提交 79dc0ed1 编写于 作者: A Alexander Alekhin

docs: intro formatting update, minor cleanup

上级 d9b8a9d9
......@@ -107,7 +107,7 @@ RECURSIVE = YES
EXCLUDE =
EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = *.inl.hpp *.impl.hpp *_detail.hpp */cudev/**/detail/*.hpp *.m */opencl/runtime/*
EXCLUDE_SYMBOLS = cv::DataType<*> cv::traits::* int void CV__*
EXCLUDE_SYMBOLS = cv::DataType<*> cv::traits::* int void CV__* T __CV*
EXAMPLE_PATH = @CMAKE_DOXYGEN_EXAMPLE_PATH@
EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = YES
......@@ -250,6 +250,8 @@ PREDEFINED = __cplusplus=1 \
CV_DEFAULT(x)=" = x" \
CV_NEON=1 \
CV_SSE2=1 \
CV__DEBUG_NS_BEGIN= \
CV__DEBUG_NS_END= \
CV_DEPRECATED=
EXPAND_AS_DEFINED =
SKIP_FUNCTION_MACROS = YES
......
......@@ -3,27 +3,26 @@ Introduction {#intro}
OpenCV (Open Source Computer Vision Library: <http://opencv.org>) is an open-source BSD-licensed
library that includes several hundreds of computer vision algorithms. The document describes the
so-called OpenCV 2.x API, which is essentially a C++ API, as opposed to the C-based OpenCV 1.x API.
The latter is described in opencv1x.pdf.
so-called OpenCV 2.x API, which is essentially a C++ API, as opposed to the C-based OpenCV 1.x API
(C API is deprecated and not tested with "C" compiler since OpenCV 2.4 releases)
OpenCV has a modular structure, which means that the package includes several shared or static
libraries. The following modules are available:
- @ref core - a compact module defining basic data structures, including the dense
- @ref core (**core**) - a compact module defining basic data structures, including the dense
multi-dimensional array Mat and basic functions used by all other modules.
- @ref imgproc - an image processing module that includes linear and non-linear image filtering,
- @ref imgproc (**imgproc**) - an image processing module that includes linear and non-linear image filtering,
geometrical image transformations (resize, affine and perspective warping, generic table-based
remapping), color space conversion, histograms, and so on.
- **video** - a video analysis module that includes motion estimation, background subtraction,
- @ref video (**video**) - a video analysis module that includes motion estimation, background subtraction,
and object tracking algorithms.
- **calib3d** - basic multiple-view geometry algorithms, single and stereo camera calibration,
- @ref calib3d (**calib3d**) - basic multiple-view geometry algorithms, single and stereo camera calibration,
object pose estimation, stereo correspondence algorithms, and elements of 3D reconstruction.
- **features2d** - salient feature detectors, descriptors, and descriptor matchers.
- **objdetect** - detection of objects and instances of the predefined classes (for example,
- @ref features2d (**features2d**) - salient feature detectors, descriptors, and descriptor matchers.
- @ref objdetect (**objdetect**) - detection of objects and instances of the predefined classes (for example,
faces, eyes, mugs, people, cars, and so on).
- **highgui** - an easy-to-use interface to simple UI capabilities.
- @ref videoio - an easy-to-use interface to video capturing and video codecs.
- **gpu** - GPU-accelerated algorithms from different OpenCV modules.
- @ref highgui (**highgui**) - an easy-to-use interface to simple UI capabilities.
- @ref videoio (**videoio**) - an easy-to-use interface to video capturing and video codecs.
- ... some other helper modules, such as FLANN and Google test wrappers, Python bindings, and
others.
......@@ -35,36 +34,37 @@ API Concepts
### cv Namespace
All the OpenCV classes and functions are placed into the cv namespace. Therefore, to access this
functionality from your code, use the cv:: specifier or using namespace cv; directive:
@code
All the OpenCV classes and functions are placed into the `cv` namespace. Therefore, to access this
functionality from your code, use the `cv::` specifier or `using namespace cv;` directive:
```.cpp
#include "opencv2/core.hpp"
...
cv::Mat H = cv::findHomography(points1, points2, CV_RANSAC, 5);
cv::Mat H = cv::findHomography(points1, points2, cv::RANSAC, 5);
...
