未验证 提交 e272f45b 编写于 作者: G gogoend 提交者: GitHub

Update CubeCamera.html

上级 1dafb9d2
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<h1>[name]</h1>
<p class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</p>
<p class="desc">创建6个摄像机,将场景渲染到[page:WebGLRenderTargetCube](用于接收渲染结果的立方体)上。</p>
<h2>Examples</h2>
<h2>示例</h2>
<p>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</p>
<p>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</p>
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</code>
<h2>Constructor</h2>
<h2>构造器</h2>
<h3>[name]( [param:Number near], [param:Number far], [param:Number cubeResolution] )</h3>
<p>
near -- The near clipping distance. <br />
far -- The far clipping distance <br />
cubeResolution -- Sets the length of the cube's edges.
near -- 远剪切面的距离<br />
far -- 近剪切面的距离<br />
cubeResolution -- 设置立方体边缘的长度
</p>
<p>
Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that
render to a [page:WebGLRenderTargetCube].
构造一个包含6个[page:PerspectiveCamera PerspectiveCameras](透视摄像机)的立方摄像机,并将其拍摄的场景渲染到一个[page:WebGLRenderTargetCube]上。
</p>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h2>属性</h2>
<p>请参阅其基类[page:Object3D]来查看共有属性。</p>
<h3>[property:WebGLRenderTargetCube renderTarget]</h3>
<p>
The cube texture that gets generated.
生成的立方体纹理
</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h2>方法</h2>
<p>请参阅其基类[page:Object3D]来查看其共有方法。</p>
<h3>[method:null update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
<p>
renderer -- The current WebGL renderer <br />
scene -- The current scene
renderer -- 当前的WebGL渲染器<br />
scene -- 当前的场景
</p>
<p>
Call this to update the [page:CubeCamera.renderTarget renderTarget].
这个方法用来更新[page:CubeCamera.renderTarget renderTarget](渲染目标对象)。
</p>
<h3>[method:null clear]( [param:WebGLRenderer renderer], [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )</h3>
<p>
这个方法用来来清除[page:CubeCamera.renderTarget renderTarget]的颜色、深度和/或模板缓冲区。
颜色缓冲区设置为渲染器当前的“清除”色。参数默认值均为*true*。
Call this to clear the [page:CubeCamera.renderTarget renderTarget] color, depth, and/or stencil buffers.
The color buffer is set to the renderer's current clear color. Arguments default to *true*.
</p>
<h2>Source</h2>
<h2>源代码</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
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