- 23 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 27 12月, 2011 1 次提交
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由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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- 29 11月, 2011 1 次提交
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由 Mr.doob 提交于
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- 23 10月, 2011 1 次提交
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由 Mr.doob 提交于
Also moved `.overdraw` to Material. Code is much simpler now :)
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- 09 10月, 2011 2 次提交
- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 04 10月, 2011 1 次提交
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由 Mr.doob 提交于
Got stuck on the PathCamera/PathControls one. Maybe it's time to rewrite this...
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- 21 9月, 2011 2 次提交
- 06 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 09 4月, 2011 1 次提交
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由 Mr.doob 提交于
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...) Formatting clean up here and there
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- 28 2月, 2011 1 次提交
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由 alteredq 提交于
Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. Went through all examples, all should work. JSON files exported from Blender / converted from OBJ files still use underscored property names internally. I don't know, should these also be changed?
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- 22 2月, 2011 1 次提交
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由 Mr.doob 提交于
Webgl examples next.
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- 20 2月, 2011 1 次提交
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由 Mr.doob 提交于
Renamed examples.
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- 05 12月, 2010 1 次提交
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由 Mr.doob 提交于
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- 04 12月, 2010 2 次提交
- 01 12月, 2010 1 次提交
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由 Mr.doob 提交于
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- 16 11月, 2010 2 次提交
- 15 11月, 2010 1 次提交
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由 Mr.doob 提交于
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