1. 15 3月, 2012 1 次提交
    • A
      Fixed particles sorting issues. · 4df44908
      alteredq 提交于
      Issue 1: when having multiple ParticleSystems, starting since second one particles got sorted according to wrong matrix (it was cumulating all transforms).
      Issue 2: particle sorting was using camera transform from the previous frame.
      
      This commit is scary, lot of potential for something getting messed up in a subtle way.
      4df44908
  2. 14 3月, 2012 1 次提交
    • A
      Changed depth sorting in WebGLRenderer to use world positions. · c1ce0dbb
      alteredq 提交于
      This fixes issue #1504
      
      Something similar would have to be done in Projector.
      
      Also while at it I found particles sorting is incorrect: it uses camera info from the previous frame plus _projScreenMatrix gets multiplied more times when there are more particle systems.
      c1ce0dbb
  3. 13 3月, 2012 3 次提交
  4. 12 3月, 2012 1 次提交
  5. 10 3月, 2012 3 次提交
  6. 07 3月, 2012 5 次提交
  7. 06 3月, 2012 12 次提交
  8. 05 3月, 2012 2 次提交
  9. 04 3月, 2012 12 次提交