提交 3e4bb371 编写于 作者: V Vladislav Vinogradov

fix epsilons for several gpu tests

上级 b6ba1f22
......@@ -715,7 +715,7 @@ GPU_TEST_P(CvtColor, BGR2YCrCb)
cv::Mat dst_gold;
cv::cvtColor(src, dst_gold, cv::COLOR_BGR2YCrCb);
EXPECT_MAT_NEAR(dst_gold, dst, 1.0);
EXPECT_MAT_NEAR(dst_gold, dst, depth == CV_32F ? 1e-2 : 1);
}
GPU_TEST_P(CvtColor, RGB2YCrCb)
......@@ -728,7 +728,7 @@ GPU_TEST_P(CvtColor, RGB2YCrCb)
cv::Mat dst_gold;
cv::cvtColor(src, dst_gold, cv::COLOR_RGB2YCrCb);
EXPECT_MAT_NEAR(dst_gold, dst, 1.0);
EXPECT_MAT_NEAR(dst_gold, dst, depth == CV_32F ? 1e-2 : 1);
}
GPU_TEST_P(CvtColor, BGR2YCrCb4)
......@@ -749,7 +749,7 @@ GPU_TEST_P(CvtColor, BGR2YCrCb4)
cv::split(h_dst, channels);
cv::merge(channels, 3, h_dst);
EXPECT_MAT_NEAR(dst_gold, h_dst, 1.0);
EXPECT_MAT_NEAR(dst_gold, h_dst, depth == CV_32F ? 1e-2 : 1);
}
GPU_TEST_P(CvtColor, RGBA2YCrCb4)
......@@ -771,7 +771,7 @@ GPU_TEST_P(CvtColor, RGBA2YCrCb4)
cv::split(h_dst, channels);
cv::merge(channels, 3, h_dst);
EXPECT_MAT_NEAR(dst_gold, h_dst, 1.0);
EXPECT_MAT_NEAR(dst_gold, h_dst, depth == CV_32F ? 1e-2 : 1);
}
GPU_TEST_P(CvtColor, YCrCb2BGR)
......
......@@ -3582,7 +3582,7 @@ GPU_TEST_P(Normalize, WithOutMask)
cv::Mat dst_gold;
cv::normalize(src, dst_gold, alpha, beta, norm_type, type);
EXPECT_MAT_NEAR(dst_gold, dst, 1.0);
EXPECT_MAT_NEAR(dst_gold, dst, type < CV_32F ? 1.0 : 1e-4);
}
GPU_TEST_P(Normalize, WithMask)
......@@ -3598,7 +3598,7 @@ GPU_TEST_P(Normalize, WithMask)
dst_gold.setTo(cv::Scalar::all(0));
cv::normalize(src, dst_gold, alpha, beta, norm_type, type, mask);
EXPECT_MAT_NEAR(dst_gold, dst, 1.0);
EXPECT_MAT_NEAR(dst_gold, dst, type < CV_32F ? 1.0 : 1e-4);
}
INSTANTIATE_TEST_CASE_P(GPU_Core, Normalize, testing::Combine(
......
......@@ -281,7 +281,7 @@ GPU_TEST_P(ConvertTo, WithOutScaling)
cv::Mat dst_gold;
src.convertTo(dst_gold, depth2);
EXPECT_MAT_NEAR(dst_gold, dst, 1.0);
EXPECT_MAT_NEAR(dst_gold, dst, depth2 < CV_32F ? 1.0 : 1e-4);
}
}
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册