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three.js
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efe931b7
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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efe931b7
编写于
2月 17, 2022
作者:
M
Mr.doob
浏览文件
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电子邮件补丁
差异文件
Examples: Simplified webgl_pmrem_test.
上级
f9cd9cab
变更
1
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Showing
1 changed file
with
17 addition
and
30 deletion
+17
-30
examples/webgl_pmrem_test.html
examples/webgl_pmrem_test.html
+17
-30
未找到文件。
examples/webgl_pmrem_test.html
浏览文件 @
efe931b7
...
...
@@ -11,12 +11,10 @@
<div
id=
"container"
>
<div
id=
"info"
>
<a
href=
"https://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
-
PMREM directional light test
<a
href=
"https://github.com/elalish"
target=
"_blank"
rel=
"noopener"
>
Emmett Lalish
</a>
<br>
Top row is white metal
<br>
Middle row is white dielectric
<br>
Bottom row is black dielectric.
<br>
Mouse-out is a standard Directional Light.
<br>
Mouse-over is a PMREM of the skybox: a single bright pixel representing the same directional light source.
PMREM test by
<a
href=
"https://github.com/elalish"
target=
"_blank"
rel=
"noopener"
>
Emmett Lalish
</a>
<br>
<br>
1: white metal. 2: white dielectric. 3: black dielectric.
<br>
PMREM on: HDR with a single bright pixel. PMREM off: DirectionalLight.
<br>
The difference between these renders indicates the error in the PMREM approximations.
</div>
</div>
...
...
@@ -40,6 +38,8 @@
import
{
OrbitControls
}
from
'
./jsm/controls/OrbitControls.js
'
;
import
{
RGBELoader
}
from
'
./jsm/loaders/RGBELoader.js
'
;
import
{
GUI
}
from
'
./jsm/libs/lil-gui.module.min.js
'
;
let
scene
,
camera
,
controls
,
renderer
;
function
init
()
{
...
...
@@ -99,40 +99,27 @@
// angle of the pixel in steradians. This image is 1024 x 512,
// so the value is 1 / ( sin( phi ) * ( pi / 512 ) ^ 2 ) = 27,490 nits.
document
.
body
.
addEventListener
(
'
mouseover
'
,
function
()
{
scene
.
traverse
(
function
(
child
)
{
if
(
child
.
isMesh
)
{
child
.
material
.
envMapIntensity
=
1
;
directionalLight
.
intensity
=
0
;
const
gui
=
new
GUI
();
gui
.
add
(
{
enabled
:
true
},
'
enabled
'
)
.
name
(
'
PMREM
'
)
.
onChange
(
value
=>
{
}
}
);
directionalLight
.
intensity
=
value
?
0
:
1
;
render
();
scene
.
traverse
(
function
(
child
)
{
}
);
if
(
child
.
isMesh
)
{
document
.
body
.
addEventListener
(
'
mouseout
'
,
function
()
{
child
.
material
.
envMapIntensity
=
1
-
directionalLight
.
intensity
;
scene
.
traverse
(
function
(
child
)
{
if
(
child
.
isMesh
)
{
}
child
.
material
.
envMapIntensity
=
0
;
directionalLight
.
intensity
=
1
;
}
);
}
render
();
}
);
render
();
}
);
}
function
createObjects
()
{
...
...
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