提交 bdc19a15 编写于 作者: A alteredq

Updated OBJ converter to create new JSON model format.

Not tested yet, as the rest of the engine doesn't work yet.
上级 b0e31b14
因为 它太大了无法显示 source diff 。你可以改为 查看blob
......@@ -48,17 +48,18 @@ b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?
THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,o=h*d+i*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+o*-i-n*-g;b.y=o*h+c*-g+n*-f-j*-i;b.z=n*h+c*-i+j*-g-o*-f;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};
THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[];this.faceVertexUvs=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,g,i=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){i.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)i.addSelf(f.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];g=this.vertices[f.c];i.sub(g.position,
c.position);h.sub(b.position,c.position);i.crossSelf(h)}i.isZero()||i.normalize();f.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(x,z,W,w,O,Y,H){f=x.vertices[z].position;g=x.vertices[W].position;i=x.vertices[w].position;h=e[O];j=e[Y];o=e[H];n=g.x-f.x;p=i.x-f.x;m=g.y-f.y;v=i.y-f.y;
t=g.z-f.z;s=i.z-f.z;k=j.u-h.u;G=o.u-h.u;F=j.v-h.v;K=o.v-h.v;I=1/(k*K-G*F);A.set((K*n-F*p)*I,(K*m-F*v)*I,(K*t-F*s)*I);L.set((k*p-G*n)*I,(k*v-G*m)*I,(k*s-G*t)*I);S[z].addSelf(A);S[W].addSelf(A);S[w].addSelf(A);C[z].addSelf(L);C[W].addSelf(L);C[w].addSelf(L)}var b,c,d,e,f,g,i,h,j,o,n,p,m,v,t,s,k,G,F,K,I,S=[],C=[],A=new THREE.Vector3,L=new THREE.Vector3,y=new THREE.Vector3,M=new THREE.Vector3,D=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){S[b]=new THREE.Vector3;C[b]=new THREE.Vector3}b=0;
for(c=this.faces.length;b<c;b++){d=this.faces[b];e=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
for(c=this.faces.length;b<c;b++){d=this.faces[b];e=this.faceVertexUvs[b][0];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){D.copy(this.vertices[b].normal);d=S[b];y.copy(d);y.subSelf(D.multiplyScalar(D.dot(d))).normalize();M.cross(this.vertices[b].normal,d);d=M.dot(C[b]);d=d<0?-1:1;this.vertices[b].tangent.set(y.x,y.y,y.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
......@@ -84,7 +85,8 @@ THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.po
THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.FlatShading=0;THREE.SmoothShading=1;THREE.MaterialColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};
THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
......
......@@ -48,10 +48,10 @@ b,c)}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==undefined?
THREE.Quaternion.prototype={set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,e=a.y*b,d=a.z*b;a=Math.cos(e);e=Math.sin(e);b=Math.cos(-d);d=Math.sin(-d);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=e*d;this.w=g*f-i*c;this.x=g*c+i*f;this.y=e*b*f+a*d*c;this.z=a*d*f-e*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,e=this.z,d=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+d*f+c*i-e*g;this.y=c*a+d*g+e*f-b*i;this.z=e*a+d*i+b*g-c*f;this.w=d*a-b*f-c*g-e*i;return this},
multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,d=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*d-i*e,o=h*e+i*c-f*d,m=h*d+f*e-g*c;c=-f*c-g*e-i*d;b.x=j*h+c*-f+o*-i-m*-g;b.y=o*h+c*-g+m*-f-j*-i;b.z=m*h+c*-i+j*-g-o*-f;return b}};
THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};
THREE.Quaternion.slerp=function(a,b,c,e){var d=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(d)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(d),g=Math.sqrt(1-d*d);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}d=Math.sin((1-e)*f)/g;e=Math.sin(e*f)/g;c.w=a.w*d+b.w*e;c.x=a.x*d+b.x*e;c.y=a.y*d+b.y*e;c.z=a.z*d+b.z*e;return c};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
THREE.Face3=function(a,b,c,e,d){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=d instanceof Array?d:[d]};THREE.Face4=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.d=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};
THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};
