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How to build applications with OpenCV inside the "Microsoft Visual Studio" {#tutorial_windows_visual_studio_opencv}
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==========================================================================

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@prev_tutorial{tutorial_windows_install}
@next_tutorial{tutorial_windows_visual_studio_image_watch}


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Everything I describe here will apply to the `C\C++` interface of OpenCV. I start out from the
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assumption that you have read and completed with success the @ref tutorial_windows_install tutorial.
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Therefore, before you go any further make sure you have an OpenCV directory that contains the OpenCV
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header files plus binaries and you have set the environment variables as described here
@ref tutorial_windows_install_path.
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![](images/OpenCV_Install_Directory.jpg)
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The OpenCV libraries, distributed by us, on the Microsoft Windows operating system are in a
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Dynamic Linked Libraries (*DLL*). These have the advantage that all the content of the
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library is loaded only at runtime, on demand, and that countless programs may use the same library
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file. This means that if you have ten applications using the OpenCV library, no need to have around
a version for each one of them. Of course you need to have the *dll* of the OpenCV on all systems
where you want to run your application.

Another approach is to use static libraries that have *lib* extensions. You may build these by using
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our source files as described in the @ref tutorial_windows_install tutorial. When you use this the
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library will be built-in inside your *exe* file. So there is no chance that the user deletes them,
for some reason. As a drawback your application will be larger one and as, it will take more time to
load it during its startup.

To build an application with OpenCV you need to do two things:

-   *Tell* to the compiler how the OpenCV library *looks*. You do this by *showing* it the header
    files.
-   *Tell* to the linker from where to get the functions or data structures of OpenCV, when they are
    needed.

    If you use the *lib* system you must set the path where the library files are and specify in
    which one of them to look. During the build the linker will look into these libraries and add
    the definitions and implementation of all *used* functions and data structures to the executable
    file.

    If you use the *DLL* system you must again specify all this, however now for a different reason.
    This is a Microsoft OS specific stuff. It seems that the linker needs to know that where in the
    DLL to search for the data structure or function at the runtime. This information is stored
    inside *lib* files. Nevertheless, they aren't static libraries. They are so called import
    libraries. This is why when you make some *DLLs* in Windows you will also end up with some *lib*
    extension libraries. The good part is that at runtime only the *DLL* is required.

To pass on all this information to the Visual Studio IDE you can either do it globally (so all your
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future projects will get this information) or locally (so only for you current project). The
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advantage of the global one is that you only need to do it once; however, it may be undesirable to
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clump all your projects all the time with all this information. In case of the global one how you
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do it depends on the Microsoft Visual Studio you use. There is a **2008 and previous versions** and
a **2010 way** of doing it. Inside the global section of this tutorial I'll show what the main
differences are.

The base item of a project in Visual Studio is a solution. A solution may contain multiple projects.
Projects are the building blocks of an application. Every project will realize something and you
will have a main project in which you can put together this project puzzle. In case of the many
simple applications (like many of the tutorials will be) you do not need to break down the
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application into modules. In these cases, your main project will be the only existing one. Now go
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create a new solution inside Visual studio by going through the File --\> New --\> Project menu
selection. Choose *Win32 Console Application* as type. Enter its name and select the path where to
create it. Then in the upcoming dialog make sure you create an empty project.

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![](images/NewProjectVisualStudio.jpg)
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The *local* method
------------------

Every project is built separately from the others. Due to this every project has its own rule
package. Inside this rule packages are stored all the information the *IDE* needs to know to build
your project. For any application there are at least two build modes: a *Release* and a *Debug* one.
The *Debug* has many features that exist so you can find and resolve easier bugs inside your
application. In contrast the *Release* is an optimized version, where the goal is to make the
application run as fast as possible or to be as small as possible. You may figure that these modes
also require different rules to use during build. Therefore, there exist different rule packages for
each of your build modes. These rule packages are called inside the IDE as *project properties* and
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you can view and modify them by using the *Property Manager*. You can bring this up with
View --\> Property Pages (For Visual Studio 2013 onwards, go to View --\> Other Windows --\> Property Manager).
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Expand it and you can see the existing rule packages (called *Property Sheets*).
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![](images/PropertyPageExample.jpg)
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The really useful stuff of these is that you may create a rule package *once* and you can later just
add it to your new projects. Create it once and reuse it later. We want to create a new *Property
Sheet* that will contain all the rules that the compiler and linker needs to know. Of course we will
need a separate one for the Debug and the Release Builds. Start up with the Debug one as shown in
the image below:

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![](images/AddNewPropertySheet.jpg)
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Use for example the *OpenCV_Debug* name. Then by selecting the sheet Right Click --\> Properties.
In the following I will show to set the OpenCV rules locally, as I find unnecessary to pollute
projects with custom rules that I do not use it. Go the C++ groups General entry and under the
*"Additional Include Directories"* add the path to your OpenCV include. If you don't have *"C/C++"*
group, you should add any .c/.cpp file to the project.
@code{.bash}
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$(OPENCV_DIR)\..\..\include
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@endcode
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![](images/PropertySheetOpenCVInclude.jpg)
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When adding third party libraries settings it is generally a good idea to use the power behind the
environment variables. The full location of the OpenCV library may change on each system. Moreover,
you may even end up yourself with moving the install directory for some reason. If you would give
explicit paths inside your property sheet your project will end up not working when you pass it
further to someone else who has a different OpenCV install path. Moreover, fixing this would require
to manually modifying every explicit path. A more elegant solution is to use the environment
variables. Anything that you put inside a parenthesis started with a dollar sign will be replaced at
runtime with the current environment variables value. Here comes in play the environment variable
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setting we already made in our previous tutorial @ref tutorial_windows_install_path.
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Next go to the Linker --\> General and under the *"Additional Library Directories"* add the libs
directory:
@code{.bash}
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$(OPENCV_DIR)\lib
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@endcode
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![](images/PropertySheetOpenCVLib.jpg)
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Then you need to specify the libraries in which the linker should look into. To do this go to the
Linker --\> Input and under the *"Additional Dependencies"* entry add the name of all modules which
you want to use:

