提交 d70e01b6 编写于 作者: A Alexander Alekhin

calib3d: chess board - replace to cv::findContours()

上级 58d28061
......@@ -76,13 +76,17 @@
#include <stdarg.h>
#include <vector>
using namespace cv;
using namespace std;
#include "opencv2/core/utility.hpp"
#include <opencv2/core/utils/logger.defines.hpp>
//#define ENABLE_TRIM_COL_ROW
//#define DEBUG_CHESSBOARD
//#undef CV_LOG_STRIP_LEVEL
//#define CV_LOG_STRIP_LEVEL CV_LOG_LEVEL_VERBOSE + 1
#include <opencv2/core/utils/logger.hpp>
#ifdef DEBUG_CHESSBOARD
static int PRINTF( const char* fmt, ... )
{
......@@ -94,17 +98,34 @@ static int PRINTF( const char* fmt, ... )
#define PRINTF(...)
#endif
using namespace cv;
using namespace std;
//=====================================================================================
// Implementation for the enhanced calibration object detection
//=====================================================================================
#define MAX_CONTOUR_APPROX 7
#define USE_CV_FINDCONTOURS // switch between cv::findContours() and legacy C API
#ifdef USE_CV_FINDCONTOURS
struct QuadCountour {
Point pt[4];
int parent_contour;
QuadCountour(const Point pt_[4], int parent_contour_) :
parent_contour(parent_contour_)
{
pt[0] = pt_[0]; pt[1] = pt_[1]; pt[2] = pt_[2]; pt[3] = pt_[3];
}
};
#else
struct CvContourEx
{
CV_CONTOUR_FIELDS()
int counter;
};
#endif
//=====================================================================================
......@@ -1736,7 +1757,6 @@ static int
icvGenerateQuads( CvCBQuad **out_quads, CvCBCorner **out_corners,
CvMemStorage *storage, const cv::Mat & image_, int flags, int *max_quad_buf_size )
{
CvMat image_old(image_), *image = &image_old;
int quad_count = 0;
cv::Ptr<CvMemStorage> temp_storage;
......@@ -1746,17 +1766,144 @@ icvGenerateQuads( CvCBQuad **out_quads, CvCBCorner **out_corners,
if( out_corners )
*out_corners = 0;
// empiric bound for minimal allowed perimeter for squares
int min_size = 25; //cvRound( image->cols * image->rows * .03 * 0.01 * 0.92 );
bool filterQuads = (flags & CALIB_CB_FILTER_QUADS) != 0;
#ifdef USE_CV_FINDCONTOURS // use cv::findContours
CV_UNUSED(storage);
std::vector<std::vector<Point> > contours;
std::vector<Vec4i> hierarchy;
cv::findContours(image_, contours, hierarchy, RETR_CCOMP, CHAIN_APPROX_SIMPLE);
if (contours.empty())
{
CV_LOG_DEBUG(NULL, "calib3d(chessboard): cv::findContours() returns no contours");
*max_quad_buf_size = 0;
return 0;
}
std::vector<int> contour_child_counter(contours.size(), 0);
int boardIdx = -1;
std::vector<QuadCountour> contour_quads;
for (int idx = (int)(contours.size() - 1); idx >= 0; --idx)
{
int parentIdx = hierarchy[idx][3];
if (hierarchy[idx][2] != -1 || parentIdx == -1) // holes only (no child contours and with parent)
continue;
const std::vector<Point>& contour = contours[idx];
Rect contour_rect = boundingRect(contour);
if (contour_rect.area() < min_size)
continue;
std::vector<Point> approx_contour;
const int min_approx_level = 1, max_approx_level = MAX_CONTOUR_APPROX;
for (int approx_level = min_approx_level; approx_level <= max_approx_level; approx_level++ )
{
approxPolyDP(contour, approx_contour, (float)approx_level, true);
if (approx_contour.size() == 4)
break;
// we call this again on its own output, because sometimes
// approxPoly() does not simplify as much as it should.
std::vector<Point> approx_contour_tmp;
std::swap(approx_contour, approx_contour_tmp);
approxPolyDP(approx_contour_tmp, approx_contour, (float)approx_level, true);
if (approx_contour.size() == 4)
break;
}
// reject non-quadrangles
if (approx_contour.size() != 4)
continue;
if (!cv::isContourConvex(approx_contour))
continue;
cv::Point pt[4];
for (int i = 0; i < 4; ++i)
pt[i] = approx_contour[i];
CV_LOG_VERBOSE(NULL, 9, "... contours(" << contour_quads.size() << " added):" << pt[0] << " " << pt[1] << " " << pt[2] << " " << pt[3]);
if (filterQuads)
{
double p = cv::arcLength(approx_contour, true);
double area = cv::contourArea(approx_contour, false);
double d1 = sqrt(normL2Sqr<double>(pt[0] - pt[2]));
double d2 = sqrt(normL2Sqr<double>(pt[1] - pt[3]));
// philipg. Only accept those quadrangles which are more square
// than rectangular and which are big enough
double d3 = sqrt(normL2Sqr<double>(pt[0] - pt[1]));
double d4 = sqrt(normL2Sqr<double>(pt[1] - pt[2]));
if (!(d3*4 > d4 && d4*4 > d3 && d3*d4 < area*1.5 && area > min_size &&
d1 >= 0.15 * p && d2 >= 0.15 * p))
continue;
}
contour_child_counter[parentIdx]++;
if (boardIdx != parentIdx && (boardIdx < 0 || contour_child_counter[boardIdx] < contour_child_counter[parentIdx]))