THREE.Face3=function(a,b,c,e,d,f){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=d instanceof THREE.Color?d:new THREE.Color;this.vertexColors=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,e,d,f,g){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};
THREE.AnimationHandler=function(){var a=[],b={},c={};c.update=function(d){for(var f=0;f<a.length;f++)a[f].update(d)};c.addToUpdate=function(d){a.indexOf(d)===-1&&a.push(d)};c.removeFromUpdate=function(d){d=a.indexOf(d);d!==-1&&a.splice(d,1)};c.add=function(d){b[d.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+d.name+" already exists in library. Overwriting.");b[d.name]=d;if(d.initialized!==!0){for(var f=0;f<d.hierarchy.length;f++){for(var g=0;g<d.hierarchy[f].keys.length;g++){if(d.hierarchy[f].keys[g].time<
0)d.hierarchy[f].keys[g].time=0;if(d.hierarchy[f].keys[g].rot!==undefined&&!(d.hierarchy[f].keys[g].rot instanceof THREE.Quaternion)){var i=d.hierarchy[f].keys[g].rot;d.hierarchy[f].keys[g].rot=new THREE.Quaternion(i[0],i[1],i[2],i[3])}}if(d.hierarchy[f].keys[0].morphTargets!==undefined){i={};for(g=0;g<d.hierarchy[f].keys.length;g++)for(var h=0;h<d.hierarchy[f].keys[g].morphTargets.length;h++){var j=d.hierarchy[f].keys[g].morphTargets[h];i[j]=-1}d.hierarchy[f].usedMorphTargets=i;for(g=0;g<d.hierarchy[f].keys.length;g++){var o=
{};for(j in i){for(h=0;h<d.hierarchy[f].keys[g].morphTargets.length;h++)if(d.hierarchy[f].keys[g].morphTargets[h]===j){o[j]=d.hierarchy[f].keys[g].morphTargetsInfluences[h];break}h===d.hierarchy[f].keys[g].morphTargets.length&&(o[j]=0)}d.hierarchy[f].keys[g].morphTargetsInfluences=o}}for(g=1;g<d.hierarchy[f].keys.length;g++)if(d.hierarchy[f].keys[g].time===d.hierarchy[f].keys[g-1].time){d.hierarchy[f].keys.splice(g,1);g--}for(g=1;g<d.hierarchy[f].keys.length;g++)d.hierarchy[f].keys[g].index=g}g=parseInt(d.length*
......
此差异已折叠。
......@@ -48,17 +48,18 @@ b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==undefined?
THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b;a=Math.cos(d);d=Math.sin(d);b=Math.cos(-e);e=Math.sin(-e);var f=Math.cos(c);c=Math.sin(c);var g=a*b,i=d*e;this.w=g*f-i*c;this.x=g*c+i*f;this.y=d*b*f+a*e*c;this.z=a*e*f-d*b*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a==0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x*=a;this.y*=a;this.z*=a;this.w*=a}return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,i=a.z;a=a.w;this.x=b*a+e*f+c*i-d*g;this.y=c*a+e*g+d*f-b*i;this.z=d*a+e*i+b*g-c*f;this.w=e*a-b*f-c*g-d*i;return this},
multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,i=this.z,h=this.w,j=h*c+g*e-i*d,o=h*d+i*c-f*e,n=h*e+f*d-g*c;c=-f*c-g*d-i*e;b.x=j*h+c*-f+o*-i-n*-g;b.y=o*h+c*-g+n*-f-j*-i;b.z=n*h+c*-i+j*-g-o*-f;return b}};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.001){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var f=Math.acos(e),g=Math.sqrt(1-e*e);if(Math.abs(g)<0.0010){c.w=0.5*(a.w+b.w);c.x=0.5*(a.x+b.x);c.y=0.5*(a.y+b.y);c.z=0.5*(a.z+b.z);return c}e=Math.sin((1-d)*f)/g;d=Math.sin(d*f)/g;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};
THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=!0};
THREE.Face3=function(a,b,c,d,e){this.a=a;this.b=b;this.c=c;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=e instanceof Array?e:[e]};THREE.Face4=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.d=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};
THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};
THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};
THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[];this.faceVertexUvs=[];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var b,c,d,e,f,g,i=new THREE.Vector3,h=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++){f=this.vertices[d];f.normal.set(0,0,0)}d=0;for(e=this.faces.length;d<e;d++){f=this.faces[d];if(a&&f.vertexNormals.length){i.set(0,0,0);b=0;for(c=f.vertexNormals.length;b<c;b++)i.addSelf(f.vertexNormals[b]);i.divideScalar(3)}else{b=this.vertices[f.a];c=this.vertices[f.b];g=this.vertices[f.c];i.sub(g.position,
