提交 9e3a2970 编写于 作者: A Anatoly Baksheev

Viz code beautification

上级 efcc3412
......@@ -108,10 +108,9 @@ namespace cv
void remove(const String &window_name);
static VizAccessor * instance_;
static bool is_instantiated_;
struct VizAccessorImpl;
static VizAccessorImpl * impl_;
VizAccessorImpl * impl_;
friend class Viz3d;
};
......
......@@ -48,9 +48,6 @@
#include "precomp.hpp"
using namespace cv;
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::Initialize()
{
......@@ -78,11 +75,11 @@ void cv::viz::InteractorStyle::Initialize()
}
//////////////////////////////////////////////////////////////////////////////////////////////
void cv::viz::InteractorStyle::saveScreenshot(const std::string &file)
void cv::viz::InteractorStyle::saveScreenshot(const String &file)
{
FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
wif_->SetInput(Interactor->GetRenderWindow());
wif_->Modified(); // Update the WindowToImageFilter
wif_->Modified(); // Update the WindowToImageFilter
snapshot_writer_->Modified();
snapshot_writer_->SetFileName(file.c_str());
snapshot_writer_->Write();
......@@ -117,30 +114,19 @@ void cv::viz::InteractorStyle::OnChar()
FindPokedRenderer(Interactor->GetEventPosition()[0], Interactor->GetEventPosition()[1]);
if (Interactor->GetKeyCode() >= '0' && Interactor->GetKeyCode() <= '9')
return;
std::string key(Interactor->GetKeySym());
if (key.find("XF86ZoomIn") != std::string::npos)
String key(Interactor->GetKeySym());
if (key.find("XF86ZoomIn") != String::npos)
zoomIn();
else if (key.find("XF86ZoomOut") != std::string::npos)
else if (key.find("XF86ZoomOut") != String::npos)
zoomOut();
int keymod = false;
switch (modifier_)
{
case KB_MOD_ALT:
{
keymod = Interactor->GetAltKey();
break;
}
case KB_MOD_CTRL:
{
keymod = Interactor->GetControlKey();
break;
}
case KB_MOD_SHIFT:
{
keymod = Interactor->GetShiftKey();
break;
}
case KB_MOD_ALT: keymod = Interactor->GetAltKey(); break;
case KB_MOD_CTRL: keymod = Interactor->GetControlKey(); break;
case KB_MOD_SHIFT: keymod = Interactor->GetShiftKey(); break;
}
switch (Interactor->GetKeyCode())
......@@ -202,7 +188,6 @@ bool cv::viz::InteractorStyle::getControlKey() { return Interactor->GetControlKe
void
cv::viz::InteractorStyle::OnKeyDown()
{
CV_Assert("Interactor style not initialized. Please call Initialize() before continuing" && init_);
CV_Assert("No renderer given! Use SetRendererCollection() before continuing." && renderer_);
......@@ -274,42 +259,40 @@ cv::viz::InteractorStyle::OnKeyDown()
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
vtkCollectionSimpleIterator ait;
for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
{
for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
{
vtkActor* apart = reinterpret_cast <vtkActor*>(path->GetLastNode()->GetViewProp());
apart->GetProperty()->SetRepresentationToPoints();
}
}
break;
}
// Save a PNG snapshot with the current screen
case 'j': case 'J':
{
char cam_fn[80], snapshot_fn[80];
unsigned t = static_cast<unsigned>(time(0));
sprintf(snapshot_fn, "screenshot-%d.png" , t);
saveScreenshot(snapshot_fn);
sprintf(cam_fn, "screenshot-%d.cam", t);
ofstream ofs_cam;
ofs_cam.open(cam_fn);
unsigned int t = static_cast<unsigned int>(time(0));
String png_file = cv::format("screenshot-%d.png", t);
String cam_file = cv::format("screenshot-%d.cam", t);
