提交 d7747258 编写于 作者: M Mr.doob

Updated builds.

上级 fc8ac581
此差异已折叠。
此差异已折叠。
......@@ -2,10 +2,7 @@
'use strict';var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;if(!self.requestAnimationFrame)self.requestAnimationFrame=function(){return self.webkitRequestAnimationFrame||self.mozRequestAnimationFrame||self.oRequestAnimationFrame||self.msRequestAnimationFrame||function(a){self.setTimeout(a,1E3/60)}}();THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,g,e;if(0===c)this.r=this.g=this.b=0;else switch(d=Math.floor(6*a),g=6*a-d,a=c*(1-b),e=c*(1-b*g),b=c*(1-b*(1-g)),d){case 1:this.r=e;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=e;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=e;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=
Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return Math.floor(255*this.r)<<16^Math.floor(255*this.g)<<8^Math.floor(255*this.b)},getContextStyle:function(){return"rgb("+Math.floor(255*this.r)+","+Math.floor(255*this.g)+","+Math.floor(255*this.b)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),g=0;6>g;g++)if(a=b[g].x*c.n14+b[g].y*c.n24+b[g].z*c.n34+b[g].w,a<=d)return!1;return!0};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return Math.floor(255*this.r)<<16^Math.floor(255*this.g)<<8^Math.floor(255*this.b)},getContextStyle:function(){return"rgb("+Math.floor(255*this.r)+","+Math.floor(255*this.g)+","+Math.floor(255*this.b)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
......@@ -16,7 +13,9 @@ cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y
this.y=Math.asin(a.n13);1.0E-5<Math.abs(b)?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return 1.0E-4>this.lengthSq()}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};
normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
THREE.Frustum.prototype.setFromMatrix=function(a){var b,c=this.planes;c[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);c[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);c[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);c[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);c[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);c[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;6>a;a++)b=c[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))};
THREE.Frustum.prototype.contains=function(a){for(var b=this.planes,c=a.matrixWorld,d=THREE.Frustum.__v1.set(c.getColumnX().length(),c.getColumnY().length(),c.getColumnZ().length()),d=-a.geometry.boundingSphere.radius*Math.max(d.x,Math.max(d.y,d.z)),g=0;6>g;g++)if(a=b[g].x*c.n14+b[g].y*c.n24+b[g].z*c.n34+b[g].w,a<=d)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
THREE.Ray=function(a,b){function c(a,b,c){o.sub(c,a);t=o.dot(b);v=p.add(a,r.copy(b).multiplyScalar(t));return F=c.distanceTo(v)}function d(a,b,c,d){o.sub(d,b);p.sub(c,b);r.sub(a,b);A=o.dot(o);K=o.dot(p);y=o.dot(r);J=p.dot(p);H=p.dot(r);I=1/(A*J-K*K);M=(J*y-K*H)*I;G=(A*H-K*y)*I;return 0<=M&&0<=G&&1>M+G}this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.intersectScene=function(a){return this.intersectObjects(a.children)};this.intersectObjects=function(a){var b,c,d=[];for(b=0,
c=a.length;b<c;b++)Array.prototype.push.apply(d,this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d};var g=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3,m=new THREE.Vector3;this.intersectObject=function(a){for(var b,p=[],o=0,r=a.children.length;o<r;o++)Array.prototype.push.apply(p,this.intersectObject(a.children[o]));if(a instanceof THREE.Particle){o=
c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.scale.x)return[];b={distance:o,point:a.position,face:null,object:a};p.push(b)}else if(a instanceof THREE.Mesh){o=c(this.origin,this.direction,a.matrixWorld.getPosition());if(o>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return p;var t,f=a.geometry,v=f.vertices,y;a.matrixRotationWorld.extractRotation(a.matrixWorld);for(o=0,r=f.faces.length;o<r;o++)if(b=f.faces[o],k.copy(this.origin),l.copy(this.direction),
......@@ -66,7 +65,7 @@ this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRo
this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
this.x,c=this.y,d=this.z,g=this.w,e=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+g*e+c*i-d*h;this.y=c*a+g*h+d*e-b*i;this.z=d*a+g*i+b*h-c*e;this.w=g*a-b*e-c*h-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,g=a.z,e=this.x,h=this.y,i=this.z,k=this.w,l=k*c+h*g-i*d,j=k*d+i*c-e*g,n=k*g+e*d-h*c,c=-e*
