提交 36ef5998 编写于 作者: A Alexey Spizhevoy

Fixed trim ratio estimation for the case of homographies motion model (videostab)

上级 ae8d3775
......@@ -616,11 +616,15 @@ static inline bool isGoodMotion(const float M[], float w, float h, float dx, flo
{
Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)};
Point2f Mpt[4];
float z;
for (int i = 0; i < 4; ++i)
{
Mpt[i].x = M[0]*pt[i].x + M[1]*pt[i].y + M[2];
Mpt[i].y = M[3]*pt[i].x + M[4]*pt[i].y + M[5];
z = M[6]*pt[i].x + M[7]*pt[i].y + M[8];
Mpt[i].x /= z;
Mpt[i].y /= z;
}
pt[0] = Point2f(dx, dy);
......@@ -640,6 +644,9 @@ static inline void relaxMotion(const float M[], float t, float res[])
res[3] = M[3]*(1.f-t);
res[4] = M[4]*(1.f-t) + t;
res[5] = M[5]*(1.f-t);
res[6] = M[6]*(1.f-t);
res[7] = M[7]*(1.f-t);
res[8] = M[8]*(1.f-t) + t;
}
......@@ -651,11 +658,12 @@ Mat ensureInclusionConstraint(const Mat &M, Size size, float trimRatio)
const float h = static_cast<float>(size.height);
const float dx = floor(w * trimRatio);
const float dy = floor(h * trimRatio);
const float srcM[6] =
const float srcM[] =
{M.at<float>(0,0), M.at<float>(0,1), M.at<float>(0,2),
M.at<float>(1,0), M.at<float>(1,1), M.at<float>(1,2)};
M.at<float>(1,0), M.at<float>(1,1), M.at<float>(1,2),
M.at<float>(2,0), M.at<float>(2,1), M.at<float>(2,2)};
float curM[6];
float curM[9];
float t = 0;
relaxMotion(srcM, t, curM);
if (isGoodMotion(curM, w, h, dx, dy))
......@@ -687,11 +695,15 @@ float estimateOptimalTrimRatio(const Mat &M, Size size)
Point2f pt[4] = {Point2f(0,0), Point2f(w,0), Point2f(w,h), Point2f(0,h)};
Point2f Mpt[4];
float z;
for (int i = 0; i < 4; ++i)
{
Mpt[i].x = M_(0,0)*pt[i].x + M_(0,1)*pt[i].y + M_(0,2);
Mpt[i].y = M_(1,0)*pt[i].x + M_(1,1)*pt[i].y + M_(1,2);
z = M_(2,0)*pt[i].x + M_(2,1)*pt[i].y + M_(2,2);
Mpt[i].x /= z;
Mpt[i].y /= z;
}
float l = 0, r = 0.5f;
......
......@@ -95,15 +95,15 @@ void printHelp()
" (i.e. sqrt(radius)).\n"
" -lps, --lin-prog-stab=(yes|no)\n"
" Turn on/off linear programming based stabilization method.\n"
" --lp-trim-ratio=(<float_number>|auto)\n"
" --lps-trim-ratio=(<float_number>|auto)\n"
" Trimming ratio used in linear programming based method.\n"
" --lp-w1=(<float_number>|1)\n"
" --lps-w1=(<float_number>|1)\n"
" 1st derivative weight. The default is 1.\n"
" --lp-w2=(<float_number>|10)\n"
" --lps-w2=(<float_number>|10)\n"
" 2nd derivative weight. The default is 10.\n"
" --lp-w3=(<float_number>|100)\n"
" --lps-w3=(<float_number>|100)\n"
" 3rd derivative weight. The default is 100.\n"
" --lp-w4=(<float_number>|100)\n"
" --lps-w4=(<float_number>|100)\n"
" Non-translation motion components weight. The default is 100.\n\n"
" --deblur=(yes|no)\n"
" Do deblurring.\n"
......@@ -185,11 +185,11 @@ int main(int argc, const char **argv)
"{ r | radius | 15 | }"
"{ | stdev | auto | }"
"{ lps | lin-prog-stab | no | }"
"{ | lp-trim-ratio | auto | }"
"{ | lp-w1 | 1 | }"
"{ | lp-w2 | 10 | }"
"{ | lp-w3 | 100 | }"
"{ | lp-w4 | 100 | }"
"{ | lps-trim-ratio | auto | }"
"{ | lps-w1 | 1 | }"
"{ | lps-w2 | 10 | }"
"{ | lps-w3 | 100 | }"
"{ | lps-w4 | 100 | }"
"{ | deblur | no | }"
"{ | deblur-sens | 0.1 | }"
"{ et | est-trim | yes | }"
......@@ -260,11 +260,11 @@ int main(int argc, const char **argv)
{
LpMotionStabilizer *stab = new LpMotionStabilizer();
stab->setFrameSize(Size(source->width(), source->height()));
stab->setTrimRatio(arg("lp-trim-ratio") == "auto" ? argf("trim-ratio") : argf("lp-trim-ratio"));
stab->setWeight1(argf("lp-w1"));
stab->setWeight2(argf("lp-w2"));
stab->setWeight3(argf("lp-w3"));
stab->setWeight4(argf("lp-w4"));
stab->setTrimRatio(arg("lps-trim-ratio") == "auto" ? argf("trim-ratio") : argf("lps-trim-ratio"));
stab->setWeight1(argf("lps-w1"));
stab->setWeight2(argf("lps-w2"));
stab->setWeight3(argf("lps-w3"));
stab->setWeight4(argf("lps-w4"));
twoPassStabilizer->setMotionStabilizer(stab);
}
else if (arg("stdev") == "auto")
......
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