提交 f518051f 编写于 作者: A alteredq

Fixed some spurious invisible character in WebGLRenderer.

No idea where they came from, looks like maybe some different encoding than ascii?

In Scite / Chrome console they look like 0Â.
上级 36cd3807
......@@ -2887,7 +2887,7 @@ THREE.WebGLRenderer = function ( parameters ) {
// save current RGB to temp texture
_gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 );
_gl.copyTexSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16 );
// render pink quad
......@@ -2904,16 +2904,18 @@ THREE.WebGLRenderer = function ( parameters ) {
try {
_gl.readPixels( screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, _gl.RGBA, _gl.UNSIGNED_BYTE, _lensFlare.readBackPixels );
_gl.readPixels( screenPositionPixels[ 0 ] - 8, screenPositionPixels[ 1 ] - 8, 16, 16, _gl.RGBA, _gl.UNSIGNED_BYTE, _lensFlare.readBackPixels );
} catch( error ) {
console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" );
}
if ( _gl.getError() ) {
console.log( "WebGLRenderer.renderLensFlare: readPixels failed!" );
}
......@@ -2971,6 +2973,7 @@ THREE.WebGLRenderer = function ( parameters ) {
_gl.uniform1i( uniforms.renderPink, 0 );
_gl.disable( _gl.DEPTH_TEST );
_gl.drawElements( _gl.TRIANGLES, 6, _gl.UNSIGNED_SHORT, 0 );
}
......
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