- 09 9月, 2011 4 次提交
- 08 9月, 2011 7 次提交
- 07 9月, 2011 4 次提交
- 06 9月, 2011 12 次提交
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由 Mr.doob 提交于
Fixed GeometryUtils.merge (normals and centroids weren't being multiplied) Fixed misc_lookat and misc_ubiquity_test examples.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
This allows, for example, better integration of additively blended materials with a regular scene. Not to be confused with depthTest (which controls complete access to depth buffer, including reading). Also messed up a bit with particle emitter example.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Simplified `Trident`. Added `setX`, `setY`, `setZ` methods to `Vector3`. They're handy for oneliners (see `CylinderGeometry`).
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由 Mr.doob 提交于
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- 05 9月, 2011 4 次提交
- 04 9月, 2011 9 次提交