提交 f3fba3c4 编写于 作者: R Romain Vimont

Store rotated content size

This avoids to compute it every time from the frame size.
上级 c1ebea26
......@@ -185,8 +185,8 @@ screen_init_rendering(struct screen *screen, const char *window_title,
if (rotation) {
LOGI("Initial display rotation set to %u", rotation);
}
struct size content_size =
get_rotated_size(frame_size, screen->rotation);
struct size content_size = get_rotated_size(frame_size, screen->rotation);
screen->content_size = content_size;
struct size window_size =
get_initial_optimal_size(content_size, window_width, window_height);
......@@ -280,8 +280,7 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
return;
}
struct size old_content_size =
get_rotated_size(screen->frame_size, screen->rotation);
struct size old_content_size = screen->content_size;
struct size new_content_size =
get_rotated_size(screen->frame_size, rotation);
......@@ -302,6 +301,7 @@ screen_set_rotation(struct screen *screen, unsigned rotation) {
target_size = get_optimal_size(target_size, new_content_size);
set_window_size(screen, target_size);
screen->content_size = new_content_size;
screen->rotation = rotation;
LOGI("Display rotation set to %u", rotation);
......@@ -325,8 +325,7 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
// frame dimension changed, destroy texture
SDL_DestroyTexture(screen->texture);
struct size content_size =
get_rotated_size(screen->frame_size, screen->rotation);
struct size content_size = screen->content_size;
struct size windowed_size = get_windowed_window_size(screen);
struct size target_size = {
(uint32_t) windowed_size.width * new_content_size.width
......@@ -338,6 +337,7 @@ prepare_for_frame(struct screen *screen, struct size new_frame_size) {
set_window_size(screen, target_size);
screen->frame_size = new_frame_size;
screen->content_size = new_content_size;
LOGI("New texture: %" PRIu16 "x%" PRIu16,
screen->frame_size.width, screen->frame_size.height);
......@@ -390,8 +390,7 @@ screen_render(struct screen *screen) {
SDL_Rect *dstrect = NULL;
SDL_Rect rect;
if (screen->rotation & 1) {
struct size size =
get_rotated_size(screen->frame_size, screen->rotation);
struct size size = screen->content_size;
rect.x = (size.width - size.height) / 2;
rect.y = (size.height - size.width) / 2;
rect.w = size.height;
......@@ -431,10 +430,8 @@ screen_resize_to_fit(struct screen *screen) {
screen->maximized = false;
}
struct size content_size =
get_rotated_size(screen->frame_size, screen->rotation);
struct size optimal_size =
get_optimal_window_size(screen, content_size);
get_optimal_window_size(screen, screen->content_size);
SDL_SetWindowSize(screen->window, optimal_size.width, optimal_size.height);
LOGD("Resized to optimal size");
}
......@@ -450,8 +447,7 @@ screen_resize_to_pixel_perfect(struct screen *screen) {
screen->maximized = false;
}
struct size content_size =
get_rotated_size(screen->frame_size, screen->rotation);
struct size content_size = screen->content_size;
SDL_SetWindowSize(screen->window, content_size.width, content_size.height);
LOGD("Resized to pixel-perfect");
}
......
......@@ -17,6 +17,7 @@ struct screen {
SDL_Renderer *renderer;
SDL_Texture *texture;
struct size frame_size;
struct size content_size; // rotated frame_size
// The window size the last time it was not maximized or fullscreen.
struct size windowed_window_size;
// Since we receive the event SIZE_CHANGED before MAXIMIZED, we must be
......@@ -35,7 +36,11 @@ struct screen {
.renderer = NULL, \
.texture = NULL, \
.frame_size = { \
.width = 0, \
.width = 0, \
.height = 0, \
}, \
.content_size = { \
.width = 0, \
.height = 0, \
}, \
.windowed_window_size = { \
......
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