vtkSmartPointer<vtkCamera> cam = Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->GetActiveCamera();
double clip[2], focal[3], pos[3], view[3];
cam->GetClippingRange(clip);
cam->GetFocalPoint(focal);
cam->GetPosition(pos);
cam->GetViewUp(view);
int *win_pos = Interactor->GetRenderWindow()->GetPosition();
int *win_size = Interactor->GetRenderWindow()->GetSize();
ofs_cam << clip[0] << "," << clip[1] << "/" << focal[0] << "," << focal[1] << "," << focal[2] << "/" <<
pos[0] << "," << pos[1] << "," << pos[2] << "/" << view[0] << "," << view[1] << "," << view[2] << "/" <<
cam->GetViewAngle() / 180.0 * CV_PI << "/" << win_size[0] << "," << win_size[1] << "/" << win_pos[0] << "," << win_pos[1]
<< endl;
Vec2d clip;
Vec3d focal, pos, view;
cam->GetClippingRange(clip.val);
cam->GetFocalPoint(focal.val);
cam->GetPosition(pos.val);
cam->GetViewUp(view.val);
Vec2i win_pos(Interactor->GetRenderWindow()->GetPosition());
Vec2i win_size(Interactor->GetRenderWindow()->GetSize());
double angle = cam->GetViewAngle() / 180.0 * CV_PI;
String data = cv::format("%f,%f/%f,%f,%f/%f,%f,%f/%f,%f,%f/%f/%d,%d/%d,%d", clip[0],clip[1], focal[0],focal[1],focal[2],
pos[0],pos[1],pos[2], view[0],view[1], view[2], angle , win_size[0],win_size[1], win_pos[0], win_pos[1]);
saveScreenshot(png_file);
ofstream ofs_cam(cam_file.c_str());
ofs_cam << data.c_str() << endl;
ofs_cam.close();
std::cout << "Screenshot (" << snapshot_fn << ") and camera information (" << cam_fn << ") successfully captured." << std::endl;
cout << "Screenshot (" << png_file.c_str() << ") and camera information (" << cam_file.c_str() << ") successfully captured." << endl;
break;
}
// display current camera settings/parameters
......@@ -354,7 +337,6 @@ cv::viz::InteractorStyle::OnKeyDown()
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
vtkCollectionSimpleIterator ait;
for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
{
for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
{
vtkActor* apart = reinterpret_cast <vtkActor*>(path->GetLastNode()->GetViewProp());
......@@ -362,7 +344,6 @@ cv::viz::InteractorStyle::OnKeyDown()
if (psize < 63.0f)
apart->GetProperty()->SetPointSize(psize + 1.0f);
}
}
}
break;
}
......@@ -375,7 +356,6 @@ cv::viz::InteractorStyle::OnKeyDown()
vtkSmartPointer<vtkActorCollection> ac = CurrentRenderer->GetActors();
vtkCollectionSimpleIterator ait;
for (ac->InitTraversal(ait); vtkActor* actor = ac->GetNextActor(ait); )
{
for (actor->InitPathTraversal(); vtkAssemblyPath* path = actor->GetNextPath(); )
{
vtkActor* apart = static_cast<vtkActor*>(path->GetLastNode()->GetViewProp());
......@@ -383,7 +363,6 @@ cv::viz::InteractorStyle::OnKeyDown()
if (psize > 1.0f)
apart->GetProperty()->SetPointSize(psize - 1.0f);
}
}
}
break;
}
......@@ -460,9 +439,7 @@ cv::viz::InteractorStyle::OnKeyDown()
case 'o': case 'O':
{
vtkSmartPointer<vtkCamera> cam = CurrentRenderer->GetActiveCamera();
int flag = cam->GetParallelProjection();
cam->SetParallelProjection(!flag);
cam->SetParallelProjection(!cam->GetParallelProjection());
CurrentRenderer->SetActiveCamera(cam);
CurrentRenderer->Render();
break;
......@@ -499,18 +476,14 @@ cv::viz::InteractorStyle::OnKeyDown()
// if a valid transformation was found, use it otherwise fall back to default view point.