c.position);h.sub(b.position,c.position);i.crossSelf(h)}i.isZero()||i.normalize();f.normal.copy(i)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==undefined){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,
new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<
b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeTangents:function(){function a(t,C,S,y,K,D,w){f=t.vertices[C].position;g=t.vertices[S].position;i=t.vertices[y].position;h=e[K];j=e[D];o=e[w];n=g.x-f.x;m=i.x-f.x;k=g.y-f.y;q=i.y-f.y;
s=g.z-f.z;v=i.z-f.z;l=j.u-h.u;J=o.u-h.u;r=j.v-h.v;A=o.v-h.v;F=1/(l*A-J*r);z.set((A*n-r*m)*F,(A*k-r*q)*F,(A*s-r*v)*F);L.set((l*m-J*n)*F,(l*q-J*k)*F,(l*v-J*s)*F);R[C].addSelf(z);R[S].addSelf(z);R[y].addSelf(z);B[C].addSelf(L);B[S].addSelf(L);B[y].addSelf(L)}var b,c,d,e,f,g,i,h,j,o,n,m,k,q,s,v,l,J,r,A,F,R=[],B=[],z=new THREE.Vector3,L=new THREE.Vector3,G=new THREE.Vector3,N=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++){R[b]=new THREE.Vector3;B[b]=new THREE.Vector3}b=0;
for(c=this.faces.length;b<c;b++){d=this.faces[b];e=this.uvs[b];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
for(c=this.faces.length;b<c;b++){d=this.faces[b];e=this.faceVertexUvs[b][0];if(d instanceof THREE.Face3){a(this,d.a,d.b,d.c,0,1,2);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2])}else if(d instanceof THREE.Face4){a(this,d.a,d.b,d.c,0,1,2);a(this,d.a,d.b,d.d,0,1,3);this.vertices[d.a].normal.copy(d.vertexNormals[0]);this.vertices[d.b].normal.copy(d.vertexNormals[1]);this.vertices[d.c].normal.copy(d.vertexNormals[2]);
this.vertices[d.d].normal.copy(d.vertexNormals[3])}}b=0;for(c=this.vertices.length;b<c;b++){H.copy(this.vertices[b].normal);d=R[b];G.copy(d);G.subSelf(H.multiplyScalar(H.dot(d))).normalize();N.cross(this.vertices[b].normal,d);d=N.dot(B[b]);d=d<0?-1:1;this.vertices[b].tangent.set(G.x,G.y,G.z,d)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],
z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>
this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}}};THREE.GeometryIdCounter=0;
......@@ -84,7 +85,7 @@ THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.po
THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);b=!0}else{this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
!1;b=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;
THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};
THREE.FlatShading=0;THREE.SmoothShading=1;THREE.MaterialColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3;THREE.ReverseSubtractiveBlending=4;THREE.MaterialCounter={value:0};
THREE.LineBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depthTest=!0;this.linewidth=1;this.linejoin=this.linecap="round";this.vertexColors=!1;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depthTest!==undefined)this.depthTest=a.depthTest;if(a.linewidth!==undefined)this.linewidth=
a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertexColors!==undefined)this.vertexColors=a.vertexColors}};
THREE.MeshBasicMaterial=function(a){this.id=THREE.MaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.envMap=this.lightMap=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refractionRatio=0.98;this.fog=!0;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depthTest=!0;this.wireframe=!1;this.wireframeLinewidth=1;this.wireframeLinejoin=this.wireframeLinecap="round";this.vertexColors=!1;this.skinning=!1;this.morphTargets=!1;
......
此差异已折叠。
......@@ -4,10 +4,12 @@
// materials: 6
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
'version' : 1,
'materials': [ {
"DbgColor" : 0xeeeeee,
"DbgIndex" : 0,
......
......@@ -4,10 +4,12 @@
// materials: 0
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
'version' : 1,
'materials': [ {
"DbgColor" : 0xeeeeee,
"DbgIndex" : 0,
......
此差异已折叠。
......@@ -4,10 +4,12 @@
// materials: 5
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
'version' : 1,
'materials': [ {
"DbgColor" : 0xeeeeee,
"DbgIndex" : 0,
......
此差异已折叠。
......@@ -4,10 +4,12 @@
// materials: 0
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
'version' : 1,
'materials': [ {
"DbgColor" : 0xeeeeee,
"DbgIndex" : 0,
......
