提交 a18da0c5 编写于 作者: A Alexander Alekhin

Merge pull request #12355 from sturkmen72:update_samples

/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
// A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
// At first, the data obtained from video file or camera and placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
// The result is mapped back to Direct X surface and rendered through Direct X API.
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d10.h>
......@@ -20,10 +19,6 @@
#pragma comment (lib, "d3d10.lib")
using namespace std;
using namespace cv;
class D3D10WinApp : public D3DSample
{
public:
......@@ -67,19 +62,19 @@ public:
&m_pD3D10Dev);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
r = m_pD3D10SwapChain->GetBuffer(0, __uuidof(ID3D10Texture2D), (LPVOID*)&m_pBackBuffer);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
r = m_pD3D10Dev->CreateRenderTargetView(m_pBackBuffer, NULL, &m_pRenderTarget);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
m_pD3D10Dev->OMSetRenderTargets(1, &m_pRenderTarget, NULL);
......@@ -110,7 +105,7 @@ public:
if (FAILED(r))
{
std::cerr << "Can't create texture with input image" << std::endl;
return -1;
return EXIT_FAILURE;
}
// initialize OpenCL context of OpenCV lib from DirectX
......@@ -123,7 +118,7 @@ public:
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
return EXIT_SUCCESS;
} // create()
......@@ -133,9 +128,9 @@ public:
HRESULT r;
if (!m_cap.read(m_frame_bgr))
return -1;
return EXIT_FAILURE;
cv::cvtColor(m_frame_bgr, m_frame_rgba, COLOR_BGR2RGBA);
cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2RGBA);
UINT subResource = ::D3D10CalcSubresource(0, 0, 1);
......@@ -154,7 +149,7 @@ public:
*ppSurface = m_pSurface;
return 0;
return EXIT_SUCCESS;
} // get_surface()
......@@ -164,7 +159,7 @@ public:
try
{
if (m_shutdown)
return 0;
return EXIT_SUCCESS;
// capture user input once
MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode;
......@@ -175,9 +170,10 @@ public:
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
m_timer.reset();
m_timer.start();
switch (mode)
......@@ -199,18 +195,20 @@ public:
if (m_demo_processing)
{
// blur D3D10 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
cv::blur(m, m, cv::Size(15, 15));
}
m_timer.stop();
cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(m, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(m, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(m, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
pSurface->Unmap(subResource);
......@@ -227,18 +225,20 @@ public:
if (m_demo_processing)
{
// blur D3D10 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
cv::blur(u, u, cv::Size(15, 15));
}
m_timer.stop();
cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_GPU_RGBA].c_str());
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
cv::putText(u, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(u, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(u, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(u, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::directx::convertToD3D10Texture2D(u, pSurface);
......@@ -247,8 +247,6 @@ public:
} // switch
m_timer.stop();
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
m_pD3D10Dev->CopyResource(m_pBackBuffer, pSurface);
......@@ -258,7 +256,7 @@ public:
r = m_pD3D10SwapChain->Present(0, 0);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
} // try
......@@ -268,7 +266,7 @@ public:
return 10;
}
return 0;
return EXIT_SUCCESS;
} // render()
......@@ -280,7 +278,7 @@ public:
SAFE_RELEASE(m_pRenderTarget);
SAFE_RELEASE(m_pD3D10Dev);
D3DSample::cleanup();
return 0;
return EXIT_SUCCESS;
} // cleanup()
private:
......
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
// A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
// At first, the data obtained from video file or camera and placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
// The result is mapped back to Direct X surface and rendered through Direct X API.