if (found_transformation)
{
vtkProp3D * actor = vtkProp3D::SafeDownCast(it->second);
cam->SetPosition(actor->GetUserMatrix()->GetElement(0, 3),
actor->GetUserMatrix()->GetElement(1, 3),
actor->GetUserMatrix()->GetElement(2, 3));
const vtkMatrix4x4* m = vtkProp3D::SafeDownCast(it->second)->GetUserMatrix();
cam->SetFocalPoint(actor->GetUserMatrix()->GetElement(0, 3) - actor->GetUserMatrix()->GetElement(0, 2),
actor->GetUserMatrix()->GetElement(1, 3) - actor->GetUserMatrix()->GetElement(1, 2),
actor->GetUserMatrix()->GetElement(2, 3) - actor->GetUserMatrix()->GetElement(2, 2));
cam->SetFocalPoint(m->GetElement(0, 3) - m->GetElement(0, 2),
m->GetElement(1, 3) - m->GetElement(1, 2),
m->GetElement(2, 3) - m->GetElement(2, 2));
cam->SetViewUp(actor->GetUserMatrix()->GetElement(0, 1),
actor->GetUserMatrix()->GetElement(1, 1),
actor->GetUserMatrix()->GetElement(2, 1));
cam->SetViewUp (m->GetElement(0, 1), m->GetElement(1, 1), m->GetElement(2, 1));
cam->SetPosition(m->GetElement(0, 3), m->GetElement(1, 3), m->GetElement(2, 3));
}
else
{
......@@ -712,11 +685,8 @@ void cv::viz::InteractorStyle::OnTimer()
Interactor->Render();
}
namespace cv
namespace cv { namespace viz
{
namespace viz
{
//Standard VTK macro for *New()
vtkStandardNewMacro(InteractorStyle)
}
}
//Standard VTK macro for *New()
vtkStandardNewMacro(InteractorStyle)
}}
......@@ -57,16 +57,9 @@ namespace cv
{
public:
enum KeyboardModifier
{
KB_MOD_ALT,
KB_MOD_CTRL,
KB_MOD_SHIFT
};
enum KeyboardModifier { KB_MOD_ALT, KB_MOD_CTRL, KB_MOD_SHIFT };
static InteractorStyle *New();
InteractorStyle() {}
virtual ~InteractorStyle() {}
// this macro defines Superclass, the isA functionality and the safe downcast method
......@@ -75,32 +68,24 @@ namespace cv
/** \brief Initialization routine. Must be called before anything else. */
virtual void Initialize();
inline void setWidgetActorMap(const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; }
void setWidgetActorMap(const Ptr<WidgetActorMap>& actors) { widget_actor_map_ = actors; }
void setRenderer(vtkSmartPointer<vtkRenderer>& ren) { renderer_ = ren; }
void registerMouseCallback(void (*callback)(const MouseEvent&, void*), void* cookie = 0);
void registerKeyboardCallback(void (*callback)(const KeyboardEvent&, void*), void * cookie = 0);
void saveScreenshot(const std::string &file);
void saveScreenshot(const String &file);
/** \brief Change the default keyboard modified from ALT to a different special key.*/
inline void setKeyboardModifier(const KeyboardModifier &modifier) { modifier_ = modifier; }
protected:
private:
/** \brief Set to true after initialization is complete. */
bool init_;
/** \brief Collection of vtkRenderers stored internally. */
vtkSmartPointer<vtkRenderer> renderer_;
Ptr<WidgetActorMap> widget_actor_map_;
/** \brief Actor map stored internally. */
cv::Ptr<WidgetActorMap> widget_actor_map_;
/** \brief The current window width/height. */
Vec2i win_size_;
/** \brief The current window position x/y. */
Vec2i win_pos_;
/** \brief The maximum resizeable window width/height. */
Vec2i max_win_size_;
/** \brief A PNG writer for screenshot captures. */
......
......@@ -128,6 +128,7 @@
#include <opencv2/core.hpp>
#include <opencv2/viz.hpp>
#include <opencv2/viz/widget_accessor.hpp>
#include <opencv2/core/utility.hpp>
namespace cv
{
......
