提交 adc0d8db 编写于 作者: M Mr.doob

Fixed webgl_clipping_intersection sluggishness.

上级 2e02682f
......@@ -20,6 +20,8 @@
<script>
var hasChanged = true;
var camera, scene, renderer;
var params = {
......@@ -35,7 +37,7 @@
];
init();
render();
animate();
function init() {
......@@ -52,7 +54,7 @@
camera.position.set( - 20, 30, 40 );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render ); // use only if there is no animation loop
controls.addEventListener( 'change', function () { hasChanged = true; } ); // use only if there is no animation loop
controls.minDistance = 10;
controls.maxDistance = 100;
controls.enablePan = false;
......@@ -109,7 +111,7 @@
}
render();
hasChanged = true;
} );
......@@ -121,7 +123,7 @@
}
render();
hasChanged = true;
} );
......@@ -129,7 +131,7 @@
helpers.visible = value;
render();
hasChanged = true;
} );
......@@ -146,13 +148,20 @@
renderer.setSize( window.innerWidth, window.innerHeight );
render();
hasChanged = true;
}
function render() {
function animate() {
requestAnimationFrame( animate );
if ( hasChanged ) {
renderer.render( scene, camera );
renderer.render( scene, camera );
hasChanged = false;
}
}
......
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