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d11.h>
......@@ -20,10 +19,6 @@
#pragma comment (lib, "d3d11.lib")
using namespace std;
using namespace cv;
class D3D11WinApp : public D3DSample
{
public:
......@@ -188,7 +183,7 @@ public:
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
return EXIT_SUCCESS;
} // create()
......@@ -198,11 +193,11 @@ public:
HRESULT r;
if (!m_cap.read(m_frame_bgr))
return -1;
return EXIT_FAILURE;
if (use_nv12)
{
cv::cvtColor(m_frame_bgr, m_frame_i420, COLOR_BGR2YUV_I420);
cv::cvtColor(m_frame_bgr, m_frame_i420, cv::COLOR_BGR2YUV_I420);
convert_I420_to_NV12(m_frame_i420, m_frame_nv12, m_width, m_height);
......@@ -210,7 +205,7 @@ public:
}
else
{
cv::cvtColor(m_frame_bgr, m_frame_rgba, COLOR_BGR2RGBA);
cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2RGBA);
// process video frame on CPU
UINT subResource = ::D3D11CalcSubresource(0, 0, 1);
......@@ -230,7 +225,7 @@ public:
*ppSurface = use_nv12 ? m_pSurfaceNV12 : m_pSurfaceRGBA;
return 0;
return EXIT_SUCCESS;
} // get_surface()
......@@ -240,7 +235,7 @@ public:
try
{
if (m_shutdown)
return 0;
return EXIT_SUCCESS;
// capture user input once
MODE mode = (m_mode == MODE_GPU_NV12 && !m_nv12_available) ? MODE_GPU_RGBA : m_mode;
......@@ -254,6 +249,7 @@ public:
throw std::runtime_error("get_surface() failed!");
}
m_timer.reset();
m_timer.start();
switch (mode)
......@@ -275,18 +271,20 @@ public:
if (m_demo_processing)
{
// blur data from D3D11 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
cv::blur(m, m, cv::Size(15, 15));
}
m_timer.stop();
cv::String strMode = cv::format("mode: %s", m_modeStr[MODE_CPU].c_str());
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
cv::putText(m, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(m, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(m, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(m, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(m, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
m_pD3D11Ctx->Unmap(pSurface, subResource);
......@@ -304,18 +302,20 @@ public:
if (m_demo_processing)
{
// blur data from D3D11 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
cv::blur(u, u, cv::Size(15, 15));
}
m_timer.stop();
cv::String strMode = cv::format("mode: %s", m_modeStr[mode].c_str());
cv::String strProcessing = m_demo_processing ? "blur frame" : "copy frame";
cv::String strTime = cv::format("time: %4.1f msec", m_timer.time(Timer::UNITS::MSEC));
cv::String strTime = cv::format("time: %4.3f msec", m_timer.getTimeMilli());
cv::String strDevName = cv::format("OpenCL device: %s", m_oclDevName.c_str());
cv::putText(u, strMode, cv::Point(0, 16), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strProcessing, cv::Point(0, 32), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strTime, cv::Point(0, 48), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strDevName, cv::Point(0, 64), 1, 0.8, cv::Scalar(0, 0, 0));
cv::putText(u, strMode, cv::Point(0, 20), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(u, strProcessing, cv::Point(0, 40), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(u, strTime, cv::Point(0, 60), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::putText(u, strDevName, cv::Point(0, 80), cv::FONT_HERSHEY_SIMPLEX, 0.8, cv::Scalar(0, 0, 200), 2);
cv::directx::convertToD3D11Texture2D(u, pSurface);
......@@ -336,7 +336,7 @@ public:
}
cv::Mat frame_nv12(m_height + (m_height / 2), m_width, CV_8UC1, mappedTex.pData, mappedTex.RowPitch);
cv::cvtColor(frame_nv12, m_frame_rgba, COLOR_YUV2RGBA_NV12);
cv::cvtColor(frame_nv12, m_frame_rgba, cv::COLOR_YUV2RGBA_NV12);
m_pD3D11Ctx->Unmap(m_pSurfaceNV12_cpu_copy, subResource);
}
......@@ -365,8 +365,6 @@ public:
} // switch
m_timer.stop();
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
m_pD3D11Ctx->CopyResource(m_pBackBuffer, pSurface);
......@@ -394,7 +392,7 @@ public:
return 11;
}
return 0;
return EXIT_SUCCESS;
} // render()
......@@ -409,7 +407,7 @@ public:
SAFE_RELEASE(m_pD3D11Dev);
SAFE_RELEASE(m_pD3D11Ctx);
D3DSample::cleanup();
return 0;
return EXIT_SUCCESS;
} // cleanup()
protected:
......