......@@ -50,18 +50,9 @@
cv::Affine3f cv::viz::makeTransformToGlobal(const Vec3f& axis_x, const Vec3f& axis_y, const Vec3f& axis_z, const Vec3f& origin)
{
Affine3f::Mat3 R;
R.val[0] = axis_x.val[0];
R.val[3] = axis_x.val[1];
R.val[6] = axis_x.val[2];
R.val[1] = axis_y.val[0];
R.val[4] = axis_y.val[1];
R.val[7] = axis_y.val[2];
R.val[2] = axis_z.val[0];
R.val[5] = axis_z.val[1];
R.val[8] = axis_z.val[2];
Affine3f::Mat3 R(axis_x[0], axis_y[0], axis_z[0],
axis_x[1], axis_y[1], axis_z[1],
axis_x[2], axis_y[2], axis_z[2]);
return Affine3f(R, origin);
}
......@@ -73,22 +64,7 @@ cv::Affine3f cv::viz::makeCameraPose(const Vec3f& position, const Vec3f& focal_p
Vec3f u = normalize(y_dir.cross(n));
Vec3f v = n.cross(u);
Matx44f pose_mat = Matx44f::zeros();
pose_mat(0,0) = u[0];
pose_mat(0,1) = u[1];
pose_mat(0,2) = u[2];
pose_mat(1,0) = v[0];
pose_mat(1,1) = v[1];
pose_mat(1,2) = v[2];
pose_mat(2,0) = n[0];
pose_mat(2,1) = n[1];
pose_mat(2,2) = n[2];
pose_mat(3,0) = position[0];
pose_mat(3,1) = position[1];
pose_mat(3,2) = position[2];
pose_mat(3,3) = 1.0f;
pose_mat = pose_mat.t();
return pose_mat;
return makeTransformToGlobal(u, v, n, position);
}
vtkSmartPointer<vtkMatrix4x4> cv::viz::convertToVtkMatrix(const cv::Matx44f &m)
......@@ -109,36 +85,31 @@ cv::Matx44f cv::viz::convertToMatx(const vtkSmartPointer<vtkMatrix4x4>& vtk_matr
return m;
}
namespace cv
namespace cv { namespace viz
{
namespace viz
template<typename _Tp> Vec<_Tp, 3>* vtkpoints_data(vtkSmartPointer<vtkPoints>& points);
template<> Vec3f* vtkpoints_data<float>(vtkSmartPointer<vtkPoints>& points)
{
template<typename _Tp> Vec<_Tp, 3>* vtkpoints_data(vtkSmartPointer<vtkPoints>& points);
template<> Vec3f* vtkpoints_data<float>(vtkSmartPointer<vtkPoints>& points)
{
CV_Assert(points->GetDataType() == VTK_FLOAT);
vtkDataArray *data = points->GetData();
float *pointer = static_cast<vtkFloatArray*>(data)->GetPointer(0);
return reinterpret_cast<Vec3f*>(pointer);
}
template<> Vec3d* vtkpoints_data<double>(vtkSmartPointer<vtkPoints>& points)
{
CV_Assert(points->GetDataType() == VTK_DOUBLE);
vtkDataArray *data = points->GetData();
double *pointer = static_cast<vtkDoubleArray*>(data)->GetPointer(0);
return reinterpret_cast<Vec3d*>(pointer);
}
CV_Assert(points->GetDataType() == VTK_FLOAT);
vtkDataArray *data = points->GetData();
float *pointer = static_cast<vtkFloatArray*>(data)->GetPointer(0);
return reinterpret_cast<Vec3f*>(pointer);
}
}
template<> Vec3d* vtkpoints_data<double>(vtkSmartPointer<vtkPoints>& points)
{
CV_Assert(points->GetDataType() == VTK_DOUBLE);
vtkDataArray *data = points->GetData();
double *pointer = static_cast<vtkDoubleArray*>(data)->GetPointer(0);
return reinterpret_cast<Vec3d*>(pointer);
}
}}
///////////////////////////////////////////////////////////////////////////////////////////////
/// Viz accessor implementation
cv::viz::VizAccessor * cv::viz::VizAccessor::instance_ = 0;
bool cv::viz::VizAccessor::is_instantiated_ = false;
cv::viz::VizAccessor::VizAccessorImpl * cv::viz::VizAccessor::impl_ = 0;
struct cv::viz::VizAccessor::VizAccessorImpl
{
......@@ -146,33 +117,22 @@ struct cv::viz::VizAccessor::VizAccessorImpl
};
cv::viz::VizAccessor::VizAccessor() { impl_ = new cv::viz::VizAccessor::VizAccessorImpl;}
cv::viz::VizAccessor::~VizAccessor()
{
if(impl_)
{
delete impl_;
impl_ = 0;
}
}
cv::viz::VizAccessor::~VizAccessor() { delete impl_; }
cv::viz::VizAccessor & cv::viz::VizAccessor::getInstance()
{
if (!is_instantiated_)
{
if (!instance_)
instance_ = new VizAccessor();
is_instantiated_ = true;
}
return *instance_;
}
void cv::viz::VizAccessor::release()
{
if (is_instantiated_)
if (instance_)