c-h*d-i*g;b.x=l*k+c*-e+j*-i-n*-h;b.y=j*k+c*-h+n*-e-l*-i;b.z=n*k+c*-i+l*-h-j*-e;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>g?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,g=-g):c.copy(b);if(1<=Math.abs(g))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(g),g=Math.sqrt(1-g*g);if(0.0010>Math.abs(g))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Quaternion.slerp=function(a,b,c,d){var g=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>g?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,g=-g):c.copy(b);if(1<=Math.abs(g))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var e=Math.acos(g),g=Math.sqrt(1-g*g);if(0.001>Math.abs(g))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
THREE.Face3=function(a,b,c,d,g,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,g,e,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
......@@ -338,7 +337,7 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b
"color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");o=!1};this.render=function(a,d,g,v){var a=a.__webglFlares,F=a.length;if(F){var A=new THREE.Vector3,K=v/g,y=0.5*g,J=0.5*v,H=16/v,I=new THREE.Vector2(H*K,H),M=new THREE.Vector3(1,1,0),G=new THREE.Vector2(1,1),L=m,H=n;b.useProgram(j);o||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),o=!0);b.uniform1i(L.occlusionMap,0);b.uniform1i(L.map,
1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(H.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(H.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var ka,T,la,ca,z;for(ka=0;ka<F;ka++)if(H=16/v,I.set(H*K,H),ca=a[ka],A.set(ca.matrixWorld.n14,ca.matrixWorld.n24,ca.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(A),d.projectionMatrix.multiplyVector3(A),M.copy(A),G.x=M.x*y+y,G.y=M.y*J+J,l||0<G.x&&G.x<g&&0<G.y&&G.y<v){b.activeTexture(b.TEXTURE1);
b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,G.x-8,G.y-8,16,16,0);b.uniform1i(L.renderType,0);b.uniform2f(L.scale,I.x,I.y);b.uniform3f(L.screenPosition,M.x,M.y,M.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,G.x-8,G.y-8,16,16,0);b.uniform1i(L.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);ca.positionScreen.copy(M);ca.customUpdateCallback?ca.customUpdateCallback(ca):ca.updateLensFlares();b.uniform1i(L.renderType,2);b.enable(b.BLEND);for(T=0,la=ca.lensFlares.length;T<la;T++)if(z=ca.lensFlares[T],0.0010<z.opacity&&0.0010<z.scale)M.x=z.x,M.y=z.y,M.z=z.z,H=z.size*z.scale/v,I.x=H*K,I.y=H,b.uniform3f(L.screenPosition,M.x,M.y,M.z),b.uniform2f(L.scale,I.x,I.y),b.uniform1f(L.rotation,z.rotation),b.uniform1f(L.opacity,z.opacity),b.uniform3f(L.color,
i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);ca.positionScreen.copy(M);ca.customUpdateCallback?ca.customUpdateCallback(ca):ca.updateLensFlares();b.uniform1i(L.renderType,2);b.enable(b.BLEND);for(T=0,la=ca.lensFlares.length;T<la;T++)if(z=ca.lensFlares[T],0.001<z.opacity&&0.001<z.scale)M.x=z.x,M.y=z.y,M.z=z.z,H=z.size*z.scale/v,I.x=H*K,I.y=H,b.uniform3f(L.screenPosition,M.x,M.y,M.z),b.uniform2f(L.scale,I.x,I.y),b.uniform1f(L.rotation,z.rotation),b.uniform1f(L.opacity,z.opacity),b.uniform3f(L.color,
z.color.r,z.color.g,z.color.b),c.setBlending(z.blending),c.setTexture(z.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
THREE.ShadowMapPlugin=function(){var a,b,c,d,g,e=new THREE.Frustum,h=new THREE.Matrix4;this.shadowMatrix=[];this.shadowMap=[];this.init=function(c){a=c.context;b=c;var c=THREE.ShaderLib.depthRGBA,e=THREE.UniformsUtils.clone(c.uniforms);d=new THREE.ShaderMaterial({fragmentShader:c.fragmentShader,vertexShader:c.vertexShader,uniforms:e});g=new THREE.ShaderMaterial({fragmentShader:c.fragmentShader,vertexShader:c.vertexShader,uniforms:e,morphTargets:!0});d._shadowPass=!0;g._shadowPass=!0};this.render=
function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i){var k,l,j,n,m,o,p,r,t=0,v=i.lights;c||(c=new THREE.PerspectiveCamera(b.shadowCameraFov,b.shadowMapWidth/b.shadowMapHeight,b.shadowCameraNear,b.shadowCameraFar));a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(k=0,l=v.length;k<l;k++)if(p=v[k],p.castShadow&&p instanceof THREE.SpotLight){this.shadowMap[t]||(this.shadowMap[t]=new THREE.WebGLRenderTarget(b.shadowMapWidth,
......
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