- 21 4月, 2012 1 次提交
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由 Mr.doob 提交于
Not sure if this should be enabled by default though.
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- 20 4月, 2012 14 次提交
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由 zz85 提交于
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由 zz85 提交于
defaults to quads instead of triangles in ParametricGeometry. Also not using mergeVertices by defaults.
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由 zz85 提交于
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由 zz85 提交于
refactored parametric argument signature. new THREE.ParametricGeometry( parametricFunction, uSements, ySegements, useQuads );
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由 zz85 提交于
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由 zz85 提交于
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由 zz85 提交于
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由 zz85 提交于
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由 alteredq 提交于
This should fix doubleSided objects causing misbehaved shadows reported in #1758.
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由 Mr.doob 提交于
The compiler was complaining about this.
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由 alteredq 提交于
It's now done once per frame / plugin instead of per material. Fixes #1757
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由 Mr.doob 提交于
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由 Mr.doob 提交于
CanvasRenderer: Seems like Firefox will never implement globalCompositeOperation = 'darker'. Removing the hack for textures + lighting.
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由 Mr.doob 提交于
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- 19 4月, 2012 3 次提交
- 18 4月, 2012 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Tinkering with the problem of images loading async... Maybe this should be TextureLoader instead...
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由 Mr.doob 提交于
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由 Mr.doob 提交于
That wasn't supposed to go in...
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由 Mr.doob 提交于
I tried to move BinaryLoader to /examples/js but SceneLoader needs it. Curious to hear what people thinks about this change.
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- 17 4月, 2012 4 次提交
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由 alteredq 提交于
That was a tough one: spotlights were randomly working / not-working based on completely unrelated stuff.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 ide user ide_gero3 提交于
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- 15 4月, 2012 10 次提交
- 14 4月, 2012 3 次提交