提交 c9e07bbc 编写于 作者: V Vladislav Vinogradov

exclude compactPoints and calcWobbleSuppressionMaps from compilation

if they are not needed
上级 6ebc9547
......@@ -49,34 +49,31 @@
#include "opencv2/core/private.cuda.hpp"
#if !defined HAVE_CUDA || defined(CUDA_DISABLER)
namespace cv { namespace cuda {
static void compactPoints(GpuMat&, GpuMat&, const GpuMat&) { throw_no_cuda(); }
}}
#else
namespace cv { namespace cuda { namespace device { namespace globmotion {
int compactPoints(int N, float *points0, float *points1, const uchar *mask);
}}}}
namespace cv { namespace cuda {
static void compactPoints(GpuMat &points0, GpuMat &points1, const GpuMat &mask)
{
CV_Assert(points0.rows == 1 && points1.rows == 1 && mask.rows == 1);
CV_Assert(points0.type() == CV_32FC2 && points1.type() == CV_32FC2 && mask.type() == CV_8U);
CV_Assert(points0.cols == mask.cols && points1.cols == mask.cols);
#if defined(HAVE_OPENCV_CUDAIMGPROC) && defined(HAVE_OPENCV_CUDAOPTFLOW)
#if !defined HAVE_CUDA || defined(CUDA_DISABLER)
namespace cv { namespace cuda {
static void compactPoints(GpuMat&, GpuMat&, const GpuMat&) { throw_no_cuda(); }
}}
#else
namespace cv { namespace cuda { namespace device { namespace globmotion {
int compactPoints(int N, float *points0, float *points1, const uchar *mask);
}}}}
namespace cv { namespace cuda {
static void compactPoints(GpuMat &points0, GpuMat &points1, const GpuMat &mask)
{
CV_Assert(points0.rows == 1 && points1.rows == 1 && mask.rows == 1);
CV_Assert(points0.type() == CV_32FC2 && points1.type() == CV_32FC2 && mask.type() == CV_8U);
CV_Assert(points0.cols == mask.cols && points1.cols == mask.cols);
int npoints = points0.cols;
int remaining = cv::cuda::device::globmotion::compactPoints(
npoints, (float*)points0.data, (float*)points1.data, mask.data);
points0 = points0.colRange(0, remaining);
points1 = points1.colRange(0, remaining);
}
}}
int npoints = points0.cols;
int remaining = cv::cuda::device::globmotion::compactPoints(
npoints, (float*)points0.data, (float*)points1.data, mask.data);
points0 = points0.colRange(0, remaining);
points1 = points1.colRange(0, remaining);
}
}}
#endif
#endif
namespace cv
......
......@@ -50,37 +50,34 @@
# include "opencv2/cudawarping.hpp"
#endif
#if !defined HAVE_CUDA || defined(CUDA_DISABLER)
namespace cv { namespace cuda {
static void calcWobbleSuppressionMaps(int, int, int, Size, const Mat&, const Mat&, GpuMat&, GpuMat&) { throw_no_cuda(); }
}}
#else
namespace cv { namespace cuda { namespace device { namespace globmotion {
void calcWobbleSuppressionMaps(
int left, int idx, int right, int width, int height,
const float *ml, const float *mr, PtrStepSzf mapx, PtrStepSzf mapy);
}}}}
namespace cv { namespace cuda {
static void calcWobbleSuppressionMaps(
int left, int idx, int right, Size size, const Mat &ml, const Mat &mr,
GpuMat &mapx, GpuMat &mapy)
{
CV_Assert(ml.size() == Size(3, 3) && ml.type() == CV_32F && ml.isContinuous());
CV_Assert(mr.size() == Size(3, 3) && mr.type() == CV_32F && mr.isContinuous());
mapx.create(size, CV_32F);
mapy.create(size, CV_32F);
cv::cuda::device::globmotion::calcWobbleSuppressionMaps(
left, idx, right, size.width, size.height,
ml.ptr<float>(), mr.ptr<float>(), mapx, mapy);
}
}}
#if defined(HAVE_OPENCV_CUDAWARPING)
#if !defined HAVE_CUDA || defined(CUDA_DISABLER)
namespace cv { namespace cuda {
static void calcWobbleSuppressionMaps(int, int, int, Size, const Mat&, const Mat&, GpuMat&, GpuMat&) { throw_no_cuda(); }
}}
#else
namespace cv { namespace cuda { namespace device { namespace globmotion {
void calcWobbleSuppressionMaps(
int left, int idx, int right, int width, int height,
const float *ml, const float *mr, PtrStepSzf mapx, PtrStepSzf mapy);
}}}}
namespace cv { namespace cuda {
static void calcWobbleSuppressionMaps(
int left, int idx, int right, Size size, const Mat &ml, const Mat &mr,
GpuMat &mapx, GpuMat &mapy)
{
CV_Assert(ml.size() == Size(3, 3) && ml.type() == CV_32F && ml.isContinuous());
CV_Assert(mr.size() == Size(3, 3) && mr.type() == CV_32F && mr.isContinuous());
mapx.create(size, CV_32F);
mapy.create(size, CV_32F);
cv::cuda::device::globmotion::calcWobbleSuppressionMaps(
left, idx, right, size.width, size.height,
ml.ptr<float>(), mr.ptr<float>(), mapx, mapy);
}
}}
#endif
#endif
namespace cv
......
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