- 20 9月, 2021 4 次提交
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由 Mr.doob 提交于
* MathUtils: Use crypto.randomUUID() when available. * MathUtils: Define generateUUID outside statement. * MathUtils: Fixed linting issues. * MathUtils: Made crypto check more robust. * MathUtils: Added TODO note. * MathUtils: Fixed linting issues again.
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由 Mr.doob 提交于
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由 sunag 提交于
* NodeMaterials: all includes * Nodes modular lib * fix missing file * update example: webgl_materials_instance_uniform_nodes
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由 Michael Herzog 提交于
* WebGLRenderer: Make use of SRGB8_ALPHA8. * Update screenshots. * Updated builds. * Revert "Update screenshots." This reverts commit 9f7c6cb8ad2ba28515bd8ce909b661f14a59cf31. * Update screenshots. * Examples: Let SSRPass and SSRrPass work in linear space. * Examples: Clean up. * PMREMGenerator: Avoid inline decode/encode when using SRGB8_ALPHA8. * Updated builds. * Update screenshots. * Revert "Updated builds." This reverts commit 0fd81f8a8452323c0b21a880f6781e3456bf5fdb. * Revert "Updated builds." This reverts commit 447e88a55c47fd9163360c6be957b784d098f352.
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- 18 9月, 2021 1 次提交
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由 Rik Cabanier 提交于
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- 15 9月, 2021 5 次提交
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 sunag 提交于
* cleanup * new nodes * PointsNodeMaterial: add sizeNode property * WebGLNodeBuilder: positionNode and sizeNode support * add webgl_points_nodes example * new initial position * update title * mix to lerpPosition * cleanup * turn a bit more easy the example * turn a bit more easy the example (2) * cleanup * fix property name
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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- 14 9月, 2021 3 次提交
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由 Mr.doob 提交于
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由 Lewy Blue 提交于
* feat:add webgl_morphtargets_face example * switch to RoomEnvironment * fix formatting * improve color * add newline at EOF * Switch to gltfpack compressed model * Generate screenshot
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由 ycw 提交于
* CurvePath: `.getPoint()` honors `optionalTarget` * Update CurvePath.html * Update CurvePath.html
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- 11 9月, 2021 1 次提交
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由 Michael Herzog 提交于
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- 10 9月, 2021 11 次提交
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Trygve Wastvedt 提交于
* Fix depthTexture initialization * Don't reassign constructor argument.
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由 Octo 提交于
* Docs and examples switching retains filter * Using the same code formatting * Last code formatting fix * Simplified code
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由 Michael Herzog 提交于
* WebGLMorphtargets: Support normalized attributes. * WebGLMorphtargets: Clean up. * WebGLMorphtargets: Better logging.
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由 sunag 提交于
* add nodeFrame renderer value * cleanup * check if is Node * add NodeMaterials * WebGPU: Update NodeMaterials examples * WebGL: Update NodeMaterial example
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由 sunag 提交于
* WebGLNodes: Set nodeFrame renderer * add webgl_materials_instance_uniform_nodes example
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由 Don McCurdy 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 danielefornari 提交于
* Create ArcballControls.html * Create misc_controls_interactivecontrolscomparison.html * Updated with interactivecontrolscomparison * Updated with ArcballControls doc * Updated with interactivecontrolscomparison * Create ArcballControls.html * Create misc_controls_interactivecontrolscomparison.jpg * Create ArcballControls.js * Updated documentation * Added copy/paste state functions * Added copy/paste functions in arcball menu * Fixed copy/paste state functions * Fixed controls switch and updated arcball options gui * Updated documentation * Added copy and paste state functions * Rename misc_controls_interactivecontrolscomparison.html to misc_controls_arcball.html * Renamed interactivecontrolscomparison to arcball * Update files.json * Delete misc_controls_interactivecontrolscomparison.jpg * Create misc_controls_arcball.jpg * Fixed Perspective to Orthographic camera transition * Removed unused variables and minor optimizations * Fixed issue with pasteState function * Replaced Hammer.js with PointerEvents * Fixed double tap issue * Fixed double tap issue * Fixed an issue causing a singlepan detection when releasing two fingers from the screen * Fixed page scrolling issue * Fixed an issue with rotation animation * Updated example screenshot * removed PMREMGenerator component * Added functions to add/remove operation-mouse/key association and fixed an issue with touch inputs * Modified default mouse actions Co-authored-by: NPaolo Cignoni <cignoni@isti.cnr.it>
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- 09 9月, 2021 3 次提交
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由 Mr.doob 提交于
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由 sunag 提交于
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由 Octo 提交于
* Improved performance in game_fps * air control + adjust throw power * playerSphereCollision in game_fps * simplified throwBall calculation * Docs and examples switch retains filter * Revert "Docs and examples switch retains filter" This reverts commit d49dbf8830aa73c7af7d53e14908ae381c5200b9. * Code formatting fix
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- 08 9月, 2021 6 次提交
- 07 9月, 2021 6 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
* WebGLRenderer: Support more than 8 morph targets. * WebGLProgram: Use mediump for sampler2DArray.
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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