......@@ -4,10 +4,12 @@
// materials: 1
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
'version' : 1,
'materials': [ {
"DbgColor" : 0xeeeeee,
"DbgIndex" : 0,
......
此差异已折叠。
......@@ -4,10 +4,12 @@
// materials: 1
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
'version' : 1,
'materials': [ {
"DbgColor" : 0xeeeeee,
"DbgIndex" : 0,
......
此差异已折叠。
......@@ -112,8 +112,8 @@
xm.map.needsUpdate = true;
geometry = new Plane( 100, 100, 15, 10 );
for(var i=0; i<geometry.uvs.length; i++) {
var uvs = geometry.uvs[i];
for(var i=0; i<geometry.faceVertexUvs.length; i++) {
var uvs = geometry.faceVertexUvs[i];
for ( j = 0, jl = uvs.length; j < jl; j++ ) {
uvs[j].u *= 10;
uvs[j].v *= 10;
......@@ -192,11 +192,11 @@
callbackMale = function( geometry ) { createScene( geometry, 90, 50, FLOOR, 105 ) },
callbackFemale = function( geometry ) { createScene( geometry, -80, 50, FLOOR, 0 ) };
//loader.loadAscii( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
//loader.loadAscii( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
loader.loadAscii( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
loader.loadAscii( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
loader.loadBinary( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
loader.loadBinary( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
//loader.loadBinary( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
//loader.loadBinary( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
}
......
......@@ -116,8 +116,8 @@ var Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, segme
var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
var d = ( ix + 1 ) + gridX1 * iy;
scope.faces.push( new THREE.Face4( a + offset, b + offset, c + offset, d + offset, null, material ) );
scope.uvs.push( [
scope.faces.push( new THREE.Face4( a + offset, b + offset, c + offset, d + offset, null, null, material ) );
scope.faceVertexUvs.push( [
new THREE.UV( ix / gridX, iy / gridY ),
new THREE.UV( ix / gridX, ( iy + 1 ) / gridY ),
new THREE.UV( ( ix + 1 ) / gridX, ( iy + 1 ) / gridY ),
......
......@@ -41,7 +41,7 @@ var Plane = function ( width, height, segmentsWidth, segmentsHeight ) {
var d = ( ix + 1 ) + gridX1 * iy;
this.faces.push( new THREE.Face4( a, b, c, d ) );
this.uvs.push( [
this.faceVertexUvs.push( [
new THREE.UV( ix / gridX, iy / gridY ),
new THREE.UV( ix / gridX, ( iy + 1 ) / gridY ),
new THREE.UV( ( ix + 1 ) / gridX, ( iy + 1 ) / gridY ),
......
......@@ -3503,7 +3503,7 @@ THREE.WebGLRenderer = function ( parameters ) {
m = materials[ i ];
if ( m instanceof THREE.MeshBasicMaterial || m instanceof MeshDepthMaterial ) continue;
if ( m instanceof THREE.MeshBasicMaterial || m instanceof THREE.MeshDepthMaterial ) continue;
if ( materialNeedsSmoothNormals( m ) ) {
......