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
// A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
// At first, the data obtained from video file or camera and placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
// The result is mapped back to Direct X surface and rendered through Direct X API.
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
......@@ -21,9 +20,6 @@
#pragma comment (lib, "d3d9.lib")
using namespace std;
using namespace cv;
class D3D9WinApp : public D3DSample
{
public:
......@@ -43,7 +39,7 @@ public:
m_pD3D9 = ::Direct3DCreate9(D3D_SDK_VERSION);
if (NULL == m_pD3D9)
{
return -1;
return EXIT_FAILURE;
}
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING |
......@@ -70,20 +66,20 @@ public:
r = m_pD3D9->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWnd, flags, &d3dpp, &m_pD3D9Dev);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
r = m_pD3D9Dev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
r = m_pD3D9Dev->CreateOffscreenPlainSurface(m_width, m_height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_pSurface, NULL);
if (FAILED(r))
{
std::cerr << "Can't create surface for result" << std::endl;
return -1;
return EXIT_FAILURE;
}
// initialize OpenCL context of OpenCV lib from DirectX
......@@ -96,7 +92,7 @@ public:
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
return EXIT_SUCCESS;
} // create()
......@@ -106,9 +102,9 @@ public:
HRESULT r;
if (!m_cap.read(m_frame_bgr))
return -1;
return EXIT_FAILURE;
cv::cvtColor(m_frame_bgr, m_frame_rgba, COLOR_BGR2BGRA);
cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2BGRA);
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
......@@ -131,7 +127,7 @@ public:
*ppSurface = m_pSurface;
return 0;
return EXIT_SUCCESS;
} // get_surface()
......@@ -141,7 +137,7 @@ public:
try
{
if (m_shutdown)
return 0;
return EXIT_SUCCESS;
// capture user input once
MODE mode = (m_mode == MODE_GPU_NV12) ? MODE_GPU_RGBA : m_mode;
......@@ -152,9 +148,10 @@ public:
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
m_timer.reset();
m_timer.start();
switch (mode)
......@@ -168,7 +165,7 @@ public:
r = pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
......@@ -176,13 +173,13 @@ public:
if (m_demo_processing)
{
// blur D3D9 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
cv::blur(m, m, cv::Size(15, 15));
}
r = pSurface->UnlockRect();
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
break;
......@@ -198,7 +195,7 @@ public:
if (m_demo_processing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
cv::blur(u, u, cv::Size(15, 15));
}
cv::directx::convertToDirect3DSurface9(u, pSurface);
......@@ -210,21 +207,21 @@ public:
m_timer.stop();
print_info(pSurface, mode, m_timer.time(Timer::UNITS::MSEC), m_oclDevName);
print_info(pSurface, mode, m_timer.getTimeMilli(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
r = m_pD3D9Dev->StretchRect(pSurface, NULL, m_pBackBuffer, NULL, D3DTEXF_NONE);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
// present the back buffer contents to the display
r = m_pD3D9Dev->Present(NULL, NULL, NULL, NULL);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
} // try
......@@ -234,11 +231,11 @@ public:
return 10;
}
return 0;
return EXIT_SUCCESS;
} // render()
void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, float time, cv::String oclDevName)
void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, double time, cv::String oclDevName)
{
HDC hDC;
......@@ -295,7 +292,7 @@ public:
SAFE_RELEASE(m_pD3D9Dev);
SAFE_RELEASE(m_pD3D9);
D3DSample::cleanup();
return 0;
return EXIT_SUCCESS;
} // cleanup()
private:
......
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
// A sample program demonstrating interoperability of OpenCV cv::UMat with Direct X surface
// At first, the data obtained from video file or camera and placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV cv::UMat and call cv::Blur function.
// The result is mapped back to Direct X surface and rendered through Direct X API.
