LoadIcon(0, IDI_APPLICATION);
wcex.hCursor = LoadCursor(0, IDC_ARROW);
wcex.hbrBackground = 0;
wcex.lpszMenuName = 0L;
wcex.lpszClassName = WINCLASS;
wcex.hIconSm = 0;
ATOM wc = ::RegisterClassEx(&wcex);
RECT rc = { 0, 0, m_width, m_height };
::AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
m_hWnd = ::CreateWindow(
(LPCTSTR)wc, m_window_name.c_str(),
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
rc.right - rc.left, rc.bottom - rc.top,
NULL, NULL, m_hInstance, (void*)this);
if (!m_hWnd)
return -1;
::ShowWindow(m_hWnd, SW_SHOW);
::UpdateWindow(m_hWnd);
::SetFocus(m_hWnd);
#elif defined(__linux__)
m_display = XOpenDisplay(NULL);
if (m_display == NULL)
{
return -1;
}
m_WM_DELETE_WINDOW = XInternAtom(m_display, "WM_DELETE_WINDOW", False);
static GLint visual_attributes[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None };
m_visual_info = glXChooseVisual(m_display, 0, visual_attributes);
if (m_visual_info == NULL)
{
XCloseDisplay(m_display);
return -2;
}
Window root = DefaultRootWindow(m_display);
m_event_mask = ExposureMask | KeyPressMask;
XSetWindowAttributes window_attributes;
window_attributes.colormap = XCreateColormap(m_display, root, m_visual_info->visual, AllocNone);
window_attributes.event_mask = m_event_mask;
m_window = XCreateWindow(
m_display, root, 0, 0, m_width, m_height, 0, m_visual_info->depth,
InputOutput, m_visual_info->visual, CWColormap | CWEventMask, &window_attributes);
XMapWindow(m_display, m_window);
XSetWMProtocols(m_display, m_window, &m_WM_DELETE_WINDOW, 1);
XStoreName(m_display, m_window, m_window_name.c_str());
#endif
return init();
}
virtual void cleanup()
{
#if defined(WIN32) || defined(_WIN32)
::DestroyWindow(m_hWnd);
#elif defined(__linux__)
XDestroyWindow(m_display, m_window);
XCloseDisplay(m_display);
#endif
}
#if defined(WIN32) || defined(_WIN32)
virtual LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) = 0;
#endif
int run()
{
#if defined(WIN32) || defined(_WIN32)
MSG msg;
::ZeroMemory(&msg, sizeof(msg));
while (msg.message != WM_QUIT)
{
if (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
}
else
{
idle();
}
}
return static_cast<int>(msg.wParam);
#elif defined(__linux__)
m_end_loop = false;
do {
XEvent e;
if (!XCheckWindowEvent(m_display, m_window, m_event_mask, &e) || !handle_event(e))
{
idle();
}
} while (!m_end_loop);
#endif
return 0;
}
protected:
#if defined(WIN32) || defined(_WIN32)
static LRESULT CALLBACK StaticWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
WinApp* pWnd;
if (message == WM_NCCREATE)
{
LPCREATESTRUCT pCreateStruct = ((LPCREATESTRUCT)lParam);
pWnd = (WinApp*)(pCreateStruct->lpCreateParams);
::SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)pWnd);
}
pWnd = GetObjectFromWindow(hWnd);
if (pWnd)
return pWnd->WndProc(hWnd, message, wParam, lParam);
else
return ::DefWindowProc(hWnd, message, wParam, lParam);
}
inline static WinApp* GetObjectFromWindow(HWND hWnd)
{
return (WinApp*)::GetWindowLongPtr(hWnd, GWLP_USERDATA);
}
#endif
#if defined(__linux__)
virtual int handle_event(XEvent& e) = 0;
#endif
virtual int init() = 0;
virtual int render() = 0;
virtual void idle() = 0;
#if defined(WIN32) || defined(_WIN32)
HINSTANCE m_hInstance;
HWND m_hWnd;
#elif defined(__linux__)
Display* m_display;
XVisualInfo* m_visual_info;
Window m_window;
long m_event_mask;
Atom m_WM_DELETE_WINDOW;
bool m_end_loop;
#endif
int m_width;
int m_height;
std::string m_window_name;
};
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