"""Convert Wavefront OBJ / MTL files into Three.js (slim models version, to be used with web worker based ascii / binary loader)
"""Convert Wavefront OBJ / MTL files into Three.js (JSON model version, to be used with web worker based ascii / binary loader)
-------------------------
How to use this converter
-------------------------
python convert_obj_threejs_slim.py -i infile.obj -o outfile.js [-m morphfiles*.obj] [-a center|top|bottom] [-s smooth|flat] [-t ascii|binary] [-d invert|normal]
python convert_obj_three.py -i infile.obj -o outfile.js [-m morphfiles*.obj] [-a center|top|bottom] [-s smooth|flat] [-t ascii|binary] [-d invert|normal]
Notes:
......@@ -32,7 +32,7 @@ How to use generated JS file in your HTML document
var loader = new THREE.Loader();
// load ascii model
loader.loadAscii( "Model_slim.js", function( geometry ) { createScene( geometry) }, path_to_textures );
loader.loadAscii( "Model_ascii.js", function( geometry ) { createScene( geometry) }, path_to_textures );
// load binary model
loader.loadBinary( "Model_bin.js", function( geometry ) { createScene( geometry) }, path_to_textures );
......@@ -147,32 +147,28 @@ TEMPLATE_FILE_ASCII = u"""\
// Converted from: %(fname)s
// vertices: %(nvertex)d
// faces: %(nface)d
// normals: %(nnormal)d
// uvs: %(nuv)d
// materials: %(nmaterial)d
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
'version' : 2,
'materials': [%(materials)s],
'normals': [%(normals)s],
'vertices': [%(vertices)s],
'morphTargets': [%(morphTargets)s],
'uvs': [%(uvs)s],
'triangles': [%(triangles)s],
'trianglesUvs': [%(trianglesUvs)s],
'trianglesNormals': [%(trianglesNormals)s],
'trianglesNormalsUvs': [%(trianglesNormalsUvs)s],
'normals': [%(normals)s],
'uvs': [%(uvs)s],
'quads': [%(quads)s],
'quadsUvs': [%(quadsUvs)s],
'quadsNormals': [%(quadsNormals)s],
'quadsNormalsUvs': [%(quadsNormalsUvs)s],
'faces': [%(faces)s],
'end': (new Date).getTime()
}
......@@ -187,10 +183,12 @@ TEMPLATE_FILE_BIN = u"""\
// materials: %(nmaterial)d
//
// Generated with OBJ -> Three.js converter
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_threejs_slim.py
// http://github.com/alteredq/three.js/blob/master/utils/exporters/convert_obj_three.py
var model = {
'version' : 1,
'materials': [%(materials)s],
'buffers': '%(buffers)s',
......@@ -203,21 +201,6 @@ postMessage( model );
TEMPLATE_VERTEX = "%f,%f,%f"
TEMPLATE_UV_TRI = "%f,%f,%f,%f,%f,%f"
TEMPLATE_UV_QUAD = "%f,%f,%f,%f,%f,%f,%f,%f"
TEMPLATE_TRI = "%d,%d,%d,%d"
TEMPLATE_QUAD = "%d,%d,%d,%d,%d"
TEMPLATE_TRI_UV = "%d,%d,%d,%d,%d,%d,%d"
TEMPLATE_QUAD_UV = "%d,%d,%d,%d,%d,%d,%d,%d,%d"
TEMPLATE_TRI_N = "%d,%d,%d,%d,%d,%d,%d"
TEMPLATE_QUAD_N = "%d,%d,%d,%d,%d,%d,%d,%d,%d"
TEMPLATE_TRI_N_UV = "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d"
TEMPLATE_QUAD_N_UV = "%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d"
TEMPLATE_N = "%f,%f,%f"
TEMPLATE_UV = "%f,%f"
......@@ -571,64 +554,78 @@ def parse_obj(fname):
# #####################################################
# Generator
# #####################################################
def setBit(value, position, on):
if on:
mask = 1 << position
return (value | mask)
else:
mask = ~(1 << position)
return (value & mask)
def generate_vertex(v):
return TEMPLATE_VERTEX % (v[0], v[1], v[2])
def generate_triangle(f):
v = f['vertex']
return TEMPLATE_TRI % (v[0]-1, v[1]-1, v[2]-1,
f['material'])
def generate_triangle_uv(f):
v = f['vertex']
uv = f['uv']
return TEMPLATE_TRI_UV % (v[0]-1, v[1]-1, v[2]-1,
f['material'],
uv[0]-1, uv[1]-1, uv[2]-1)
def generate_triangle_n(f):
v = f['vertex']
n = f['normal']
return TEMPLATE_TRI_N % (v[0]-1, v[1]-1, v[2]-1,
f['material'],
n[0]-1, n[1]-1, n[2]-1)
def generate_triangle_n_uv(f):
v = f['vertex']
n = f['normal']
uv = f['uv']
return TEMPLATE_TRI_N_UV % (v[0]-1, v[1]-1, v[2]-1,
f['material'],
n[0]-1, n[1]-1, n[2]-1,