@endcode
```
or :
~~~
```.cpp
#include "opencv2/core.hpp"
using namespace cv;
...
Mat H = findHomography(points1, points2, CV_RANSAC, 5 );
Mat H = findHomography(points1, points2, RANSAC, 5 );
...
~~~
```
Some of the current or future OpenCV external names may conflict with STL or other libraries. In
this case, use explicit namespace specifiers to resolve the name conflicts:
@code
```.cpp
Mat a(100, 100, CV_32F);
randu(a, Scalar::all(1), Scalar::all(std::rand()));
cv::log(a, a);
a /= std::log(2.);
@endcode
```
### Automatic Memory Management
OpenCV handles all the memory automatically.
First of all, std::vector, Mat, and other data structures used by the functions and methods have
First of all, std::vector, cv::Mat, and other data structures used by the functions and methods have
destructors that deallocate the underlying memory buffers when needed. This means that the
destructors do not always deallocate the buffers as in case of Mat. They take into account possible
data sharing. A destructor decrements the reference counter associated with the matrix data buffer.
......@@ -73,7 +73,7 @@ structures refer to the same buffer. Similarly, when a Mat instance is copied, n
really copied. Instead, the reference counter is incremented to memorize that there is another owner
of the same data. There is also the Mat::clone method that creates a full copy of the matrix data.
See the example below:
@code
```.cpp
// create a big 8Mb matrix
Mat A(1000, 1000, CV_64F);
......@@ -98,24 +98,24 @@ See the example below:
// finally, make a full copy of C. As a result, the big modified
// matrix will be deallocated, since it is not referenced by anyone
C = C.clone();
@endcode
```
You see that the use of Mat and other basic structures is simple. But what about high-level classes
or even user data types created without taking automatic memory management into account? For them,
OpenCV offers the Ptr template class that is similar to std::shared\_ptr from C++11. So, instead of
OpenCV offers the cv::Ptr template class that is similar to std::shared_ptr from C++11. So, instead of
using plain pointers:
@code
```.cpp
T* ptr = new T(...);
@endcode
```
you can use:
@code
```.cpp
Ptr<T> ptr(new T(...));
@endcode
```
or:
@code
```.cpp
Ptr<T> ptr = makePtr<T>(...);
@endcode
Ptr\<T\> encapsulates a pointer to a T instance and a reference counter associated with the pointer.
See the Ptr description for details.
```
`Ptr<T>` encapsulates a pointer to a T instance and a reference counter associated with the pointer.
See the cv::Ptr description for details.
### Automatic Allocation of the Output Data
......@@ -126,7 +126,7 @@ size and type of the output arrays are determined from the size and type of inpu
the functions take extra parameters that help to figure out the output array properties.
Example:
@code
```.cpp
#include "opencv2/imgproc.hpp"
#include "opencv2/highgui.hpp"
......@@ -138,7 +138,7 @@ Example:
if(!cap.isOpened()) return -1;
Mat frame, edges;
namedWindow("edges",1);
namedWindow("edges", WINDOW_AUTOSIZE);
for(;;)
{
cap >> frame;
......@@ -150,11 +150,11 @@ Example:
}
return 0;
}
@endcode
The array frame is automatically allocated by the \>\> operator since the video frame resolution and
```
The array frame is automatically allocated by the `>>` operator since the video frame resolution and
the bit-depth is known to the video capturing module. The array edges is automatically allocated by
the cvtColor function. It has the same size and the bit-depth as the input array. The number of
channels is 1 because the color conversion code COLOR\_BGR2GRAY is passed, which means a color to
channels is 1 because the color conversion code cv::COLOR_BGR2GRAY is passed, which means a color to
grayscale conversion. Note that frame and edges are allocated only once during the first execution
of the loop body since all the next video frames have the same resolution. If you somehow change the
video resolution, the arrays are automatically reallocated.