boardIdx = parentIdx;
contour_quads.push_back(QuadCountour(pt, parentIdx));
}
size_t total = contour_quads.size();
*max_quad_buf_size = (int)std::max((size_t)2, total * 3);
*out_quads = (CvCBQuad*)cvAlloc(*max_quad_buf_size * sizeof((*out_quads)[0]));
*out_corners = (CvCBCorner*)cvAlloc(*max_quad_buf_size * 4 * sizeof((*out_corners)[0]));
// Create array of quads structures
for(int idx = 0; idx < (int)contour_quads.size(); idx++ )
{
CvCBQuad* q = &(*out_quads)[quad_count];
QuadCountour& qc = contour_quads[idx];
if (filterQuads && qc.parent_contour != boardIdx)
continue;
// reset group ID
memset(q, 0, sizeof(*q));
q->group_idx = -1;
for (int i = 0; i < 4; ++i)
{
CvCBCorner* corner = &(*out_corners)[quad_count*4 + i];
memset(corner, 0, sizeof(*corner));
corner->pt = qc.pt[i];
q->corners[i] = corner;
}
q->edge_len = FLT_MAX;
for (int i = 0; i < 4; ++i)
{
// TODO simplify with normL2Sqr<float>()
float dx = q->corners[i]->pt.x - q->corners[(i+1)&3]->pt.x;
float dy = q->corners[i]->pt.y - q->corners[(i+1)&3]->pt.y;
float d = dx*dx + dy*dy;
if (q->edge_len > d)
q->edge_len = d;
}
quad_count++;
}
#else // use legacy API: cvStartFindContours / cvFindNextContour / cvEndFindContours
CvMat image_old(image_), *image = &image_old;
CvSeq *src_contour = 0;
CvSeq *root;
CvContourEx* board = 0;
CvContourScanner scanner;
int i, idx, min_size;
int i, idx;
CV_Assert( out_corners && out_quads );
// empiric bound for minimal allowed perimeter for squares
min_size = 25; //cvRound( image->cols * image->rows * .03 * 0.01 * 0.92 );
// create temporary storage for contours and the sequence of pointers to found quadrangles
temp_storage.reset(cvCreateChildMemStorage( storage ));
root = cvCreateSeq( 0, sizeof(CvSeq), sizeof(CvSeq*), temp_storage );
......@@ -1820,9 +1967,9 @@ icvGenerateQuads( CvCBQuad **out_quads, CvCBCorner **out_corners,
dx = pt[1].x - pt[2].x;
dy = pt[1].y - pt[2].y;
d4 = sqrt(dx*dx + dy*dy);
if( !(flags & CV_CALIB_CB_FILTER_QUADS) ||
if (!filterQuads ||
(d3*4 > d4 && d4*4 > d3 && d3*d4 < area*1.5 && area > min_size &&
d1 >= 0.15 * p && d2 >= 0.15 * p) )
d1 >= 0.15 * p && d2 >= 0.15 * p))
{
CvContourEx* parent = (CvContourEx*)(src_contour->v_prev);
parent->counter++;
......@@ -1840,7 +1987,8 @@ icvGenerateQuads( CvCBQuad **out_quads, CvCBCorner **out_corners,
cvEndFindContours( &scanner );
// allocate quad & corner buffers
*max_quad_buf_size = MAX(1, (root->total+root->total / 2)) * 2;
int total = root->total;
*max_quad_buf_size = MAX(1, (total + total / 2)) * 2;
*out_quads = (CvCBQuad*)cvAlloc(*max_quad_buf_size * sizeof((*out_quads)[0]));
*out_corners = (CvCBCorner*)cvAlloc(*max_quad_buf_size * 4 * sizeof((*out_corners)[0]));
......@@ -1849,7 +1997,7 @@ icvGenerateQuads( CvCBQuad **out_quads, CvCBCorner **out_corners,
{
CvCBQuad* q = &(*out_quads)[quad_count];
src_contour = *(CvSeq**)cvGetSeqElem( root, idx );
if( (flags & CV_CALIB_CB_FILTER_QUADS) && src_contour->v_prev != (CvSeq*)board )
if (filterQuads && src_contour->v_prev != (CvSeq*)board)
continue;
// reset group ID
......@@ -1878,6 +2026,11 @@ icvGenerateQuads( CvCBQuad **out_quads, CvCBCorner **out_corners,
}
quad_count++;
}
#endif
CV_LOG_VERBOSE(NULL, 3, "Total quad contours: " << total);
CV_LOG_VERBOSE(NULL, 3, "max_quad_buf_size=" << *max_quad_buf_size);
CV_LOG_VERBOSE(NULL, 3, "filtered quad_count=" << quad_count);
return quad_count;
}
......
......@@ -1376,6 +1376,20 @@ Point_<_Tp> operator / (const Point_<_Tp>& a, double b)
}
template<typename _AccTp> static inline _AccTp normL2Sqr(const Point_<int>& pt);
template<typename _AccTp> static inline _AccTp normL2Sqr(const Point_<int64>& pt);
template<typename _AccTp> static inline _AccTp normL2Sqr(const Point_<float>& pt);
template<typename _AccTp> static inline _AccTp normL2Sqr(const Point_<double>& pt);
template<> inline int normL2Sqr<int>(const Point_<int>& pt) { return pt.dot(pt); }
template<> inline int64 normL2Sqr<int64>(const Point_<int64>& pt) { return pt.dot(pt); }
template<> inline float normL2Sqr<float>(const Point_<float>& pt) { return pt.dot(pt); }
template<> inline double normL2Sqr<double>(const Point_<int>& pt) { return pt.dot(pt); }
template<> inline double normL2Sqr<double>(const Point_<float>& pt) { return pt.ddot(pt); }
template<> inline double normL2Sqr<double>(const Point_<double>& pt) { return pt.ddot(pt); }
//////////////////////////////// 3D Point ///////////////////////////////
......
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