uv[0]-1, uv[1]-1, uv[2]-1)
def generate_quad(f):
vi = f['vertex']
return TEMPLATE_QUAD % (vi[0]-1, vi[1]-1, vi[2]-1, vi[3]-1,
f['material'])
def generate_face(f):
isTriangle = ( len(f['vertex']) == 3 )
if isTriangle:
nVertices = 3
else:
nVertices = 4
hasMaterial = True # for the moment OBJs without materials get default material
hasFaceUvs = False # not supported in OBJ
hasFaceVertexUvs = ( len(f['uv']) == nVertices )
def generate_quad_uv(f):
v = f['vertex']
uv = f['uv']
return TEMPLATE_QUAD_UV % (v[0]-1, v[1]-1, v[2]-1, v[3]-1,
f['material'],
uv[0]-1, uv[1]-1, uv[2]-1, uv[3]-1)
def generate_quad_n(f):
v = f['vertex']
n = f['normal']
return TEMPLATE_QUAD_N % (v[0]-1, v[1]-1, v[2]-1, v[3]-1,
f['material'],
n[0]-1, n[1]-1, n[2]-1, n[3]-1)
def generate_quad_n_uv(f):
v = f['vertex']
n = f['normal']
uv = f['uv']
return TEMPLATE_QUAD_N_UV % (v[0]-1, v[1]-1, v[2]-1, v[3]-1,
f['material'],
n[0]-1, n[1]-1, n[2]-1, n[3]-1,
uv[0]-1, uv[1]-1, uv[2]-1, uv[3]-1)
hasFaceNormals = False # don't export any face normals (as they are computed in engine)
hasFaceVertexNormals = ( len(f["normal"]) == nVertices and SHADING == "smooth" )
hasFaceColors = False # not supported in OBJ
hasFaceVertexColors = False # not supported in OBJ
faceType = 0
faceType = setBit(faceType, 0, not isTriangle)
faceType = setBit(faceType, 1, hasMaterial)
faceType = setBit(faceType, 2, hasFaceUvs)
faceType = setBit(faceType, 3, hasFaceVertexUvs)
faceType = setBit(faceType, 4, hasFaceNormals)
faceType = setBit(faceType, 5, hasFaceVertexNormals)
faceType = setBit(faceType, 6, hasFaceColors)
faceType = setBit(faceType, 7, hasFaceVertexColors)
faceData = []
# order is important, must match order in JSONLoader
# face type
# vertex indices
# material index
# face uvs index
# face vertex uvs indices
# face color index
# face vertex colors indices
faceData.append(faceType)
# must clamp in case on polygons bigger than quads
for i in xrange(nVertices):
index = f['vertex'][i] - 1
faceData.append(index)
faceData.append( f['material'] )
if hasFaceVertexUvs:
for i in xrange(nVertices):
index = f['uv'][i] - 1
faceData.append(index)
if hasFaceVertexNormals:
for i in xrange(nVertices):
index = f['normal'][i] - 1
faceData.append(index)
return ",".join( map(str, faceData) )
def generate_normal(n):
return TEMPLATE_N % (n[0], n[1], n[2])
......@@ -819,11 +816,11 @@ def convert_ascii(infile, morphfiles, outfile):
n_vertices = len(vertices)
nnormal = 0
normals_string = ""
if SHADING == "smooth":
normals_string = ",".join(generate_normal(n) for n in normals)
sfaces = sort_faces(faces)
nnormal = len(normals)
skipOriginalMorph = False
norminfile = os.path.normpath(infile)
......@@ -860,6 +857,8 @@ def convert_ascii(infile, morphfiles, outfile):
"fname" : infile,
"nvertex" : len(vertices),
"nface" : len(faces),
"nuv" : len(uvs),
"nnormal" : nnormal,
"nmaterial" : len(materials),
"materials" : generate_materials_string(materials, mtllib),
......@@ -870,14 +869,7 @@ def convert_ascii(infile, morphfiles, outfile):
"morphTargets" : morphTargets,
"triangles" : ",".join(generate_triangle(f) for f in sfaces['triangles_flat']),
"trianglesUvs" : ",".join(generate_triangle_uv(f) for f in sfaces['triangles_flat_uv']),
"trianglesNormals" : ",".join(generate_triangle_n(f) for f in sfaces['triangles_smooth']),
"trianglesNormalsUvs": ",".join(generate_triangle_n_uv(f) for f in sfaces['triangles_smooth_uv']),
"quads" : ",".join(generate_quad(f) for f in sfaces['quads_flat']),
"quadsUvs" : ",".join(generate_quad_uv(f) for f in sfaces['quads_flat_uv']),
"quadsNormals" : ",".join(generate_quad_n(f) for f in sfaces['quads_smooth']),
"quadsNormalsUvs" : ",".join(generate_quad_n_uv(f) for f in sfaces['quads_smooth_uv'])
"faces" : ",".join(generate_face(f) for f in faces)
}
out = open(outfile, "w")
......
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