......@@ -184,11 +184,11 @@ within the 0..255 range:
\f[I(x,y)= \min ( \max (\textrm{round}(r), 0), 255)\f]
Similar rules are applied to 8-bit signed, 16-bit signed and unsigned types. This semantics is used
everywhere in the library. In C++ code, it is done using the saturate\_cast\<\> functions that
everywhere in the library. In C++ code, it is done using the `cv::saturate_cast<>` functions that
resemble standard C++ cast operations. See below the implementation of the formula provided above:
@code
```.cpp
I.at<uchar>(y, x) = saturate_cast<uchar>(r);
@endcode
```
where cv::uchar is an OpenCV 8-bit unsigned integer type. In the optimized SIMD code, such SSE2
instructions as paddusb, packuswb, and so on are used. They help achieve exactly the same behavior
as in C++ code.
......@@ -206,7 +206,7 @@ Because of this and also to simplify development of bindings for other languages
Matlab that do not have templates at all or have limited template capabilities, the current OpenCV
implementation is based on polymorphism and runtime dispatching over templates. In those places
where runtime dispatching would be too slow (like pixel access operators), impossible (generic
Ptr\<\> implementation), or just very inconvenient (saturate\_cast\<\>()) the current implementation
`cv::Ptr<>` implementation), or just very inconvenient (`cv::saturate_cast<>()`) the current implementation
introduces small template classes, methods, and functions. Anywhere else in the current OpenCV
version the use of templates is limited.
......@@ -223,25 +223,25 @@ is, array elements should have one of the following types:
- a tuple of several elements where all elements have the same type (one of the above). An array
whose elements are such tuples, are called multi-channel arrays, as opposite to the
single-channel arrays, whose elements are scalar values. The maximum possible number of
channels is defined by the CV\_CN\_MAX constant, which is currently set to 512.
channels is defined by the #CV_CN_MAX constant, which is currently set to 512.
For these basic types, the following enumeration is applied:
@code
```.cpp
enum { CV_8U=0, CV_8S=1, CV_16U=2, CV_16S=3, CV_32S=4, CV_32F=5, CV_64F=6 };
@endcode
```
Multi-channel (n-channel) types can be specified using the following options:
- CV_8UC1 ... CV_64FC4 constants (for a number of channels from 1 to 4)
- #CV_8UC1 ... #CV_64FC4 constants (for a number of channels from 1 to 4)
- CV_8UC(n) ... CV_64FC(n) or CV_MAKETYPE(CV_8U, n) ... CV_MAKETYPE(CV_64F, n) macros when
the number of channels is more than 4 or unknown at the compilation time.
@note `CV_32FC1 == CV_32F, CV_32FC2 == CV_32FC(2) == CV_MAKETYPE(CV_32F, 2)`, and
`CV_MAKETYPE(depth, n) == ((depth&7) + ((n-1)<<3)``. This means that the constant type is formed from the
@note `#CV_32FC1 == #CV_32F, #CV_32FC2 == #CV_32FC(2) == #CV_MAKETYPE(CV_32F, 2)`, and
`#CV_MAKETYPE(depth, n) == ((depth&7) + ((n-1)<<3)`. This means that the constant type is formed from the
depth, taking the lowest 3 bits, and the number of channels minus 1, taking the next
`log2(CV_CN_MAX)`` bits.
`log2(CV_CN_MAX)` bits.
Examples:
@code
```.cpp
Mat mtx(3, 3, CV_32F); // make a 3x3 floating-point matrix
Mat cmtx(10, 1, CV_64FC2); // make a 10x1 2-channel floating-point
// matrix (10-element complex vector)
......@@ -250,7 +250,7 @@ Examples:
Mat grayscale(image.size(), CV_MAKETYPE(image.depth(), 1)); // make a 1-channel image of
// the same size and same
// channel type as img
@endcode
```
Arrays with more complex elements cannot be constructed or processed using OpenCV. Furthermore, each
function or method can handle only a subset of all possible array types. Usually, the more complex
the algorithm is, the smaller the supported subset of formats is. See below typical examples of such
......@@ -270,13 +270,13 @@ extended in future based on user requests.
