- 19 11月, 2011 7 次提交
-
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
"Fixed typos in Matrix4's transpose() and getInverse()" https://github.com/AddictArts/three.js/commit/62d2560b3c7b9868fc25f628c4022448aaff6b00
-
由 alteredq 提交于
Also some bugfixes in ShadowMapPlugin and SpritePlugin.
-
由 alteredq 提交于
Because TortoiseGit suddenly refuses to make single commit with added and changed files :/
-
由 alteredq 提交于
This is still pretty rough, will need to clean it more.
-
由 alteredq 提交于
Also some refactoring in plugins. Still not really satisfied with a solution, will need to handle somehow ordering of plugins (both among them and with respect to rest of rendering, this would be needed for example to be able to redo shadow maps as a plugin).
-
- 18 11月, 2011 5 次提交
-
-
由 alteredq 提交于
Work in progress. Still just experimenting. Probably will make some auto-adding of plugins.
-
由 alteredq 提交于
Work in progress. Still just experimenting. Probably some auto-adding of plugins would be useful.
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
Still a bit dirty but less than it was before. Maybe also sprites could be pluginized.
-
- 17 11月, 2011 12 次提交
-
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Bad things (and hard to debug) can happen that affect Ray.
-
由 alteredq 提交于
-
由 alteredq 提交于
This creates shallow copy of object and its children (geometry and materials are shared, transforms are unique).
-
由 Mr.doob 提交于
Added link to library build instructions
-
由 Mikko Ohtamaa 提交于
-
- 16 11月, 2011 1 次提交
-
-
由 alteredq 提交于
Hope so. There is now just a single scene graph update per frame render (plus some extra one-shot updates if light cameras are auto-added to scene graph).
-
- 14 11月, 2011 9 次提交
- 13 11月, 2011 1 次提交
-
-
由 Lars Huttar 提交于
-
- 12 11月, 2011 5 次提交