提交 492162a2 编写于 作者: R Romain Vimont

Remove video_buffer callbacks

Now that screen is both the owner and the listener of the video buffer,
execute the code directly without callbacks.
上级 2ab148bd
......@@ -193,27 +193,6 @@ screen_update_content_rect(struct screen *screen) {
}
}
static void
on_frame_available(struct video_buffer *vb, void *userdata) {
(void) vb;
(void) userdata;
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
// Post the event on the UI thread
SDL_PushEvent(&new_frame_event);
}
static void
on_frame_skipped(struct video_buffer *vb, void *userdata) {
(void) vb;
struct screen *screen = userdata;
fps_counter_add_skipped_frame(screen->fps_counter);
}
static inline SDL_Texture *
create_texture(struct screen *screen) {
SDL_Renderer *renderer = screen->renderer;
......@@ -284,7 +263,27 @@ screen_frame_sink_close(struct sc_frame_sink *sink) {
static bool
screen_frame_sink_push(struct sc_frame_sink *sink, const AVFrame *frame) {
struct screen *screen = DOWNCAST(sink);
return video_buffer_push(&screen->vb, frame);
bool previous_frame_skipped;
bool ok = video_buffer_push(&screen->vb, frame, &previous_frame_skipped);
if (!ok) {
return false;
}
if (previous_frame_skipped) {
fps_counter_add_skipped_frame(screen->fps_counter);
// The EVENT_NEW_FRAME triggered for the previous frame will consume
// this new frame instead
} else {
static SDL_Event new_frame_event = {
.type = EVENT_NEW_FRAME,
};
// Post the event on the UI thread
SDL_PushEvent(&new_frame_event);
}
return true;
}
bool
......@@ -303,12 +302,6 @@ screen_init(struct screen *screen, struct fps_counter *fps_counter,
return false;
}
static const struct video_buffer_callbacks cbs = {
.on_frame_available = on_frame_available,
.on_frame_skipped = on_frame_skipped,
};
video_buffer_set_consumer_callbacks(&screen->vb, &cbs, screen);
screen->frame_size = params->frame_size;
screen->rotation = params->rotation;
if (screen->rotation) {
......
......@@ -29,10 +29,6 @@ video_buffer_init(struct video_buffer *vb) {
// there is initially no frame, so consider it has already been consumed
vb->pending_frame_consumed = true;
// The callbacks must be set by the consumer via
// video_buffer_set_consumer_callbacks()
vb->cbs = NULL;
return true;
}
......@@ -50,21 +46,9 @@ swap_frames(AVFrame **lhs, AVFrame **rhs) {
*rhs = tmp;
}
void
video_buffer_set_consumer_callbacks(struct video_buffer *vb,
const struct video_buffer_callbacks *cbs,
void *cbs_userdata) {
assert(!vb->cbs); // must be set only once
assert(cbs);
assert(cbs->on_frame_available);
vb->cbs = cbs;
vb->cbs_userdata = cbs_userdata;
}
bool
video_buffer_push(struct video_buffer *vb, const AVFrame *frame) {
assert(vb->cbs);
video_buffer_push(struct video_buffer *vb, const AVFrame *frame,
bool *previous_frame_skipped) {
sc_mutex_lock(&vb->mutex);
// Use a temporary frame to preserve pending_frame in case of error.
......@@ -80,18 +64,13 @@ video_buffer_push(struct video_buffer *vb, const AVFrame *frame) {
swap_frames(&vb->pending_frame, &vb->tmp_frame);
av_frame_unref(vb->tmp_frame);
bool skipped = !vb->pending_frame_consumed;
if (previous_frame_skipped) {
*previous_frame_skipped = !vb->pending_frame_consumed;
}
vb->pending_frame_consumed = false;
sc_mutex_unlock(&vb->mutex);
if (skipped) {
if (vb->cbs->on_frame_skipped)
vb->cbs->on_frame_skipped(vb, vb->cbs_userdata);
} else {
vb->cbs->on_frame_available(vb, vb->cbs_userdata);
}
return true;
}
......
......@@ -33,19 +33,6 @@ struct video_buffer {
sc_mutex mutex;
bool pending_frame_consumed;
const struct video_buffer_callbacks *cbs;
void *cbs_userdata;
};
struct video_buffer_callbacks {
// Called when a new frame can be consumed.
// This callback is mandatory (it must not be NULL).
void (*on_frame_available)(struct video_buffer *vb, void *userdata);
// Called when a pending frame has been overwritten by the producer.
// This callback is optional (it may be NULL).
void (*on_frame_skipped)(struct video_buffer *vb, void *userdata);
};
bool
......@@ -54,13 +41,8 @@ video_buffer_init(struct video_buffer *vb);
void
video_buffer_destroy(struct video_buffer *vb);
void
video_buffer_set_consumer_callbacks(struct video_buffer *vb,
const struct video_buffer_callbacks *cbs,
void *cbs_userdata);
bool
video_buffer_push(struct video_buffer *vb, const AVFrame *frame);
video_buffer_push(struct video_buffer *vb, const AVFrame *frame, bool *skipped);
void
video_buffer_consume(struct video_buffer *vb, AVFrame *dst);
......
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