*/
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <d3d9.h>
......@@ -21,9 +20,6 @@
#pragma comment (lib, "d3d9.lib")
using namespace std;
using namespace cv;
class D3D9ExWinApp : public D3DSample
{
public:
......@@ -43,7 +39,7 @@ public:
r = ::Direct3DCreate9Ex(D3D_SDK_VERSION, &m_pD3D9Ex);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
DWORD flags = D3DCREATE_HARDWARE_VERTEXPROCESSING |
......@@ -70,20 +66,20 @@ public:
r = m_pD3D9Ex->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, m_hWnd, flags, &d3dpp, NULL, &m_pD3D9DevEx);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
r = m_pD3D9DevEx->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_pBackBuffer);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
r = m_pD3D9DevEx->CreateOffscreenPlainSurface(m_width, m_height, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &m_pSurface, NULL);
if (FAILED(r))
{
std::cerr << "Can't create surface for result" << std::endl;
return -1;
return EXIT_FAILURE;
}
// initialize OpenCL context of OpenCV lib from DirectX
......@@ -96,7 +92,7 @@ public:
cv::ocl::Context::getDefault().device(0).name() :
"No OpenCL device";
return 0;
return EXIT_SUCCESS;
} // create()
......@@ -106,9 +102,9 @@ public:
HRESULT r;
if (!m_cap.read(m_frame_bgr))
return -1;
return EXIT_FAILURE;
cv::cvtColor(m_frame_bgr, m_frame_rgba, COLOR_BGR2BGRA);
cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_BGR2BGRA);
D3DLOCKED_RECT memDesc = { 0, NULL };
RECT rc = { 0, 0, m_width, m_height };
......@@ -131,7 +127,7 @@ public:
*ppSurface = m_pSurface;
return 0;
return EXIT_SUCCESS;
} // get_surface()
......@@ -141,7 +137,7 @@ public:
try
{
if (m_shutdown)
return 0;
return EXIT_SUCCESS;
// capture user input once
MODE mode = m_mode == MODE_GPU_NV12 ? MODE_GPU_RGBA : m_mode;
......@@ -152,9 +148,10 @@ public:
r = get_surface(&pSurface);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
m_timer.reset();
m_timer.start();
switch (mode)
......@@ -168,7 +165,7 @@ public:
r = pSurface->LockRect(&memDesc, &rc, 0);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
cv::Mat m(m_height, m_width, CV_8UC4, memDesc.pBits, memDesc.Pitch);
......@@ -176,13 +173,13 @@ public:
if (m_demo_processing)
{
// blur D3D9 surface with OpenCV on CPU
cv::blur(m, m, cv::Size(15, 15), cv::Point(-7, -7));
cv::blur(m, m, cv::Size(15, 15));
}
r = pSurface->UnlockRect();
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
break;
......@@ -198,7 +195,7 @@ public:
if (m_demo_processing)
{
// blur D3D9 surface with OpenCV on GPU with OpenCL
cv::blur(u, u, cv::Size(15, 15), cv::Point(-7, -7));
cv::blur(u, u, cv::Size(15, 15));
}
cv::directx::convertToDirect3DSurface9(u, pSurface);
......@@ -210,21 +207,21 @@ public:
m_timer.stop();
print_info(pSurface, m_mode, m_timer.time(Timer::UNITS::MSEC), m_oclDevName);
print_info(pSurface, m_mode, m_timer.getTimeMilli(), m_oclDevName);
// traditional DX render pipeline:
// BitBlt surface to backBuffer and flip backBuffer to frontBuffer
r = m_pD3D9DevEx->StretchRect(pSurface, NULL, m_pBackBuffer, NULL, D3DTEXF_NONE);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
// present the back buffer contents to the display
r = m_pD3D9DevEx->Present(NULL, NULL, NULL, NULL);
if (FAILED(r))
{
return -1;
return EXIT_FAILURE;
}
} // try
......@@ -235,11 +232,11 @@ public:
return 10;
}
return 0;
return EXIT_SUCCESS;
} // render()
void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, float time, cv::String oclDevName)
void print_info(LPDIRECT3DSURFACE9 pSurface, int mode, double time, cv::String oclDevName)
{
HDC hDC;
......@@ -296,7 +293,7 @@ public:
SAFE_RELEASE(m_pD3D9DevEx);
SAFE_RELEASE(m_pD3D9Ex);
D3DSample::cleanup();
return 0;
return EXIT_SUCCESS;
} // cleanup()
private:
......
