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548289b3
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three.js
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548289b3
编写于
3月 21, 2011
作者:
A
alteredq
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Fixed remaining extras/geometries, GeometryUtils and few examples.
上级
8546a3bd
变更
12
展开全部
隐藏空白更改
内联
并排
Showing
12 changed file
with
157 addition
and
150 deletion
+157
-150
build/Three.js
build/Three.js
+26
-27
examples/webgl_geometry_minecraft.html
examples/webgl_geometry_minecraft.html
+85
-2
examples/webgl_geometry_minecraft_ao.html
examples/webgl_geometry_minecraft_ao.html
+3
-3
examples/webgl_objconvert_test.html
examples/webgl_objconvert_test.html
+3
-86
src/core/Geometry.js
src/core/Geometry.js
+2
-2
src/extras/GeometryUtils.js
src/extras/GeometryUtils.js
+3
-3
src/extras/geometries/Cube.js
src/extras/geometries/Cube.js
+1
-3
src/extras/geometries/Lathe.js
src/extras/geometries/Lathe.js
+2
-2
src/extras/geometries/Plane.js
src/extras/geometries/Plane.js
+0
-2
src/extras/geometries/Sphere.js
src/extras/geometries/Sphere.js
+0
-2
src/extras/geometries/Torus.js
src/extras/geometries/Torus.js
+23
-12
src/extras/geometries/TorusKnot.js
src/extras/geometries/TorusKnot.js
+9
-6
未找到文件。
build/Three.js
浏览文件 @
548289b3
此差异已折叠。
点击以展开。
examples/webgl_geometry_minecraft.html
浏览文件 @
548289b3
...
...
@@ -39,9 +39,92 @@
<div
id=
"container"
><br
/><br
/><br
/><br
/><br
/>
Generating world...
</div>
<div
id=
"info"
><a
href=
"http://github.com/mrdoob/three.js"
target=
"_blank"
>
three.js
</a>
-
<a
href=
"http://www.minecraft.net/"
target=
"_blank"
>
minecraft
</a>
demo. featuring
<a
href=
"http://painterlypack.net/"
target=
"_blank"
>
painterly pack
</a><br
/>
(left click: forward, right click: backward)
</div>
<!--
<script type="text/javascript" src="../build/Three.js"></script>
-->
<script
type=
"text/javascript"
src=
"../src/Three.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Color.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector2.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Ray.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Rectangle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Matrix3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Matrix4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Object3D.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Quaternion.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vertex.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Face3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Face4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/UV.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Geometry.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Spline.js"
></script>
<script
type=
"text/javascript"
src=
"../src/animation/AnimationHandler.js"
></script>
<script
type=
"text/javascript"
src=
"../src/animation/Animation.js"
></script>
<script
type=
"text/javascript"
src=
"../src/cameras/Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/Light.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/AmbientLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/DirectionalLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/PointLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Material.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Mappings.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/LineBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshLambertMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshPhongMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshDepthMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshNormalMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshFaceMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshShaderMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleCanvasMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleDOMMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Texture.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/RenderTarget.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Uniforms.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Particle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/ParticleSystem.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Line.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Mesh.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Bone.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/SkinnedMesh.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Ribbon.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Sound.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/LOD.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/Scene.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/Fog.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/FogExp2.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/Projector.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/DOMRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/CanvasRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/SVGRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/WebGLShaders.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/WebGLRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/SoundRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableVertex.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableFace3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableObject.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableParticle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableLine.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/GeometryUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/ImageUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/SceneUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/ShaderUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/QuakeCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/PathCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Cube.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Cylinder.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Icosahedron.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Lathe.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Plane.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Sphere.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Torus.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/TorusKnot.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/io/Loader.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/io/JSONLoader.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/io/BinaryLoader.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/objects/MarchingCubes.js"
></script>
<script
type=
"text/javascript"
src=
"js/ImprovedNoise.js"
></script>
<script
type=
"text/javascript"
src=
"js/Detector.js"
></script>
...
...
examples/webgl_geometry_minecraft_ao.html
浏览文件 @
548289b3
...
...
@@ -291,7 +291,7 @@
function
setUVTile
(
face
,
s
,
t
)
{
var
j
,
uv
=
cube
.
uvs
[
face
];
var
j
,
uv
=
cube
.
faceVertexUvs
[
0
]
[
face
];
for
(
j
=
0
;
j
<
uv
.
length
;
j
++
)
{
uv
[
j
].
u
+=
s
*
(
unit
+
2
*
padding
);
...
...
@@ -372,9 +372,9 @@
// set UV tiles
for
(
i
=
0
;
i
<
cube
.
uvs
.
length
;
i
++
)
{
for
(
i
=
0
;
i
<
cube
.
faceVertexUvs
[
0
]
.
length
;
i
++
)
{
uv
=
cube
.
uvs
[
i
];
uv
=
cube
.
faceVertexUvs
[
0
]
[
i
];
for
(
j
=
0
;
j
<
uv
.
length
;
j
++
)
{
...
