Dispatch exactly same text string for all slices.
Include a map from sliceIndex to gang_id in the dispatched string, and remove the localSlice field, hence QE should get the localSlice from the map now. By this way, we avoid duplicating and modifying the dispatch text string slice by slice, and each QE of a sliced dispatch would get same contents now. The extra space cost is sizeof(int) * SliceNumber bytes, and the extra computing cost is iterating the SliceNumber-size array. Compared with memcpy of text string for each slice in previous implementation, this way is much cheaper, because SliceNumber is much smaller than the size of dispatch text string. Also, since SliceNumber is so small, we just use an array for the map instead of a hash table. Also, clean up some dead code in dispatcher, including: (1) Remove primary_gang_id field of Slice struct and DispatchCommandDtxProtocolParms struct, since dispatch agent is deprecated now; (2) Remove redundant logic in cdbdisp_dispatchX; (3) Clean up buildGpDtxProtocolCommand;
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