- 11 10月, 2011 1 次提交
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由 alteredq 提交于
Before lighting was messed up in dynamically generated cube maps. Dynamic cube maps need to have flip uniforms (flipEnvMap / tFlip) set to 1, static cube maps to -1 (default). For standard materials this is handled automatically, it's just something to be aware of when using cube maps in custom ShaderMaterials (dynamic and static cube maps have different cube face orientations, dynamic ones are correct, static ones need flipped x-axis in lookup vector). There is still mystery of disappearing last cube face (negative-Z) and weirdly clipped objects in cars demo (works ok in simpler test).
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- 08 10月, 2011 21 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Remembered that @alteredq managed to get this working on a viewer for ro.me. So I just copied the code :)
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Pretty useless, no way I can try it and it's probably done in hardware anyway. But looks cool :P http://en.wikipedia.org/wiki/Parallax_barrier
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
This feels more intuitive, otherwise ambiently lit textured surfaces look weird.
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由 alteredq 提交于
Turns out I had it right before after all: to get rid of artefacts it should be multiplied by diffuse term (instead of being patched by conditional).
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- 07 10月, 2011 16 次提交
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由 zz85 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Unfortunately "File" doesn't have path information, so textures won't load :/ Tried to also drop .js files, but the Workers part ruined the party too :/ :/
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由 gman 提交于
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由 Mr.doob 提交于
Not much luck yet, for some reason the camera zooming doesn't work on the orthographic views :/
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 gman 提交于
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由 Mr.doob 提交于
* Fixed `ColladaLoader` and `Loader` url base extraction code. * `ColladaLoader` now ignores non-joint nodes when constructing the skeleton. (Hopefuly, in a year time, I'll find this fix stupid)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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- 06 10月, 2011 2 次提交
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由 Andrew Strelzoff 提交于
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由 Mr.doob 提交于
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