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three.js
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85557d8a
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three.js
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85557d8a
编写于
2月 17, 2022
作者:
M
Michael Herzog
提交者:
GitHub
2月 17, 2022
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电子邮件补丁
差异文件
Docs: Add pages for new render targets. (#23515)
上级
bf1848c3
变更
3
隐藏空白更改
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Showing
3 changed file
with
114 addition
and
0 deletion
+114
-0
docs/api/en/renderers/WebGL3DRenderTarget.html
docs/api/en/renderers/WebGL3DRenderTarget.html
+53
-0
docs/api/en/renderers/WebGLArrayRenderTarget.html
docs/api/en/renderers/WebGLArrayRenderTarget.html
+59
-0
docs/list.json
docs/list.json
+2
-0
未找到文件。
docs/api/en/renderers/WebGL3DRenderTarget.html
0 → 100644
浏览文件 @
85557d8a
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
[page:WebGLRenderTarget]
→
<h1>
[name]
</h1>
<p
class=
"desc"
>
Represents a three-dimensional render target.
</p>
<h2>
Constructor
</h2>
<h3>
[name]( [param:Number width], [param:Number height], [param:Number depth] )
</h3>
<p>
[page:Number width] - the width of the render target, in pixels.
<br
/>
[page:Number height] - the height of the render target, in pixels.
<br
/>
[page:Number depth] - the depth of the render target.
<br
/><br
/>
Creates a new [name].
</p>
<h2>
Properties
</h2>
<h3>
See [page:WebGLRenderTarget] for inherited properties
</h3>
<h3>
[property:number depth]
</h3>
<p>
The depth of the render target.
</p>
<h3>
[property:Data3DTexture texture]
</h3>
<p>
The texture property is overwritten with an instance of [page:Data3DTexture].
</p>
<h2>
Methods
</h2>
<h3>
See [page:WebGLRenderTarget] for inherited methods
</h3>
<h2>
Source
</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
docs/api/en/renderers/WebGLArrayRenderTarget.html
0 → 100644
浏览文件 @
85557d8a
<!DOCTYPE html>
<html
lang=
"en"
>
<head>
<meta
charset=
"utf-8"
/>
<base
href=
"../../../"
/>
<script
src=
"page.js"
></script>
<link
type=
"text/css"
rel=
"stylesheet"
href=
"page.css"
/>
</head>
<body>
[page:WebGLRenderTarget]
→
<h1>
[name]
</h1>
<p
class=
"desc"
>
This type of render target represents an array of textures.
</p>
<h2>
Examples
</h2>
<p>
[example:webgl2_rendertarget_texture2darray WebGL 2 / render target / array]
<br
/>
</p>
<h2>
Constructor
</h2>
<h3>
[name]( [param:Number width], [param:Number height], [param:Number depth] )
</h3>
<p>
[page:Number width] - the width of the render target, in pixels.
<br
/>
[page:Number height] - the height of the render target, in pixels.
<br
/>
[page:Number depth] - the depth/layer count of the render target.
<br
/><br
/>
Creates a new [name].
</p>
<h2>
Properties
</h2>
<h3>
See [page:WebGLRenderTarget] for inherited properties
</h3>
<h3>
[property:number depth]
</h3>
<p>
The depth of the render target.
</p>
<h3>
[property:DataArrayTexture texture]
</h3>
<p>
The texture property is overwritten with an instance of [page:DataArrayTexture].
</p>
<h2>
Methods
</h2>
<h3>
See [page:WebGLRenderTarget] for inherited methods
</h3>
<h2>
Source
</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
docs/list.json
浏览文件 @
85557d8a
...
...
@@ -286,6 +286,8 @@
"WebGLRenderer"
:
"api/en/renderers/WebGLRenderer"
,
"WebGL1Renderer"
:
"api/en/renderers/WebGL1Renderer"
,
"WebGLRenderTarget"
:
"api/en/renderers/WebGLRenderTarget"
,
"WebGL3DRenderTarget"
:
"api/en/renderers/WebGL3DRenderTarget"
,
"WebGLArrayRenderTarget"
:
"api/en/renderers/WebGLArrayRenderTarget"
,
"WebGLCubeRenderTarget"
:
"api/en/renderers/WebGLCubeRenderTarget"
},
...
...
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