{
delete instance_;
instance_ = 0;
is_instantiated_ = false;
}
}
......@@ -183,18 +143,15 @@ cv::viz::Viz3d cv::viz::VizAccessor::get(const String & window_name)
generateWindowName(window_name, name);
VizMap::iterator vm_itr = impl_->viz_map.find(name);
bool exists = vm_itr != impl_->viz_map.end();
if (exists) return vm_itr->second;
else return Viz3d(window_name);
return vm_itr != impl_->viz_map.end() ? vm_itr->second : Viz3d(window_name);
}
void cv::viz::VizAccessor::add(Viz3d window)
{
String window_name = window.getWindowName();
VizMap::iterator vm_itr = impl_->viz_map.find(window_name);
bool exists = vm_itr != impl_->viz_map.end();
if (exists) return ;
impl_->viz_map.insert(VizPair(window_name, window));
if (vm_itr == impl_->viz_map.end())
impl_->viz_map.insert(VizPair(window_name, window));
}
void cv::viz::VizAccessor::remove(const String &window_name)
......@@ -204,21 +161,24 @@ void cv::viz::VizAccessor::remove(const String &window_name)
generateWindowName(window_name, name);
VizMap::iterator vm_itr = impl_->viz_map.find(name);
bool exists = vm_itr != impl_->viz_map.end();
if (!exists) return ;
impl_->viz_map.erase(vm_itr);
if (vm_itr != impl_->viz_map.end())
impl_->viz_map.erase(vm_itr);
}
void cv::viz::VizAccessor::generateWindowName(const String &window_name, String &output)
{
output = "Viz";
// Already is Viz
if (window_name == output) return;
if (window_name == output)
return;
String prefixed = output + " - ";
if (window_name.substr(0, prefixed.length()) == prefixed) output = window_name; // Already has "Viz - "
else if (window_name.substr(0, output.length()) == output) output = prefixed + window_name; // Doesn't have prefix
else output = (window_name == "" ? output : prefixed + window_name);
if (window_name.substr(0, prefixed.length()) == prefixed)
output = window_name; // Already has "Viz - "
else if (window_name.substr(0, output.length()) == output)
output = prefixed + window_name; // Doesn't have prefix
else
output = (window_name == "" ? output : prefixed + window_name);
}
cv::viz::Viz3d cv::viz::get(const String &window_name)
......
......@@ -47,9 +47,6 @@
//M*/
#include "precomp.hpp"
#include "opencv2/core/utility.hpp"
#include <vtkRenderWindowInteractor.h>
#if 1 || !defined __APPLE__
vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew()
......@@ -60,9 +57,7 @@ vtkRenderWindowInteractor* vtkRenderWindowInteractorFixNew()
/////////////////////////////////////////////////////////////////////////////////////////////
cv::viz::Viz3d::VizImpl::VizImpl(const String &name)
: style_(vtkSmartPointer<cv::viz::InteractorStyle>::New())
, widget_actor_map_(new WidgetActorMap)
, s_lastDone_(0.0)
: style_(vtkSmartPointer<cv::viz::InteractorStyle>::New()) , widget_actor_map_(new WidgetActorMap), s_lastDone_(0.0)
{
renderer_ = vtkSmartPointer<vtkRenderer>::New();
......@@ -127,7 +122,8 @@ cv::viz::Viz3d::VizImpl::~VizImpl()
{
if (interactor_)
interactor_->DestroyTimer(timer_id_);
if (renderer_) renderer_->Clear();
if (renderer_)
renderer_->Clear();
}
/////////////////////////////////////////////////////////////////////////////////////////////
......@@ -394,7 +390,7 @@ cv::viz::Camera cv::viz::Viz3d::VizImpl::getCamera() const
Size window_size(renderer_->GetRenderWindow()->GetSize()[0],
renderer_->GetRenderWindow()->GetSize()[1]);
double aspect_ratio = static_cast<double>(window_size.width) / static_cast<double>(window_size.height);
double aspect_ratio = window_size.width / (double)window_size.height;
Matx44f proj_matrix = convertToMatx(active_camera.GetProjectionTransformMatrix(aspect_ratio, -1.0f, 1.0f));
Camera camera(proj_matrix, window_size);
......
