提交 892684eb 编写于 作者: V Vladimir Dudnik

add short description

上级 af806bc8
...@@ -16,6 +16,14 @@ ...@@ -16,6 +16,14 @@
using namespace std; using namespace std;
using namespace cv; using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D10WinApp : public D3DSample class D3D10WinApp : public D3DSample
{ {
public: public:
......
...@@ -16,6 +16,14 @@ ...@@ -16,6 +16,14 @@
using namespace std; using namespace std;
using namespace cv; using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D11WinApp : public D3DSample class D3D11WinApp : public D3DSample
{ {
public: public:
......
...@@ -16,6 +16,14 @@ ...@@ -16,6 +16,14 @@
using namespace std; using namespace std;
using namespace cv; using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D9WinApp : public D3DSample class D3D9WinApp : public D3DSample
{ {
public: public:
......
...@@ -16,6 +16,14 @@ ...@@ -16,6 +16,14 @@
using namespace std; using namespace std;
using namespace cv; using namespace cv;
/*
// Sample demonstrating interoperability of OpenCV UMat with Direct X surface
// At first, the data obtained from video file or camera and
// placed onto Direct X surface,
// following mapping of this Direct X surface to OpenCV UMat and call cv::Blur
// function. The result is mapped back to Direct X surface and rendered through
// Direct X API.
*/
class D3D9ExWinApp : public D3DSample class D3D9ExWinApp : public D3DSample
{ {
public: public:
......
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