1. 24 7月, 2019 1 次提交
  2. 12 5月, 2019 2 次提交
    • A
      Added Preamble (#2954) · 7c462a38
      Alexander Gayko 提交于
      ... to let the file point to its canonical source
      7c462a38
    • L
      [Unity] ignore Jetbrains plugin folder (#3026) · 65bc8a70
      LotteMakesStuff 提交于
      When a Unity project is opened in Jetbrains Rider, it installs a editor plugin into the Assets/Plugins/Editor/Jetbrains folder to manage Unity->Rider integration. This plugins life cycle is managed by your local Rider install and is automatically updated by Rider. It should not be committed to source control.  This is documented by Jetbrains here https://www.jetbrains.com/help/rider/Unity.html
      
      This change should ignore both the Jetbrains plugin folder and its .meta file correctly. For completeness, it would be nice to also ignore the /.idea*/ settings folder that Rider autogenerates, but i see a PR implementing that change has already been rejected.
      65bc8a70
  3. 09 5月, 2019 1 次提交
  4. 24 3月, 2019 1 次提交
    • L
      [Unity] Added leading slashes to ignored directories so that valid... · 56e3f5a7
      Lucas Steer 提交于
      [Unity] Added leading slashes to ignored directories so that valid subdirectories aren't ignored incorrectly (#2980)
      
      * Added leading slashes to ignored directories so that valid subdirectories aren't ignored incorrectly
      
      * Added comment to recommend .gitignore placement; added leading slash for AssetStoreTools rule
      
      * Added a leading slash to never ignore .meta files in the root Asset folder
      56e3f5a7
  5. 11 3月, 2019 1 次提交
  6. 23 1月, 2019 1 次提交
  7. 08 1月, 2019 2 次提交
  8. 31 12月, 2018 1 次提交
  9. 18 12月, 2018 1 次提交
  10. 12 12月, 2018 1 次提交
  11. 02 12月, 2018 2 次提交
  12. 07 11月, 2018 1 次提交
  13. 18 10月, 2018 1 次提交
  14. 28 4月, 2018 1 次提交
  15. 16 4月, 2018 1 次提交
  16. 15 3月, 2018 1 次提交
  17. 30 11月, 2017 1 次提交
    • M
      Fixing .gitignore (#2531) · dc0ca6d8
      Matthew Wallace 提交于
      * Update Unity.gitignore
      
      Prevents directories: `Library`
      `Temp`
      `Obj`
      `Build`
      `Builds`
      `Assets/AssetStoreTools`
      from being included in the remote if the project sits in the `Assets` folder.
      
      * removed wildcards from Unity's .gitignore
      dc0ca6d8
  18. 29 11月, 2017 2 次提交
  19. 11 3月, 2017 1 次提交
  20. 31 1月, 2017 1 次提交
    • T
      Unity: ignore Visual Studio 2015 cache directory · 0c0c3b6b
      Taemin Hong 提交于
      Since the version 5.2, Unity has used Visual Studio 2015 instead of MonoDevelop as default script editor in Windows.
      This change may be helpful for Unity developers who use the recent version of Unity in Windows.
      0c0c3b6b
  21. 11 1月, 2017 1 次提交
  22. 21 6月, 2016 1 次提交
  23. 10 12月, 2015 1 次提交
  24. 26 8月, 2015 2 次提交
  25. 19 4月, 2015 1 次提交
    • T
      Made it so the folders only get ingored in the root · a4661a2d
      Tandoori 提交于
      With the current setup these folders are ignored in the whole repo, but they're only automatically generated in the project root so it makes sense to only ignore the ones in the root.
      
      I made this change because one of the assets in my project uses a folder called 'Library', and I was wondering why it never uploaded that folder.
      a4661a2d
  26. 05 1月, 2015 2 次提交
  27. 12 12月, 2014 3 次提交
  28. 05 12月, 2014 1 次提交
    • J
      Fix solution/project files for nested directories. · 103740bd
      Joel Kuntz 提交于
      By having the leading `/` infront of the `*` makes these types of files relative to the directory the gitignore is in. If you create a Unity project inside of a git directory Unity forces you to create a new directory, thus not picking up these files.
      103740bd
  29. 26 7月, 2014 1 次提交
  30. 18 6月, 2014 1 次提交
    • A
      Update Unity.gitignore · 83602f4c
      ahmyi 提交于
      Sysinfo.txt is generated by unity if occurs any crashes. The content consist of  users system information, running process etc. I don't think that should be shared with others.
      83602f4c
  31. 05 2月, 2014 1 次提交
  32. 17 1月, 2014 1 次提交