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![](images/PropertySheetOpenCVLibrariesDebugSmple.jpg)
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![](images/PropertySheetOpenCVLibrariesDebug.jpg)
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The names of the libraries are as follow:
@code{.bash}
opencv_(The Name of the module)(The version Number of the library you use)d.lib
@endcode
A full list, for the latest version would contain:
@code{.bash}
opencv_calib3d300d.lib
opencv_core300d.lib
opencv_features2d300d.lib
opencv_flann300d.lib
opencv_highgui300d.lib
opencv_imgcodecs300d.lib
opencv_imgproc300d.lib
opencv_ml300d.lib
opencv_objdetect300d.lib
opencv_photo300d.lib
opencv_shape300d.lib
opencv_stitching300d.lib
opencv_superres300d.lib
opencv_ts300d.lib
opencv_video300d.lib
opencv_videoio300d.lib
opencv_videostab300d.lib
@endcode
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Alternatively, your OpenCV download may have been built into one large .lib file. Check by looking in OpenCV\\build\\architecture\\vc14\\lib. In this case all you would add is, for the version 3.3.0:
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@code{.bash}
opencv_world330.lib
@endcode
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The letter *d* at the end just indicates that these are the libraries required for the debug. Now
click ok to save and do the same with a new property inside the Release rule section. Make sure to
omit the *d* letters from the library names and to save the property sheets with the save icon above
them.

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![](images/PropertySheetOpenCVLibrariesRelease.jpg)
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You can find your property sheets inside your projects directory. At this point, it is a wise
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decision to back them up into some special directory, to always have them at hand in the future,
whenever you create an OpenCV project. Note that for Visual Studio 2010 the file extension is
*props*, while for 2008 this is *vsprops*.

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![](images/PropertySheetInsideFolder.jpg)
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Next time when you make a new OpenCV project just use the "Add Existing Property Sheet..." menu
entry inside the Property Manager to easily add the OpenCV build rules.

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![](images/PropertyPageAddExisting.jpg)
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The *global* method
-------------------

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In case you find it too troublesome to add the property pages to each and every one of your projects you
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can also add this rules to a *"global property page"*. However, this applies only to the additional
include and library directories. The name of the libraries to use you still need to specify manually
by using for instance: a Property page.

In Visual Studio 2008 you can find this under the:
Tools --\> Options --\> Projects and Solutions --\> VC++ Directories.

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![](images/VCDirectories2008.jpg)
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In Visual Studio 2010 this has been moved to a global property sheet which is automatically added to
every project you create:

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![](images/VCDirectories2010.jpg)
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The process is the same as described in case of the local approach. Just add the include directories
by using the environment variable *OPENCV_DIR*.

Test it!
--------

Now to try this out download our little test [source code
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](https://github.com/opencv/opencv/tree/3.4/samples/cpp/tutorial_code/introduction/windows_visual_studio_opencv/introduction_windows_vs.cpp)
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or get it from the sample code folder of the OpenCV sources. Add this to your project and build it.
Here's its content:

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@include cpp/tutorial_code/introduction/windows_visual_studio_opencv/introduction_windows_vs.cpp
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You can start a Visual Studio build from two places. Either inside from the *IDE* (keyboard
combination: Control-F5) or by navigating to your build directory and start the application with a
double click. The catch is that these two **aren't** the same. When you start it from the *IDE* its
current working directory is the projects directory, while otherwise it is the folder where the
application file currently is (so usually your build directory). Moreover, in case of starting from
the *IDE* the console window will not close once finished. It will wait for a keystroke of yours.

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This is important to remember when you code inside the code open and save commands. Your resources
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will be saved ( and queried for at opening!!!) relatively to your working directory. This is unless
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you give a full, explicit path as a parameter for the I/O functions. In the code above we open [this
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OpenCV logo](https://github.com/opencv/opencv/tree/3.4/samples/data/opencv-logo.png). Before starting up the application,
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make sure you place
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the image file in your current working directory. Modify the image file name inside the code to try
it out on other images too. Run it and voil á:

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![](images/SuccessVisualStudioWindows.jpg)
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Command line arguments with Visual Studio
-----------------------------------------

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Throughout some of our future tutorials, you'll see that the programs main input method will be by
giving a runtime argument. To do this you can just start up a command windows (cmd + Enter in the
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start menu), navigate to your executable file and start it with an argument. So for example in case
of my upper project this would look like:
@code{.bash}
D:
CD OpenCV\MySolutionName\Release
MySolutionName.exe exampleImage.jpg
@endcode
Here I first changed my drive (if your project isn't on the OS local drive), navigated to my project
and start it with an example image argument. While under Linux system it is common to fiddle around
with the console window on the Microsoft Windows many people come to use it almost never. Besides,
adding the same argument again and again while you are testing your application is, somewhat, a
cumbersome task. Luckily, in the Visual Studio there is a menu to automate all this:

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![](images/VisualStudioCommandLineArguments.jpg)
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Specify here the name of the inputs and while you start your application from the Visual Studio
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environment you have automatic argument passing. In the next introductory tutorial you'll see an
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in-depth explanation of the upper source code: @ref tutorial_display_image.