Many OpenCV functions process dense 2-dimensional or multi-dimensional numerical arrays. Usually,
such functions take cppMat as parameters, but in some cases it's more convenient to use
std::vector\<\> (for a point set, for example) or Matx\<\> (for 3x3 homography matrix and such). To
`std::vector<>` (for a point set, for example) or `cv::Matx<>` (for 3x3 homography matrix and such). To
avoid many duplicates in the API, special "proxy" classes have been introduced. The base "proxy"
class is InputArray. It is used for passing read-only arrays on a function input. The derived from
InputArray class OutputArray is used to specify an output array for a function. Normally, you should
class is cv::InputArray. It is used for passing read-only arrays on a function input. The derived from
InputArray class cv::OutputArray is used to specify an output array for a function. Normally, you should
not care of those intermediate types (and you should not declare variables of those types
explicitly) - it will all just work automatically. You can assume that instead of
InputArray/OutputArray you can always use Mat, std::vector\<\>, Matx\<\>, Vec\<\> or Scalar. When a
InputArray/OutputArray you can always use `Mat`, `std::vector<>`, `cv::Matx<>`, `cv::Vec<>` or `cv::Scalar`. When a
function has an optional input or output array, and you do not have or do not want one, pass
cv::noArray().
......@@ -291,28 +291,29 @@ The exceptions can be instances of the cv::Exception class or its derivatives. I
cv::Exception is a derivative of std::exception. So it can be gracefully handled in the code using
other standard C++ library components.
The exception is typically thrown either using the CV\_Error(errcode, description) macro, or its
printf-like CV\_Error\_(errcode, printf-spec, (printf-args)) variant, or using the
CV\_Assert(condition) macro that checks the condition and throws an exception when it is not
satisfied. For performance-critical code, there is CV\_DbgAssert(condition) that is only retained in
The exception is typically thrown either using the `#CV_Error(errcode, description)` macro, or its
printf-like `#CV_Error_(errcode, (printf-spec, printf-args))` variant, or using the
#CV_Assert(condition) macro that checks the condition and throws an exception when it is not
satisfied. For performance-critical code, there is #CV_DbgAssert(condition) that is only retained in
the Debug configuration. Due to the automatic memory management, all the intermediate buffers are
automatically deallocated in case of a sudden error. You only need to add a try statement to catch
exceptions, if needed: :
@code
```.cpp
try
{
... // call OpenCV
}
catch( cv::Exception& e )
catch (const cv::Exception& e)
{
const char* err_msg = e.what();
std::cout << "exception caught: " << err_msg << std::endl;
}
@endcode
```
### Multi-threading and Re-enterability
The current OpenCV implementation is fully re-enterable. That is, the same function, the same
*constant* method of a class instance, or the same *non-constant* method of different class
instances can be called from different threads. Also, the same cv::Mat can be used in different
threads because the reference-counting operations use the architecture-specific atomic instructions.
The current OpenCV implementation is fully re-enterable.
That is, the same function or the same methods of different class instances
can be called from different threads.
Also, the same Mat can be used in different threads
because the reference-counting operations use the architecture-specific atomic instructions.
......@@ -352,7 +352,7 @@ This macro can be used to construct an error message on-fly to include some dyna
for example:
@code
// note the extra parentheses around the formatted text message
CV_Error_( CV_StsOutOfRange,
CV_Error_(Error::StsOutOfRange,
("the value at (%d, %d)=%g is out of range", badPt.x, badPt.y, badValue));
@endcode
@param code one of Error::Code
......
......@@ -519,7 +519,7 @@ static inline size_t divUp(size_t a, unsigned int b)
/** @brief Enables or disables the optimized code.
The function can be used to dynamically turn on and off optimized code (code that uses SSE2, AVX,
The function can be used to dynamically turn on and off optimized dispatched code (code that uses SSE4.2, AVX/AVX2,
and other instructions on the platforms that support it). It sets a global flag that is further
checked by OpenCV functions. Since the flag is not checked in the inner OpenCV loops, it is only
safe to call the function on the very top level in your application where you can be sure that no
......
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