......@@ -17,50 +17,6 @@
#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
class Timer
{
public:
enum UNITS
{
USEC = 0,
MSEC,
SEC
};
Timer() : m_t0(0), m_diff(0)
{
m_tick_frequency = (float)cv::getTickFrequency();
m_unit_mul[USEC] = 1000000;
m_unit_mul[MSEC] = 1000;
m_unit_mul[SEC] = 1;
}
void start()
{
m_t0 = cv::getTickCount();
}
void stop()
{
m_diff = cv::getTickCount() - m_t0;
}
float time(UNITS u = UNITS::MSEC)
{
float sec = m_diff / m_tick_frequency;
return sec * m_unit_mul[u];
}
public:
float m_tick_frequency;
int64 m_t0;
int64 m_diff;
int m_unit_mul[3];
};
class D3DSample : public WinApp
{
public:
......@@ -102,22 +58,22 @@ protected:
if (wParam == '1')
{
m_mode = MODE_CPU;
return 0;
return EXIT_SUCCESS;
}
if (wParam == '2')
{
m_mode = MODE_GPU_RGBA;
return 0;
return EXIT_SUCCESS;
}
if (wParam == '3')
{
m_mode = MODE_GPU_NV12;
return 0;
return EXIT_SUCCESS;
}
else if (wParam == VK_SPACE)
{
m_demo_processing = !m_demo_processing;
return 0;
return EXIT_SUCCESS;
}
else if (wParam == VK_ESCAPE)
{
......@@ -130,7 +86,7 @@ protected:
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
return EXIT_SUCCESS;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
......@@ -147,28 +103,14 @@ protected:
cv::VideoCapture m_cap;
cv::Mat m_frame_bgr;
cv::Mat m_frame_rgba;
Timer m_timer;
cv::TickMeter m_timer;
};
static void help()
{
printf(
"\nSample demonstrating interoperability of DirectX and OpenCL with OpenCV.\n"
"Hot keys: \n"
" SPACE - turn processing on/off\n"
" 1 - process DX surface through OpenCV on CPU\n"
" 2 - process DX RGBA surface through OpenCV on GPU (via OpenCL)\n"
" 3 - process DX NV12 surface through OpenCV on GPU (via OpenCL)\n"
" ESC - exit\n\n");
}
static const char* keys =
{
"{c camera | true | use camera or not}"
"{c camera | 0 | camera id }"
"{f file | | movie file name }"
"{h help | | print help info }"
};
......@@ -177,25 +119,30 @@ int d3d_app(int argc, char** argv, std::string& title)
{
cv::CommandLineParser parser(argc, argv, keys);
std::string file = parser.get<std::string>("file");
bool useCamera = parser.has("camera");
bool showHelp = parser.has("help");
int camera_id = parser.get<int>("camera");
if (showHelp)
help();
parser.about(
"\nA sample program demonstrating interoperability of DirectX and OpenCL with OpenCV.\n\n"
"Hot keys: \n"
" SPACE - turn processing on/off\n"
" 1 - process DX surface through OpenCV on CPU\n"
" 2 - process DX RGBA surface through OpenCV on GPU (via OpenCL)\n"
" 3 - process DX NV12 surface through OpenCV on GPU (via OpenCL)\n"
" ESC - exit\n\n");
parser.printMessage();
cv::VideoCapture cap;
if (useCamera)
cap.open(0);
if (file.empty())
cap.open(camera_id);
else
cap.open(file.c_str());
if (!cap.isOpened())
{
printf("can not open camera or video file\n");
return -1;
return EXIT_FAILURE;
}
int width = (int)cap.get(cv::CAP_PROP_FRAME_WIDTH);
......