...
examples/webgl_objconvert_test.html
浏览文件 @
548289b3
...
...
@@ -42,91 +42,8 @@
<pre
id=
"log"
></pre>
<!--
<script
type=
"text/javascript"
src=
"../build/Three.js"
></script>
-->
<script
type=
"text/javascript"
src=
"../src/Three.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Color.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector2.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vector4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Ray.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Rectangle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Matrix3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Matrix4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Object3D.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Quaternion.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Vertex.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Face3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Face4.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/UV.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Geometry.js"
></script>
<script
type=
"text/javascript"
src=
"../src/core/Spline.js"
></script>
<script
type=
"text/javascript"
src=
"../src/animation/AnimationHandler.js"
></script>
<script
type=
"text/javascript"
src=
"../src/animation/Animation.js"
></script>
<script
type=
"text/javascript"
src=
"../src/cameras/Camera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/Light.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/AmbientLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/DirectionalLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/lights/PointLight.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Material.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Mappings.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/LineBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshLambertMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshPhongMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshDepthMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshNormalMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshFaceMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/MeshShaderMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleBasicMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleCircleMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/ParticleDOMMaterial.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Texture.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/RenderTarget.js"
></script>
<script
type=
"text/javascript"
src=
"../src/materials/Uniforms.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Particle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/ParticleSystem.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Line.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Mesh.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Bone.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/SkinnedMesh.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Ribbon.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/Sound.js"
></script>
<script
type=
"text/javascript"
src=
"../src/objects/LOD.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/Scene.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/Fog.js"
></script>
<script
type=
"text/javascript"
src=
"../src/scenes/FogExp2.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/Projector.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/DOMRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/CanvasRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/SVGRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/WebGLShaders.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/WebGLRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/SoundRenderer.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableObject.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableFace3.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableParticle.js"
></script>
<script
type=
"text/javascript"
src=
"../src/renderers/renderables/RenderableLine.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/GeometryUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/ImageUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/SceneUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/ShaderUtils.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/QuakeCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/cameras/PathCamera.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Cube.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Cylinder.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Icosahedron.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Lathe.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Plane.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Sphere.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/Torus.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/geometries/TorusKnot.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/io/Loader.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/io/JSONLoader.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/io/BinaryLoader.js"
></script>
<script
type=
"text/javascript"
src=
"../src/extras/objects/MarchingCubes.js"
></script>
<script
type=
"text/javascript"
src=
"js/Detector.js"
></script>
<script
type=
"text/javascript"
src=
"js/RequestAnimationFrame.js"
></script>
<script
type=
"text/javascript"
src=
"js/Stats.js"
></script>
...
...
@@ -279,8 +196,8 @@
callbackMale
=
function
(
geometry
)
{
createScene
(
geometry
,
90
,
50
,
FLOOR
,
105
)
},
callbackFemale
=
function
(
geometry
)
{
createScene
(
geometry
,
-
80
,
50
,
FLOOR
,
0
)
};
//
loader.load( { model: "obj/male02/Male02_slim.js", callback: callbackMale } );
//
loader.load( { model: "obj/female02/Female02_slim.js", callback: callbackFemale } );
loader
.
load
(
{
model
:
"
obj/male02/Male02_slim.js
"
,
callback
:
callbackMale
}
);
loader
.
load
(
{
model
:
"
obj/female02/Female02_slim.js
"
,
callback
:
callbackFemale
}
);
//loader.loadBinary( { model: "obj/male02/Male02_bin.js", callback: callbackMale } );
//loader.loadBinary( { model: "obj/female02/Female02_bin.js", callback: callbackFemale } );
...
...
src/core/Geometry.js
浏览文件 @
548289b3
...
...
@@ -14,8 +14,8 @@ THREE.Geometry = function () {
this
.
faces
=
[];
this
.
faceUvs
=
[];
this
.
faceVertexUvs
=
[];
this
.
faceUvs
=
[
[]
];
this
.
faceVertexUvs
=
[
[]
];
this
.
morphTargets
=
[];
...
...
src/extras/GeometryUtils.js
浏览文件 @
548289b3
...
...
@@ -5,14 +5,14 @@ var GeometryUtils = {
var
isMesh
=
object2
instanceof
THREE
.