......@@ -124,10 +124,7 @@ private:
struct ExitMainLoopTimerCallback : public vtkCommand
{
static ExitMainLoopTimerCallback* New()
{
return new ExitMainLoopTimerCallback;
}
static ExitMainLoopTimerCallback* New() { return new ExitMainLoopTimerCallback; }
virtual void Execute(vtkObject* vtkNotUsed(caller), unsigned long event_id, void* call_data)
{
if (event_id != vtkCommand::TimerEvent)
......@@ -146,10 +143,7 @@ private:
struct ExitCallback : public vtkCommand
{
static ExitCallback* New()
{
return new ExitCallback;
}
static ExitCallback* New() { return new ExitCallback; }
virtual void Execute(vtkObject*, unsigned long event_id, void*)
{
if (event_id == vtkCommand::ExitEvent)
......@@ -188,21 +182,7 @@ private:
bool removeActorFromRenderer(const vtkSmartPointer<vtkProp> &actor);
/** \brief Internal method. Creates a vtk actor from a vtk polydata object.
* \param[in] data the vtk polydata object to create an actor for
* \param[out] actor the resultant vtk actor object
* \param[in] use_scalars set scalar properties to the mapper if it exists in the data. Default: true.
*/
void createActorFromVTKDataSet(const vtkSmartPointer<vtkDataSet> &data, vtkSmartPointer<vtkLODActor> &actor, bool use_scalars = true);
/** \brief Updates a set of cells (vtkIdTypeArray) if the number of points in a cloud changes
* \param[out] cells the vtkIdTypeArray object (set of cells) to update
* \param[out] initcells a previously saved set of cells. If the number of points in the current cloud is
* higher than the number of cells in \a cells, and initcells contains enough data, then a copy from it
* will be made instead of regenerating the entire array.
* \param[in] nr_points the number of points in the new cloud. This dictates how many cells we need to
* generate
*/
void updateCells(vtkSmartPointer<vtkIdTypeArray> &cells, vtkSmartPointer<vtkIdTypeArray> &initcells, vtkIdType nr_points);
};
......
......@@ -75,12 +75,12 @@ void tutorial3(bool camera_pov)
myWindow.spin();
}
TEST(Viz_viz3d, tutorial3_global_view)
TEST(Viz_viz3d, DISABLED_tutorial3_global_view)
{
tutorial3(false);
}
TEST(Viz_viz3d, tutorial3_camera_view)
TEST(Viz_viz3d, DISABLED_tutorial3_camera_view)
{
tutorial3(true);
}
......@@ -96,18 +96,18 @@ TEST(Viz_viz3d, develop)
cv::viz::WMesh bunny_widget(bunny_mesh);
bunny_widget.setColor(cv::viz::Color::cyan());
cam_1 = cv::viz::WCameraPosition(cv::Vec2f(0.6, 0.4), 0.2, cv::viz::Color::green());
cam_1 = cv::viz::WCameraPosition(cv::Vec2f(0.6f, 0.4f), 0.2, cv::viz::Color::green());
cam_coordinates = cv::viz::WCameraPosition(0.2);
viz.showWidget("bunny", bunny_widget);
viz.showWidget("cam_1", cam_1, viz::makeCameraPose(Point3f(1.0,0.0,0.0), Point3f(0.0,0.0,0.0), Point3f(0.0,1.0,0.0)));
viz.showWidget("cam_coordinate", cam_coordinates, viz::makeCameraPose(Point3f(1.0,0.0,0.0), Point3f(0.0,0.0,0.0), Point3f(0.0,1.0,0.0)));
viz.showWidget("cam_1", cam_1, viz::makeCameraPose(Point3f(1.f,0.f,0.f), Point3f(0.f,0.f,0.f), Point3f(0.f,1.f,0.f)));
viz.showWidget("cam_coordinate", cam_coordinates, viz::makeCameraPose(Point3f(1.f,0.f,0.f), Point3f(0.f,0.f,0.f), Point3f(0.f,1.f,0.f)));
std::vector<Affine3f> cam_path;
for (int i = 0, j = 0; i <= 360; ++i, j+=5)
{
cam_path.push_back(viz::makeCameraPose(Vec3d(0.5*cos(double(i)*CV_PI/180.0), 0.5*sin(double(j)*CV_PI/180.0), 0.5*sin(double(i)*CV_PI/180.0)), Vec3f(0.f, 0.f, 0.f), Vec3f(0.f, 1.f, 0.f)));
cam_path.push_back(viz::makeCameraPose(Vec3d(0.5*cos(i*CV_PI/180.0), 0.5*sin(j*CV_PI/180.0), 0.5*sin(i*CV_PI/180.0)), Vec3f(0.f, 0.f, 0.f), Vec3f(0.f, 1.f, 0.f)));
}
int path_counter = 0;
......
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