......@@ -32,16 +32,6 @@
# pragma comment(lib, "glu32.lib")
#endif
using namespace cv;
/*
// Press key to
// 1 processing on CPU
// 2 processing on GPU
// 9 toggle texture/buffer
// space toggle processing on/off, preserve mode
// esc quit
*/
class GLWinApp : public WinApp
{
......@@ -85,37 +75,37 @@ public:
if (wParam == '1')
{
set_mode(MODE_CPU);
return 0;
return EXIT_SUCCESS;
}
if (wParam == '2')
{
set_mode(MODE_GPU);
return 0;
return EXIT_SUCCESS;
}
else if (wParam == '9')
{
toggle_buffer();
return 0;
return EXIT_SUCCESS;
}
else if (wParam == VK_SPACE)
{
m_demo_processing = !m_demo_processing;
return 0;
return EXIT_SUCCESS;
}
else if (wParam == VK_ESCAPE)
{
cleanup();
return 0;
return EXIT_SUCCESS;
}
break;
case WM_CLOSE:
cleanup();
return 0;
return EXIT_SUCCESS;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
return EXIT_SUCCESS;
}
return ::DefWindowProc(hWnd, message, wParam, lParam);
......@@ -135,7 +125,7 @@ public:
}
else
{
return 0;
return EXIT_SUCCESS;
}
break;
case Expose:
......@@ -163,7 +153,7 @@ public:
}
break;
default:
return 0;
return EXIT_SUCCESS;
}
return 1;
}
......@@ -177,7 +167,7 @@ public:
if (setup_pixel_format() != 0)
{
std::cerr << "Can't setup pixel format" << std::endl;
return -1;
return EXIT_FAILURE;
}
m_hRC = wglCreateContext(m_hDC);
......@@ -201,25 +191,25 @@ public:
cv::ocl::Context::getDefault().device(0).name() :
(char*) "No OpenCL device";
return 0;
return EXIT_SUCCESS;
} // init()
int get_frame(cv::ogl::Texture2D& texture, cv::ogl::Buffer& buffer, bool do_buffer)
{
if (!m_cap.read(m_frame_bgr))
return -1;
return EXIT_FAILURE;
cv::cvtColor(m_frame_bgr, m_frame_rgba, COLOR_RGB2RGBA);
cv::cvtColor(m_frame_bgr, m_frame_rgba, cv::COLOR_RGB2RGBA);
if (do_buffer)
buffer.copyFrom(m_frame_rgba, cv::ogl::Buffer::PIXEL_UNPACK_BUFFER, true);
else
texture.copyFrom(m_frame_rgba, true);
return 0;
return EXIT_SUCCESS;
}
void print_info(MODE mode, float time, cv::String& oclDevName)
void print_info(MODE mode, double time, cv::String& oclDevName)
{
#if defined(_WIN32)
HDC hDC = m_hDC;
......@@ -270,7 +260,7 @@ public:
try
{
if (m_shutdown)
return 0;
return EXIT_SUCCESS;
int r;
cv::ogl::Texture2D texture;
......@@ -285,7 +275,7 @@ public:
r = get_frame(texture, buffer, do_buffer);
if (r != 0)
{
return -1;
return EXIT_FAILURE;
}
switch (mode)
......@@ -331,7 +321,7 @@ public:
glXSwapBuffers(m_display, m_window);
#endif
print_info(mode, m_timer.time(Timer::MSEC), m_oclDevName);
print_info(mode, m_timer.getTimeMilli(), m_oclDevName);
}
......@@ -341,7 +331,7 @@ public:
return 10;
}
return 0;
return EXIT_SUCCESS;
}
protected:
......@@ -350,6 +340,7 @@ protected:
{
cv::Mat m(m_height, m_width, CV_8UC4);
m_timer.reset();
m_timer.start();
if (do_buffer)
......@@ -375,6 +366,7 @@ protected:
{
cv::UMat u;
m_timer.reset();
m_timer.start();
if (do_buffer)
......@@ -430,12 +422,12 @@ protected:
int pfmt = ChoosePixelFormat(m_hDC, &pfd);
if (pfmt == 0)
return -1;