Mesh
,
vertexPosition
=
geometry1
.
vertices
.
length
,
facePosition
=
geometry1
.
faces
.
length
,
uvPosition
=
geometry1
.
uvs
.
length
,
uvPosition
=
geometry1
.
faceVertexUvs
[
0
]
.
length
,
geometry2
=
isMesh
?
object2
.
geometry
:
object2
,
vertices1
=
geometry1
.
vertices
,
vertices2
=
geometry2
.
vertices
,
faces1
=
geometry1
.
faces
,
faces2
=
geometry2
.
faces
,
uvs1
=
geometry1
.
uvs
,
uvs2
=
geometry2
.
uvs
;
uvs1
=
geometry1
.
faceVertexUvs
[
0
]
,
uvs2
=
geometry2
.
faceVertexUvs
[
0
]
;
isMesh
&&
object2
.
matrixAutoUpdate
&&
object2
.
updateMatrix
();
...
...
src/extras/geometries/Cube.js
浏览文件 @
548289b3
...
...
@@ -6,7 +6,7 @@
var
Cube
=
function
(
width
,
height
,
depth
,
segmentsWidth
,
segmentsHeight
,
segmentsDepth
,
materials
,
flipped
,
sides
)
{
THREE
.
Geometry
.
call
(
this
);
var
scope
=
this
,
width_half
=
width
/
2
,
height_half
=
height
/
2
,
...
...
@@ -106,8 +106,6 @@ var Cube = function ( width, height, depth, segmentsWidth, segmentsHeight, segme
}
}
scope
.
faceVertexUvs
[
0
]
=
[];
for
(
iy
=
0
;
iy
<
gridY
;
iy
++
)
{
...
...
src/extras/geometries/Lathe.js
浏览文件 @
548289b3
...
...
@@ -5,7 +5,7 @@
function
Lathe
(
points
,
steps
,
angle
)
{
THREE
.
Geometry
.
call
(
this
);
this
.
steps
=
steps
||
12
;
this
.
angle
=
angle
||
2
*
Math
.
PI
;
...
...
@@ -47,7 +47,7 @@ function Lathe( points, steps, angle ) {
for
(
var
j
=
0
;
j
<
oldInds
.
length
-
1
;
j
++
)
{
this
.
faces
.
push
(
new
THREE
.
Face4
(
newInds
[
j
],
newInds
[
j
+
1
],
oldInds
[
j
+
1
],
oldInds
[
j
]
)
);
this
.
uvs
.
push
(
[
this
.
faceVertexUvs
[
0
]
.
push
(
[
new
THREE
.
UV
(
r
/
angle
,
j
/
points
.
length
),
new
THREE
.
UV
(
r
/
angle
,
(
j
+
1
)
/
points
.
length
),
...
...
src/extras/geometries/Plane.js
浏览文件 @
548289b3
...
...
@@ -30,8 +30,6 @@ var Plane = function ( width, height, segmentsWidth, segmentsHeight ) {
}
}
this
.
faceVertexUvs
[
0
]
=
[];
for
(
iy
=
0
;
iy
<
gridY
;
iy
++
)
{
...
...
src/extras/geometries/Sphere.js
浏览文件 @
548289b3
...
...
@@ -45,8 +45,6 @@ var Sphere = function ( radius, segmentsWidth, segmentsHeight ) {
var
n1
,
n2
,
n3
,
iVerNum
=
aVtc
.
length
;
this
.
faceVertexUvs
[
0
]
=
[];
for
(
j
=
0
;
j
<
iVerNum
;
j
++
)
{
var
iHorNum
=
aVtc
[
j
].
length
;
...
...
src/extras/geometries/Torus.js
浏览文件 @
548289b3
...
...
@@ -13,55 +13,66 @@ var Torus = function ( radius, tube, segmentsR, segmentsT ) {
this
.
segmentsT
=
segmentsT
||
6
;
var
temp_uv
=
[];
THREE
.
Geometry
.
call
(
this
);
THREE
.
Geometry
.
call
(
this
);
for
(
var
j
=
0
;
j
<=
this
.
segmentsR
;
++
j
)
{
for
(
var
i
=
0
;
i
<=
this
.
segmentsT
;
++
i
)
{
for
(
var
j
=
0
;
j
<=
this
.
segmentsR
;
++
j
)
{
for
(
var
i
=
0
;
i
<=
this
.
segmentsT
;
++
i
)
{
var
u
=
i
/
this
.
segmentsT
*
2
*
Math
.
PI
;
var
v
=
j
/
this
.
segmentsR
*
2
*
Math
.
