提交 2eebd8d9 编写于 作者: V Vladislav Vinogradov

fixed build under windows

上级 2e0161c6
......@@ -88,11 +88,11 @@ struct __align__(8) Node
{
uchar4 rect;
// ushort channel;
uint threshold;
unsigned int threshold;
enum { THRESHOLD_MASK = 0x0FFFFFFF };
Node(const uchar4 r, const uint ch, const uint t) : rect(r), threshold(t + (ch << 28)) {}
Node(const uchar4 r, const unsigned int ch, const unsigned int t) : rect(r), threshold(t + (ch << 28)) {}
};
struct __align__(16) Detection
......@@ -144,7 +144,7 @@ struct CascadeInvoker
const int downscales, const cudaStream_t& stream = 0) const;
template<bool isUp>
__device void detect(Detection* objects, const uint ndetections, uint* ctr, const int downscales) const;
__device void detect(Detection* objects, const unsigned int ndetections, unsigned int* ctr, const int downscales) const;
};
}
......
......@@ -64,8 +64,8 @@ void cv::gpu::SCascade::read(const FileNode& fn) { Algorithm::read(fn); }
cv::gpu::device::icf::Level::Level(int idx, const Octave& oct, const float scale, const int w, const int h)
: octave(idx), step(oct.stages), relScale(scale / oct.scale)
{
workRect.x = round(w / (float)oct.shrinkage);
workRect.y = round(h / (float)oct.shrinkage);
workRect.x = cvRound(w / (float)oct.shrinkage);
workRect.y = cvRound(h / (float)oct.shrinkage);
objSize.x = cv::saturate_cast<uchar>(oct.size.x * relScale);
objSize.y = cv::saturate_cast<uchar>(oct.size.y * relScale);
......@@ -75,7 +75,7 @@ cv::gpu::device::icf::Level::Level(int idx, const Octave& oct, const float scale
scaling[0] = scaling[1] = 1.f;
else
{
scaling[0] = (relScale < 1.f) ? 0.89f * ::pow(relScale, 1.099f / ::log(2)) : 1.f;
scaling[0] = (relScale < 1.f) ? 0.89f * ::pow(relScale, 1.099f / ::log(2.0f)) : 1.f;
scaling[1] = relScale * relScale;
}
}
......@@ -199,7 +199,7 @@ struct cv::gpu::SCascade::Fields
// int feature = (int)(*(inIt +=2)) + feature_offset;
inIt +=3;
// extract feature, Todo:check it
uint th = saturate_cast<uint>((float)(*(inIt++)));
unsigned int th = saturate_cast<unsigned int>((float)(*(inIt++)));
cv::FileNode ftn = (*ftrs)[SC_F_RECT];
cv::FileNodeIterator r_it = ftn.begin();
uchar4 rect;
......@@ -214,7 +214,7 @@ struct cv::gpu::SCascade::Fields
rect.w -= rect.y;
}
uint channel = saturate_cast<uint>((int)(*ftrs)[SC_F_CHANNEL]);
unsigned int channel = saturate_cast<unsigned int>((int)(*ftrs)[SC_F_CHANNEL]);
vnodes.push_back(Node(rect, channel, th));
++ftrs;
}
......@@ -426,7 +426,7 @@ private:
GpuMat nmag(fplane, cv::Rect(0, 4 * fh, fw, fh));
GpuMat nang(fplane, cv::Rect(0, 5 * fh, fw, fh));
cv::gpu::multiply(mag, cv::Scalar::all(1.f / (8 *::log(2))), nmag, 1, -1, s);
cv::gpu::multiply(mag, cv::Scalar::all(1.f / (8 *::log(2.0f))), nmag, 1, -1, s);
cv::gpu::multiply(ang, cv::Scalar::all(1.f / 60.f), nang, 1, -1, s);
//create uchar magnitude
......
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