- 10 5月, 2022 3 次提交
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由 Mr.doob 提交于
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由 Robert Long 提交于
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由 Robert Long 提交于
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- 09 5月, 2022 1 次提交
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由 Mr.doob 提交于
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- 06 5月, 2022 2 次提交
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由 Garrett Johnson 提交于
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由 sunag 提交于
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- 30 4月, 2022 7 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Peter Varga 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 sunag 提交于
* NodeBuilder: add .getFrontFacing() and cleanup builtin * add FrontFacingNode * ShaderNode: add frontFacing and faceDirection * NormalMapNode: two sides supports * update to nodeImmutable * FrontFacingNode: export to Nodes * fix builtin lib
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- 29 4月, 2022 5 次提交
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由 Jan Cássio 提交于
* Update test dependency installation instrucitons * keep text more clear
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由 Gianmarco 提交于
* Update BufferAttribute docs to warn about changing `usage` * adds note to setUsage too * .
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由 Michael Herzog 提交于
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由 sunag 提交于
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由 Levi Pesin 提交于
* Add more exports to ShaderNode * Fix brackets * Fix one more bracket * Fixes * Another fix * Cleanup * Fix quotes * Fixes * Fix * Another fix * One more fix * New fix * Fix utils * Cleanup * Change `func` signature * Fix * Add `storage` and `compute` * Fixes * Fix * `functionCall` -> `call` * Remove `arrayElement` * Update `compute` signature * Update webgpu_compute.html * Fix `getConstNodeType` * Workaround * Use `context` * Radians, degrees, inversesqrt * Remove 'inverseSqrt' alias
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- 28 4月, 2022 3 次提交
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由 nerdchanii 提交于
* modify ko/docs title, header, meta title for a scense of unity * modify nav-list text for a scense of unity
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由 Will Stott 提交于
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由 Gianmarco 提交于
* Removes dirtTexture from UnrealBloomPass I assume these were leftovers from something? * Update UnrealBloomPass.js
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- 27 4月, 2022 3 次提交
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由 Michael Herzog 提交于
* Docs: Fix color values in material browser. * Docs: Honor ambient light color.
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由 Antoine BERNIER 提交于
* doc: CCDIKSolver with generic SkinnedMesh * whitespaces fix * tabs indentation * tweaks * Update CCDIKSolver.html * typo * lint fixes * zh version * oops
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由 Keith Thomas 提交于
* Update DirectionalLightShadow.html DirectionalLight only takes two arguments in it's constructor now. * Update DirectionalLightShadow.html Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
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- 26 4月, 2022 4 次提交
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由 Michael Herzog 提交于
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由 Garrett Johnson 提交于
* Add support for disabling auto marching cubes update * use draw range instead of for loop to limit marching cubes drawing * remove autoupdate
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由 sunag 提交于
* ComputeNode: Fix usage * cleanup * cleanup * fix const to let
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由 Maxim Borodin 提交于
from BoxGeometry to ConeGeometry
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- 25 4月, 2022 2 次提交
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由 BinarySky10 提交于
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由 Mr.doob 提交于
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- 23 4月, 2022 2 次提交
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由 Michael Herzog 提交于
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由 Levi Pesin 提交于
* Port webgpu_compute example to native Nodes * Fix
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- 22 4月, 2022 3 次提交
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 sunag 提交于
* add ComputeNode * fix float function parameters, support to void function * add StorageBufferNode * add compute(), timer(), compute(), storage() and func() elements * WebGPU: add StorageBufferNode and ComputeNode support and cleanup * update webgpu_compute example * cleanup * fix ToneMappingNode in non-physical material * fixes and cleanup * fixes and ignore tonemapping in non physical material * update snapshots
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- 21 4月, 2022 1 次提交
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由 Michael Herzog 提交于
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- 20 4月, 2022 4 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Renaud Rohlinger 提交于
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由 mrpink17 提交于
* removed unnecessary line from CubeCamera * fixed linter warnings
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