PI
;
var
x
=
(
this
.
radius
+
this
.
tube
*
Math
.
cos
(
v
))
*
Math
.
cos
(
u
);
var
y
=
(
this
.
radius
+
this
.
tube
*
Math
.
cos
(
v
))
*
Math
.
sin
(
u
);
var
z
=
this
.
tube
*
Math
.
sin
(
v
);
vert
(
x
,
y
,
z
);
vert
(
x
,
y
,
z
);
temp_uv
.
push
(
[
i
/
this
.
segmentsT
,
1
-
j
/
this
.
segmentsR
]
);
temp_uv
.
push
([
i
/
this
.
segmentsT
,
1
-
j
/
this
.
segmentsR
]);
}
}
for
(
var
j
=
1
;
j
<=
this
.
segmentsR
;
++
j
)
{
for
(
var
i
=
1
;
i
<=
this
.
segmentsT
;
++
i
)
{
for
(
var
j
=
1
;
j
<=
this
.
segmentsR
;
++
j
)
{
for
(
var
i
=
1
;
i
<=
this
.
segmentsT
;
++
i
)
{
var
a
=
(
this
.
segmentsT
+
1
)
*
j
+
i
;
var
b
=
(
this
.
segmentsT
+
1
)
*
j
+
i
-
1
;
var
c
=
(
this
.
segmentsT
+
1
)
*
(
j
-
1
)
+
i
-
1
;
var
d
=
(
this
.
segmentsT
+
1
)
*
(
j
-
1
)
+
i
;
f4
(
a
,
b
,
c
,
d
);
f4
(
a
,
b
,
c
,
d
);
this
.
uvs
.
push
(
[
new
THREE
.
UV
(
temp_uv
[
a
][
0
],
temp_uv
[
a
][
1
]
),
this
.
faceVertexUvs
[
0
]
.
push
(
[
new
THREE
.
UV
(
temp_uv
[
a
][
0
],
temp_uv
[
a
][
1
]
),
new
THREE
.
UV
(
temp_uv
[
b
][
0
],
temp_uv
[
b
][
1
]
),
new
THREE
.
UV
(
temp_uv
[
c
][
0
],
temp_uv
[
c
][
1
]
),
new
THREE
.
UV
(
temp_uv
[
d
][
0
],
temp_uv
[
d
][
1
]
)
]
);
}
}
delete
temp_uv
;
this
.
computeCentroids
();
this
.
computeFaceNormals
();
this
.
computeVertexNormals
();
function
vert
(
x
,
y
,
z
)
{
scope
.
vertices
.
push
(
new
THREE
.
Vertex
(
new
THREE
.
Vector3
(
x
,
y
,
z
)
)
);
}
};
function
f4
(
a
,
b
,
c
,
d
)
{
scope
.
faces
.
push
(
new
THREE
.
Face4
(
a
,
b
,
c
,
d
)
);
}
}
};
};
Torus
.
prototype
=
new
THREE
.
Geometry
();
Torus
.
prototype
.
constructor
=
Torus
;
src/extras/geometries/TorusKnot.js
浏览文件 @
548289b3
...
...
@@ -7,7 +7,7 @@ var TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale
var
scope
=
this
;
THREE
.
Geometry
.
call
(
this
);
this
.
radius
=
radius
||
200
;
this
.
tube
=
tube
||
40
;
this
.
segmentsR
=
segmentsR
||
64
;
...
...
@@ -26,6 +26,7 @@ var TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale
this
.
grid
[
i
]
=
new
Array
(
this
.
segmentsT
);
for
(
var
j
=
0
;
j
<
this
.
segmentsT
;
++
j
)
{
var
u
=
i
/
this
.
segmentsR
*
2
*
this
.
p
*
Math
.
PI
;
var
v
=
j
/
this
.
segmentsT
*
2
*
Math
.
PI
;
var
p
=
getPos
(
u
,
v
,
this
.
q
,
this
.
p
,
this
.
radius
,
this
.
heightScale
);
...
...
@@ -66,10 +67,12 @@ var TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale
var
uvc
=
new
THREE
.
UV
(
i
/
this
.
segmentsR
,
(
j
+
1
)
/
this
.
segmentsT
);
var
uvd
=
new
THREE
.
UV
(
(
i
+
1
)
/
this
.
segmentsR
,
(
j
+
1
)
/
this
.
segmentsT
);
f3
(
a
,
b
,
c
);
this
.
uvs
.
push
(
[
uva
,
uvb
,
uvc
]
);
f3
(
d
,
c
,
b
);
this
.
uvs
.
push
(
[
uvd
,
uvc
,
uvb
]
);
f3
(
a
,
b
,
c
);
this
.
faceVertexUvs
[
0
].
push
(
[
uva
,
uvb
,
uvc
]
);
f3
(
d
,
c
,
b
);
this
.
faceVertexUvs
[
0
].
push
(
[
uvd
,
uvc
,
uvb
]
);
}
}
...
...
@@ -106,7 +109,7 @@ var TorusKnot = function ( radius, tube, segmentsR, segmentsT, p, q, heightScale
}
}
}
;
TorusKnot
.
prototype
=
new
THREE
.
Geometry
();
TorusKnot
.
prototype
.
constructor
=
TorusKnot
;
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