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体验新版 GitCode,发现更多精彩内容 >>
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892684eb
编写于
5月 21, 2015
作者:
V
Vladimir Dudnik
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-0
samples/directx/d3d10_interop.cpp
samples/directx/d3d10_interop.cpp
+8
-0
samples/directx/d3d11_interop.cpp
samples/directx/d3d11_interop.cpp
+8
-0
samples/directx/d3d9_interop.cpp
samples/directx/d3d9_interop.cpp
+8
-0
samples/directx/d3d9ex_interop.cpp
samples/directx/d3d9ex_interop.cpp
+8
-0
未找到文件。
samples/directx/d3d10_interop.cpp
浏览文件 @
892684eb
...
@@ -16,6 +16,14 @@
...
@@ -16,6 +16,14 @@
using
namespace
std
;
using
namespace
std
;
using
namespace
cv
;
using
namespace
cv
;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class
D3D10WinApp
:
public
D3DSample
class
D3D10WinApp
:
public
D3DSample
{
{
public:
public:
...
...
samples/directx/d3d11_interop.cpp
浏览文件 @
892684eb
...
@@ -16,6 +16,14 @@
...
@@ -16,6 +16,14 @@
using
namespace
std
;
using
namespace
std
;
using
namespace
cv
;
using
namespace
cv
;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class
D3D11WinApp
:
public
D3DSample
class
D3D11WinApp
:
public
D3DSample
{
{
public:
public:
...
...
samples/directx/d3d9_interop.cpp
浏览文件 @
892684eb
...
@@ -16,6 +16,14 @@
...
@@ -16,6 +16,14 @@
using
namespace
std
;
using
namespace
std
;
using
namespace
cv
;
using
namespace
cv
;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class
D3D9WinApp
:
public
D3DSample
class
D3D9WinApp
:
public
D3DSample
{
{
public:
public:
...
...
samples/directx/d3d9ex_interop.cpp
浏览文件 @
892684eb
...
@@ -16,6 +16,14 @@
...
@@ -16,6 +16,14 @@
using
namespace
std
;
using
namespace
std
;
using
namespace
cv
;
using
namespace
cv
;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class
D3D9ExWinApp
:
public
D3DSample
class
D3D9ExWinApp
:
public
D3DSample
{
{
public:
public:
...
...
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