return EXIT_FAILURE;
if (SetPixelFormat(m_hDC, pfmt, &pfd) == 0)
return -2;
return 0;
return EXIT_SUCCESS;
}
#endif
......@@ -473,23 +465,10 @@ private:
cv::String m_oclDevName;
};
static void help()
{
printf(
"\nSample demonstrating interoperability of OpenGL and OpenCL with OpenCV.\n"
"Hot keys: \n"
" SPACE - turn processing on/off\n"
" 1 - process GL data through OpenCV on CPU\n"
" 2 - process GL data through OpenCV on GPU (via OpenCL)\n"
" 9 - toggle use of GL texture/GL buffer\n"
" ESC - exit\n\n");
}
static const char* keys =
{
"{c camera | true | use camera or not}"
"{c camera | 0 | camera id }"
"{f file | | movie file name }"
"{h help | false | print help info }"
};
using namespace cv;
......@@ -498,29 +477,31 @@ using namespace std;
int main(int argc, char** argv)
{
cv::CommandLineParser parser(argc, argv, keys);
bool useCamera = parser.get<bool>("camera");
int camera_id = parser.get<int>("camera");
string file = parser.get<string>("file");
bool showHelp = parser.get<bool>("help");
if (showHelp)
{
help();
return 0;
}
parser.about(
"\nA sample program demonstrating interoperability of OpenGL and OpenCL with OpenCV.\n\n"
"Hot keys: \n"
" SPACE - turn processing on/off\n"
" 1 - process GL data through OpenCV on CPU\n"
" 2 - process GL data through OpenCV on GPU (via OpenCL)\n"
" 9 - toggle use of GL texture/GL buffer\n"
" ESC - exit\n\n");
parser.printMessage();
cv::VideoCapture cap;
if (useCamera)
cap.open(0);
if (file.empty())
cap.open(camera_id);
else
cap.open(file.c_str());
if (!cap.isOpened())
{
printf("can not open camera or video file\n");
return -1;
return EXIT_FAILURE;
}
int width = (int)cap.get(CAP_PROP_FRAME_WIDTH);
......
......@@ -22,54 +22,6 @@
#define SAFE_RELEASE(p) if (p) { p->Release(); p = NULL; }
class Timer
{
public:
enum UNITS
{
USEC = 0,
MSEC,
SEC
};
Timer() : m_t0(0), m_diff(0)
{
m_tick_frequency = (float)cv::getTickFrequency();
m_unit_mul[USEC] = 1000000;
m_unit_mul[MSEC] = 1000;
m_unit_mul[SEC] = 1;
}
void clear()
{
m_t0 = m_diff = 0;
}
void start()
{
m_t0 = cv::getTickCount();
}
void stop()
{
m_diff = cv::getTickCount() - m_t0;
}
float time(UNITS u = MSEC)
{
float sec = m_diff / m_tick_frequency;
return sec * m_unit_mul[u];
}
public:
float m_tick_frequency;
int64 m_t0;
int64 m_diff;
int m_unit_mul[3];
};
class WinApp
{
public:
......@@ -253,18 +205,18 @@ protected:
virtual void idle() = 0;
#if defined(_WIN32)
HINSTANCE m_hInstance;
HWND m_hWnd;
HINSTANCE m_hInstance;
HWND m_hWnd;
#elif defined(__linux__)
Display* m_display;
XVisualInfo* m_visual_info;
Window m_window;
long m_event_mask;
Atom m_WM_DELETE_WINDOW;
bool m_end_loop;
Display* m_display;
XVisualInfo* m_visual_info;
Window m_window;
long m_event_mask;
Atom m_WM_DELETE_WINDOW;
bool m_end_loop;
#endif
int m_width;
int m_height;
std::string m_window_name;
Timer m_timer;
int m_width;
int m_height;
std::string m_window_name;
cv::TickMeter m_timer;
};
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